I still think that the fence lot produced when someone is stolen from should return to the player if the thief is killed by the person themselves or their mark. (I'm laying in bed right now and can't remember if that changed with last week's tweak).
It could be extended. If any player who has an open lot at a fence or their marks kill the thief in the allotted span all of the thief's lots are returned to their respective players. Theory is the more the thief thieves, the more at risk they are to lose everything the y have waiting to be collected. If they do, by chance, get something more valuable than sigil and gold it would then be in their best interest to cool off until they secure their lot to lower people chasing them or risk losing the neat item due to more people waiting for a misstep, coding issue, or shitty game connection.
In all honesty, death carries next to no penalty these days and conflict avoidance/hesitance remains just as high as it has ever been throughout Achaea's history for most people, anecdotally speaking. Clearly, dialing back the penalties for death have not made a significant influence on this front.
Making death more "meaningful" will only encourage more avoidance and hesitance of it. Given the screaming fit some people made about "not being able to roleplay outside of a guard stacks" (???) for fear of theft, instituting further penalties is only going to encourage more people to stick to the safety of their current domains and given the general difficulty of recent content additions on the PvE front, engage even less with the game as a whole.
I approve of the idea in spirit, but in practice, Achaea's community seems to favor the preservation of those unwilling to make much risk despite dozens of repeated attempts from the administration over the years to get them to do anything outside of their bubble.
This is obviously off topic a bit but I thought it should be said, since it is sort of the elephant in the room. Achaeans by far and large (with obvious exceptions) do not enjoy risk, much to everybody's disappointment.
Thank you for making a rarely practiced art now completely extinct. Might as well just get rid of it as a whole, selfishness too, no reason for that mechanic anymore.
THIEFWHO needs to exist, but in the meantime classwho and honors isn't terrible if you are already a serpent. It will be interesting to track how often people get tagged with Thief.
Also, I'd be 100% for a talon like tattoo that will summon a thief anywhere in your area, with similar wind-up. With so many escape skills it would be pretty avoidable, and it will prevent people from AFK'ing on guard stacks to lose the thief tag (or should).
There will be a Ldeck card for thieves in the next batch, similar to Jovan.
No, next batch will have an 800cr artifact that gives you THIEFWHO
The batch after that will have a 1200cr artifact that removes you from THIEFWHO
The batch after that will have a 1600cr artifact that is a level 2 THIEFWHO
The batch after that will change the way THIEFWHO works that makes both obsolete but changes the way they work to something just mildly convenient but nearly unrelated.
That's if they haven't bought the Thiefveil artefact for 2800 credits. If they have, then all you see on THIEFWHO even with the artefact is still the "A Masterful Thief of Great Renown" line.
Watching Elyon literally pickpocket an AFK player and then Mezghar shows up to stand outside and defend him while he does so, just absolutely compelling conflict.
I mean go ahead and celebrate I guess. Achaea lost a great player because cry babies can't take simple steps to secure their loot ie orb, bell tattoo, selfishness, journaling when going afk etc...
Guess pay pigs are the only demographic that really matters. You know the ones who can perpetually PK people and somehow are totally immune to issuing.
Hey Saonji, go sell more garbage aff tracking code to suckers with that built-in entire profile wipe for "non-legit" copies. Seems like that would be considered malware to some folks.
Comments
@Sobriquet Nope. Just increase the penalties if you're marked a thief. Don't need to apply it broadly now that that tag exists.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
That makes sense, tbh
Yeah. The experience loss reductions are good imo. It sucks when people don't want to do anything risky because of xp loss.
Thief-only additional loss just doesn't really help anything because thieves often don't care much about xp.
I still think that the fence lot produced when someone is stolen from should return to the player if the thief is killed by the person themselves or their mark. (I'm laying in bed right now and can't remember if that changed with last week's tweak).
It could be extended. If any player who has an open lot at a fence or their marks kill the thief in the allotted span all of the thief's lots are returned to their respective players. Theory is the more the thief thieves, the more at risk they are to lose everything the y have waiting to be collected. If they do, by chance, get something more valuable than sigil and gold it would then be in their best interest to cool off until they secure their lot to lower people chasing them or risk losing the neat item due to more people waiting for a misstep, coding issue, or shitty game connection.
