@Severina Makarios and I grew up under @Tecton, he taught us everything we know, which is the only way this would ever have worked! We can't give him enough credit.
We definitely don't have any plans to stop! (Although there are some tentative days scheduled at the end of this month for some sleep catchup.)
It's quite amazing to me that the studio is capable of growth at all in today's market of graphics and realism. If you had asked me what a MUD was two years ago I would have gone "uh I dunno stuff that kids make pies with?". Frankly I feel far more engaged with and drawn into Achaea because it is text-based and so much more open. Having 3d model emotes just seems so restricting now.
Try to exaggerate my point a little more. There's a huge gap between no investment versus hiring a new coder and effecting the biggest release Achaea's ever seen. I just find it interesting that the flagship's biggest release ever came (probably) within a year of their newest project's release.
Makarios and I have pretty much nothing at all to do with the other IRE projects
Good, because we're keeping you two! >:(
I feel a bit conflicted on the new areas. On one hand they are absolutely amazing and I love how each one is different and is actually stupidly fun to explore. I just feel slightly conflicted because my personal view on dragons is that (outside of ascension) they are the pinnacle of mortal kind. While it is refreshing to see rats be something dangerous again, seeing dragons dying to two rats or someone's housecat just really rubs me wrong. Could you imagine these planes finally being connected to ours and from their perspective a bunch of massive dragons start walking into animal pens and getting murdered by their livestock. "Dear.. the lizards are here again.. should we do something? They keep dying to our goats." "No no Martha, let the little geckos have their fun, we're saving coin on feed."
All in all though, I'm pretty stoked about the event. I can't wait to see where we go from here! I just hope Catastrophe part three isn't on a weekend.
But Dragons already can die to a lot of things anyway. Even to non-dragons. Also, we are talking about extraplanar rats. Those things are on a completely different league than normal rats, and you can't really compare them like they are the same thing.
Or at least thats the explanation I've come up with.
Personally, I am just completely taken in and fascinated with everything so far. Its been awesome.
And you won't understand the cause of your grief...
But Dragons already can die to a lot of things anyway. Even to non-dragons. Also, we are talking about extraplanar rats. Those things are on a completely different league than normal rats, and you can't really compare them like they are the same thing.
Or at least thats the explanation I've come up with.
Personally, I am just completely taken in and fascinated with everything so far. Its been awesome.
I tried telling folks the damn rats were leveling up right along with the rest of us. First it was Logosian rats, now these extra-planar menaces!
The rats are agents of Ratatosk - the Guardian of the World Tree - and are supposed to be formidable. They aren't by any means the same rats that wander around cities. Danger, and a feeling of "stranger in a strange land" is one of the big elements we've tried to convey with the entire Yggdrasil project.
In addition to that, while the trunk is somewhat deadly (bees and rats ), as a general rule the lower tier areas/worlds should be easily handled by any dragon with a few specific and deliberate exceptions.
But Dragons already can die to a lot of things anyway. Even to non-dragons. Also, we are talking about extraplanar rats. Those things are on a completely different league than normal rats, and you can't really compare them like they are the same thing.
Or at least thats the explanation I've come up with.
Personally, I am just completely taken in and fascinated with everything so far. Its been awesome.
Not saying that they should be unkillable, or even that the way things being done are wrong (I actually love exploring this stuff, and hope I didn't come off as otherwise). It just rubs against an old annoyance I've had. There is also a notion that I've also never particularly cared for from my time in tabletop until now. When crossing to new planes or worlds, there is a massive tendency to make everything both different AND stronger. But I don't think that everything in a game should be stronger just because it comes from another plane. If so, then that means we've somehow rolled such crap luck that across all planar existence we somehow ended up being the weakest creatures of all. Again, I'm floored and in love with everything I've seen so far, and your thought process is probably right, as Ictinus mentioned, these are not regular old rats, but guardians of Ratatosk.
