I realise nobody has gotten that far yet and so information is pretty limited, but is the impression so far that Elemental Lord requires being dragon-level, or does it seem like something that a mid-level character can do?
From what I have seen I don't think a midlevel could do it on their own, but depending on how a few things work, I think some friendly dragons might be able to carry them through it.
@Ictinus@Makarios@Nicola@RNGeesus What are the chances of making our mounts follow us through the flames? I'm leaving animals scattered across the universe...
At this moment it's not possible, but we're looking for a solution that won't render half of Yggdrasil broken and most of Achaea covered in chasing rats.
Chellen, the administrator says, "Good. Just a few more questions. Which God, if any, do you worship? Please use this format: "My patron is", followed by Their name. Alternatively, simply say, I have no patron, if you have none."
You say with an Arcadian accent, "My Patron is Khalas." Chellen, the administrator tuts loudly, eyes flashing with annoyance. Chellen, the administrator says, "Serious answers only, Asmodron. Do not play games."
-.-
God damn it man, where are the spoilers
"All we have to decide is what to do with the time that is given to us."
@Ictinus@Makarios@Nicola@RNGeesus What are the chances of making our mounts follow us through the flames? I'm leaving animals scattered across the universe...
At this moment it's not possible, but we're looking for a solution that won't render half of Yggdrasil broken and most of Achaea covered in chasing rats.
Can you just make the Glass Shatterer trait summon mounts from other planes, too?
@Ictinus@Makarios@Nicola@RNGeesus What are the chances of making our mounts follow us through the flames? I'm leaving animals scattered across the universe...
At this moment it's not possible, but we're looking for a solution that won't render half of Yggdrasil broken and most of Achaea covered in chasing rats.
Can you just make the Glass Shatterer trait summon mounts from other planes, too?
That kinda ruins the whole point of having the platinum whistle.
I realise nobody has gotten that far yet and so information is pretty limited, but is the impression so far that Elemental Lord requires being dragon-level, or does it seem like something that a mid-level character can do?
I haven't had time to play in the new areas at all, I'm really looking forward to the end of the month when I'll have some time off work to go exploring.
Considering it probably requires killing a "does not even register your presence as a threat" denizen, one Dragon might not even be able to do it alone, let alone a mid-level.
A mid-level might get it if he has strong friends getting these high-level corpses for him, though.
@Ictinus@Makarios@Nicola@RNGeesus What are the chances of making our mounts follow us through the flames? I'm leaving animals scattered across the universe...
At this moment it's not possible, but we're looking for a solution that won't render half of Yggdrasil broken and most of Achaea covered in chasing rats.
Understood! Thank you
He is a coward who has to bring two friends as backup to jump people hunting.
Air getting free duanatharan, that's crazy good, if I ever go air time to trade in wings. Bet a large population will get air for that... Love all the elements, can I ELEMENT SWITCH? please...
Air getting free duanatharan, that's crazy good, if I ever go air time to trade in wings. Bet a large population will get air for that... Love all the elements, can I ELEMENT SWITCH? please...
Yeah..I cant help but be concerned...and a bit envious of it. They have an ability that is the equivalent of a 2000 credit artifact (2000+ since it can even take you to a further level), arguably one of, it not thee, most useful utility artifact.
I reviewed the others and couldnt find something that can relate to that level.
Clearly Air is the superior element. Those 300+ cores went to good use.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
They give out Atavian wings and Veils left and right during Wheel spins, etc. already for zero effort.
For all you know, the Elemental Lord achievement is going to be on the difficulty scale of finishing the Margan wheel, or foray map. They're certainly not the least bit easy even in the first steps.
It has some drawbacks the artefact doesn't (can't be used paralysed, loses entourage and has an equilibrium cost, for starters).
Regardless, something being an artefact doesn't preclude us from adding it to a skill as a general rule. There are some exceptions to that rule of course.
Fire's triple raido sounds pretty nice as a travel ability too. Especially since wings can be bought as an artefact, so fire can have both abilities (minus the stratosphere, I don't know anything about that).
Edit: Triple raido plus grove return, so four rooms of your choice you can return to.
Got Lolstomped by the deserter denizen T__T Idk how unartied people are gonna do this, I've been getting my butt whooped by most things and am a dragon.
Overall super cool though, the areas are hugeeeee. I just don't know if the xp is worth the amount losing from dying repeatedly.
So, just so people can make a bit more of an informed decision if they're struggling:
- Earth lord is basically a pure limb damage class. It's not the fastest but not the slowest. It's also the most defensively focussed of the lords (high mitigation, lots of defensive actives). The offense is relatively simple but the delayed nature of calcify lets you do some fun things, and you get some very powerful team abilities, having probably the best team initiate in the game. Due to the nature of titan you are also probably the scariest lord on your home plane.
- Fire lords are very offensively oriented and an attrition/burst damage class. They're more resource based (though do pressure elixir balance) and gain a lot of their explosive damage from messing with your fire resistance. Their balance times vary a lot, ranging from very fast to pretty slow. If you like traditional affliction stacking this probably isn't the lord for you: its much more based around the brands and resource management, and intelligently making use of primalwill.
