As I posted before, I've decided to buy myself a ship. My experience in sailing is severely lacking, as I've only sailed while playing in Mhaldor, and I only really fired a weapon then.
It would be wonderful to get a real idea of startup costs, aside from what math I can do based on help files and the listing that includes crew for hire at this harbour.
For me, I pretty sure I want the following:
Strider - 5 million
Crew:
Shipmates, crewmates, and swashbucklers (though there is no explanation of what the swashbucklers actually do, so I'm not sure if I need these or not?) Based on the "recommended" number of crew for the strider, I'll need 8 shipmates, though I am not sure if that also applies to the other types of crew. I'm guessing it does. So - 68k for 8 of each type.
Weapons:
Onager - 450k
Ballista - 295k (Can you have 2 of these, or would I need to get the Arcanian Arms to have 3 weapons?) If 2 - 590k
Weapon Ammo - No idea of prices for these. Can't be too much though.
Bait Tank - 100k
Diving Bell - 100k
Random supplies include tokens, axe, landline, etc. Other costs also include crew wages and provisions.
From the above info, I'm guessing that I'll need to invest roughly 6,308,000 gold. That doesn't include the small supplies that I am unsure what the cost is. I also have 2 featureless ice figurines that can be used for the weapons, I think.
I'd love to see some of you post your ship specs, startup costs, maintenance costs, etc. After you've got your ship all decked out, how much do you spend daily to keep it in order?
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
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Comments
Also don't forget things such as crew rations and token stores for the crew.
A Strider can have up to three weapons on it, so you can get a thrower, an onager, and a ballista, or something like two ballista and a thrower, etc.
Non-decaying weapons is probably still more cost effective in the long run, but now that you can extend the life of weapons through the Weapons specialization, it's not as mandated as it once was.
Everything else has been basically covered so here are a few thoughts:
Swashbucklers. These are a personal choice. Even if they manage to protect you from being plundered, they won't guard you from being sunk and losing your cargo regardless. I don't see why you wouldn't buy them but unless you plan to either plunder people yourself or spend a great deal of time leveling them up simply to deny your attacker a bit of satisfaction, you could conceivably do without them.
Ammo is more pricey than you think it is, and for that matter so are dragons tears (for enhanced ammo). You can see just how pricey at the shop near Tasur'ke port. I therefore recommend that you buy from other players who have built up a surplus via their ammo racks. Market channel is your friend in this situation.
GET A FLAG. Seriously. Flagless ships are basically fair game for everyone on the water and there are a ton of people that will attack you who would not have done so otherwise (or would have at least thought twice about it) had you been flying a flag. Make sure your flag has an emblazon that means something and know what it means in terms of faction. Any herald can emblazon you a flag for 2500 gold, the blank flag itself is 500. It could be a city flag, a high clan flag, or a clan, or even a personal coat of arms.
I also always suggest that, before just commissioning new, try and buy used.