/Cooper True! I've usually only seen a dragon die to two of them if they get really unlucky passes of the double loki bites.
/Ictinus You've nailed that element perfectly. Also, whoever is mapping it for nexus is my gorram hero. I was really debating on saying anything, because it may come off as distaste or not being pleased with the stuff provided, and I'm stupidly excited with everything so far.
I dunno who Ratatosk is, but Rat of Ratatosk sounds way cooler than Huge Rat, though I do understand there being some reluctance in revealing lore for a nameless denizen directly in its appearance. A compromise might be in its deathsight, eg. A huge rat dealt lethal toxin to X on Ratatosk's behalf, or even just in protection of the world tree.
In regards to people dying to the rats.. let's not give the rats to much credit for being dragon slaying badasses when the results could as easily be explained by those dragons making mistakes or not paying attention. We've all heard of those people that go out of their way to get killed by butterflies.
The rats are agents of Ratatosk - the Guardian of the World Tree - and are supposed to be formidable. They aren't by any means the same rats that wander around cities. Danger, and a feeling of "stranger in a strange land" is one of the big elements we've tried to convey with the entire Yggdrasil project.
Giant killer rats? Soooo... you were goimg for New York City? :-)
I'd also like to add to those that ever feel there is a 'dull' or 'nothing happening' during an event:
Simply involve your character in what's happening and try to find different routes or options. It really can be quite rewarding, even more so if an admin takes notice and decides to play along.
As an example, most of Hashan does not trust these 'emissaries' and has been looking for other options. Only before yesterday did we actually grab a team together, make up a plan, and look into attempting to take out Jeramun. Did we fail? Yes. Was it fun? Hell yes.
Use the palette given and make more than one pretty picture is all im saying.
In case you missed the newsletter and announce post: Ratatosk is just one of the scary things to be found via Yggdrasil, and here's what he looks like!
Comments
We definitely don't have any plans to stop! (Although there are some tentative days scheduled at the end of this month for some sleep catchup.)
I feel a bit conflicted on the new areas. On one hand they are absolutely amazing and I love how each one is different and is actually stupidly fun to explore. I just feel slightly conflicted because my personal view on dragons is that (outside of ascension) they are the pinnacle of mortal kind. While it is refreshing to see rats be something dangerous again, seeing dragons dying to two rats or someone's housecat just really rubs me wrong. Could you imagine these planes finally being connected to ours and from their perspective a bunch of massive dragons start walking into animal pens and getting murdered by their livestock. "Dear.. the lizards are here again.. should we do something? They keep dying to our goats." "No no Martha, let the little geckos have their fun, we're saving coin on feed."
All in all though, I'm pretty stoked about the event. I can't wait to see where we go from here! I just hope Catastrophe part three isn't on a weekend.
Or at least thats the explanation I've come up with.
Personally, I am just completely taken in and fascinated with everything so far. Its been awesome.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
In addition to that, while the trunk is somewhat deadly (bees and rats ), as a general rule the lower tier areas/worlds should be easily handled by any dragon with a few specific and deliberate exceptions.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
/Cooper True! I've usually only seen a dragon die to two of them if they get really unlucky passes of the double loki bites.
/Ictinus You've nailed that element perfectly. Also, whoever is mapping it for nexus is my gorram hero. I was really debating on saying anything, because it may come off as distaste or not being pleased with the stuff provided, and I'm stupidly excited with everything so far.
Will consider the deathsight suggestion.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Simply involve your character in what's happening and try to find different routes or options. It really can be quite rewarding, even more so if an admin takes notice and decides to play along.
As an example, most of Hashan does not trust these 'emissaries' and has been looking for other options. Only before yesterday did we actually grab a team together, make up a plan, and look into attempting to take out Jeramun. Did we fail? Yes. Was it fun? Hell yes.
Use the palette given and make more than one pretty picture is all im saying.
If you're going to change it completely, at least change the name, too.
In a very spiky, ball of death sort of way.
Which of course is the best way.
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