- Water lords are a more traditional affliction style based around stacking etc. This is something most of you are probably pretty familiar with already and can work out the basics for without needing much input. They don't truelock - their locking route is strictly focus only. For teams they're very good at control, having some vary situationally strong beckon style abilities. This lord is probably the least "team flashy", but also one of the most impactful if played well in my opinion.
- Air lords is our first smoke focussed affliction offense. It's also different to what most of you have seen before in that it only delivers one affliction per round, but uses relapses and other such things to build stacks. A big challenge here was a lot of our smoke affs are our seriously powerful afflictions (hellsight, aeon) or share a cure (slickness), so the pool of afflictions to work with is very small. Air lord for that reason is very bursty at certain points. That said, a lot of these afflictions are also very weak and lack powerful passive benefits like most herb afflictions do. For teams, this lord has strong mobility aides/limitors. I'll crush some dreams now and mention that while skyhammer is coming destabilise grounding will be unable to function.
Got Lolstomped by the deserter denizen T__T Idk how unartied people are gonna do this, I've been getting my butt whooped by most things and am a dragon.
Overall super cool though, the areas are hugeeeee. I just don't know if the xp is worth the amount losing from dying repeatedly.
If anything seems unreasonably strong please BUG it with the denizen ID number. Needless to say there are thousands of moving parts at work here so some things may have slipped through - deserter being one which is now fixed.
Got Lolstomped by the deserter denizen T__T Idk how unartied people are gonna do this, I've been getting my butt whooped by most things and am a dragon.
Overall super cool though, the areas are hugeeeee. I just don't know if the xp is worth the amount losing from dying repeatedly.
If anything seems unreasonably strong please BUG it with the denizen ID number. Needless to say there are thousands of moving parts at work here so some things may have slipped through - deserter being one which is now fixed.
BUG Can't get 4 elemental lord statuses and use my amazing spirit to become captain planet
Comments
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
A mid-level might get it if he has strong friends getting these high-level corpses for him, though.
I reviewed the others and couldnt find something that can relate to that level.
All hail the lightning gods.
Yeah, turns out doing things in-game can accumulate wealth. Huh.
Yeah, that was not the point of my post. Also, sorry, but 2000cr bashing will certainly take a lot longer than people rushing to get free duanatharan.
I think that I finally understand the bitter people who spent money on an artie only to have it show up as free later.
For all you know, the Elemental Lord achievement is going to be on the difficulty scale of finishing the Margan wheel, or foray map. They're certainly not the least bit easy even in the first steps.
Edit: I found the skill lists.
Regardless, something being an artefact doesn't preclude us from adding it to a skill as a general rule. There are some exceptions to that rule of course.
Not worth trading in wings for unless you intend to be an air lord 24/7, I expect.
Edit: Triple raido plus grove return, so four rooms of your choice you can return to.
Overall super cool though, the areas are hugeeeee. I just don't know if the xp is worth the amount losing from dying repeatedly.
- Earth lord is basically a pure limb damage class. It's not the fastest but not the slowest. It's also the most defensively focussed of the lords (high mitigation, lots of defensive actives). The offense is relatively simple but the delayed nature of calcify lets you do some fun things, and you get some very powerful team abilities, having probably the best team initiate in the game. Due to the nature of titan you are also probably the scariest lord on your home plane.
- Fire lords are very offensively oriented and an attrition/burst damage class. They're more resource based (though do pressure elixir balance) and gain a lot of their explosive damage from messing with your fire resistance. Their balance times vary a lot, ranging from very fast to pretty slow. If you like traditional affliction stacking this probably isn't the lord for you: its much more based around the brands and resource management, and intelligently making use of primalwill.
- Water lords are a more traditional affliction style based around stacking etc. This is something most of you are probably pretty familiar with already and can work out the basics for without needing much input. They don't truelock - their locking route is strictly focus only. For teams they're very good at control, having some vary situationally strong beckon style abilities. This lord is probably the least "team flashy", but also one of the most impactful if played well in my opinion.
- Air lords is our first smoke focussed affliction offense. It's also different to what most of you have seen before in that it only delivers one affliction per round, but uses relapses and other such things to build stacks. A big challenge here was a lot of our smoke affs are our seriously powerful afflictions (hellsight, aeon) or share a cure (slickness), so the pool of afflictions to work with is very small. Air lord for that reason is very bursty at certain points. That said, a lot of these afflictions are also very weak and lack powerful passive benefits like most herb afflictions do. For teams, this lord has strong mobility aides/limitors. I'll crush some dreams now and mention that while skyhammer is coming destabilise grounding will be unable to function.
Also, pretty sure you're gonna have to tone down Earth if the current ratio holds true.
Is there any update to earth lords Magma ability? When I checked, and reading Vika's log, Magma has no information.
Oops, fixed. That was a depricated ability that never had its ability entry removed.