In all honesty, death carries next to no penalty these days and conflict avoidance/hesitance remains just as high as it has ever been throughout Achaea's history for most people, anecdotally speaking. Clearly, dialing back the penalties for death have not made a significant influence on this front.
Making death more "meaningful" will only encourage more avoidance and hesitance of it. Given the screaming fit some people made about "not being able to roleplay outside of a guard stacks" (???) for fear of theft, instituting further penalties is only going to encourage more people to stick to the safety of their current domains and given the general difficulty of recent content additions on the PvE front, engage even less with the game as a whole.
I approve of the idea in spirit, but in practice, Achaea's community seems to favor the preservation of those unwilling to make much risk despite dozens of repeated attempts from the administration over the years to get them to do anything outside of their bubble.
This is obviously off topic a bit but I thought it should be said, since it is sort of the elephant in the room. Achaeans by far and large (with obvious exceptions) do not enjoy risk, much to everybody's disappointment.
Speaking of the fence. Why is the fence on a room which is a pain in the ass to stay in?
You literally have the current pushing you away before you can do anything. It's annoying.
There's more than one fence, but yeah, for some reason the most well known fence is in the worst place to be in.
For real, why would a shady 'business' man stand under a bridge in a river? Particularly a fast moving river?
Money laundering?
That was terrible. Absolutely terrible. But I laughed.
Thank you for making a rarely practiced art now completely extinct. Might as well just get rid of it as a whole, selfishness too, no reason for that mechanic anymore.
I'll take, "What's an overreaction? for 500 please, Alex."
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
THIEFWHO needs to exist, but in the meantime classwho and honors isn't terrible if you are already a serpent. It will be interesting to track how often people get tagged with Thief.
Also, I'd be 100% for a talon like tattoo that will summon a thief anywhere in your area, with similar wind-up. With so many escape skills it would be pretty avoidable, and it will prevent people from AFK'ing on guard stacks to lose the thief tag (or should).
@Saonji said: I'll take, "What's an overreaction? for 500 please, Alex."
$500? What is this, pre-2001?
Woah now big spender... You could buy 2/3 of an Aegis belt with that.
You'd have to rob Lyrin's house... two... maybe even three times to make that much!
$500 hasn't been an option in Jeopardy since 2001. I wasn't commenting on the value of $500
There will be a Ldeck card for thieves in the next batch, similar to Jovan.
There will be a Ldeck card for thieves in the next batch, similar to Jovan.
No, next batch will have an 800cr artifact that gives you THIEFWHO
The batch after that will have a 1200cr artifact that removes you from THIEFWHO
The batch after that will have a 1600cr artifact that is a level 2 THIEFWHO
The batch after that will change the way THIEFWHO works that makes both obsolete but changes the way they work to something just mildly convenient but nearly unrelated.
Don't forget if you don't buy the thiefwho artefact you'll only see the thief who has the most thief infamy points. Cause.
That's if they haven't bought the Thiefveil artefact for 2800 credits. If they have, then all you see on THIEFWHO even with the artefact is still the "A Masterful Thief of Great Renown" line.
Watching Elyon literally pickpocket an AFK player and then Mezghar shows up to stand outside and defend him while he does so, just absolutely compelling conflict.
I mean go ahead and celebrate I guess. Achaea lost a great player because cry babies can't take simple steps to secure their loot ie orb, bell tattoo, selfishness, journaling when going afk etc...
Guess pay pigs are the only demographic that really matters. You know the ones who can perpetually PK people and somehow are totally immune to issuing.
Who was the great player that was lost?
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
Elyon has quit.
Oh, I thought you were talking about @Fairweather. Damn, maybe we can get him back?
Elyon has quit.
Okay that's fine, but who's the great player that quit?
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
The same guy that said these changes are good and that he didn’t try to avoid consequence? Curious…
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Hey Saonji, go sell more garbage aff tracking code to suckers with that built-in entire profile wipe for "non-legit" copies. Seems like that would be considered malware to some folks.
All other inaccuracies aside, Elyon has been logged in essentially the whole day so not even sure how that qualifies as quitting.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
@Hikagejuunin Maybe don't use what you don't have permission to use, then? Seems pretty logical, if you ask me.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.