There are a few people that have posted every third or fourth post in this thread. Calm down, please.
If the prism change is such an issue, then perhaps it wasn't the best way to fix the issue.
I would suggest a 10 minute aggressive action timer ala class switching, no boarding if Infamous or bounty/contract.
Also, since everyone is so caught up on this abuse/not-abuse thing, there is something everyone should keep in mind. Nothing is abuse until it's actually abused. Luckily there haven't been many instances of abuse, but there have been some. (Bonko/Eari comes to mind, as does Dajio). If the game had 20 Dajio's running around, I can safely assume that lots more people would be calling it abuse. Just like was mentioned before, the administration thought Enfeeble/Absolve was fine, until it got abused and the outcry began. Thunderstorm most recently was in this same area, as it wasn't viewed as abuse until it was killing 12+ people in the spam on 3 seconds. Once it got used like that, it was considered abuse, and was attempted to be brought back in line accordingly.
There has been a trend of picking 1 sentence out of a post and latching onto that as if that was the only substance of the post. Sarapis did say it wasn't considered abused. However, he did not agree to the current usage, and admitted that changes would be coming in this field.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
@Atalkez I like your points. Just I really would hate to be unable to sail (my time on a ship is far more out of the harbour than in one) because someone took out a bounty on me. I would think the fact the bounty doesn't decay while on a ship would be sufficient. Perhaps making it so Infamy also doesn't decay while on a ship in a harbour would be fair?
@Greys I can understand that to a certain extent. However, to get a bounty placed you have had to do something against the city in the first place. Actions have consequences. I think the bigger issue with that could be the fraudulent contracts, since there are far less restrictions on who can hire and why.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Infamous blocking boarding a ship wouldn't really work, since it's easy to get near-permanent infamous and then you'd just never be able to board a ship. That's beyond 'consequence' and just blocks off that part of the game entirely.
Infamous blocking boarding a ship wouldn't really work, since it's easy to get near-permanent infamous and then you'd just never be able to board a ship. That's beyond 'consequence' and just blocks off that part of the game entirely.
Right. Infamy gain, perhaps, but then just an aggression timer would be better.
Either a method of breaking in (prism or not, maybe even a unique mechanic but that'd take more coder time) or a timer + contracts/bounties not ticking on ships would be ideal, I'd say.
Connecting Pk/Bounty to ship accesibility is a great start.Like @Atalkez said, actions have consequences..i would hate an attacker to go hide on a ship after causing trouble
I understood reasoning for all of the first round of ship changes except for this one:
* Ship repairs will now halt with no captain or crew chief present or alive.
Was this being somehow abused? Not working as intended? Not sure what was wrong with instructing your crew to repair the ship before leaving. After all, it's an action performed by your denizen shipmates, not the player.
For me, it's just a convenience thing. Means I'll end up sitting around while I wait for the crew to work. Totally possible I'm missing something though. Hoping someone else knows why this change is being made? Or maybe it'll be more clear with the future changes.
Speaking as somebody who afks on a ship, I could just log out but there are times when I'm busy with something else and I'll just leave achaea open and check it every few minutes. I've had plenty of conversations in tells this way, so to argue that saferooms only decrease interaction isn't true.
Speaking as somebody who afks on a ship, I could just log out but there are times when I'm busy with something else and I'll just leave achaea open and check it every few minutes. I've had plenty of conversations in tells this way, so to argue that saferooms only decrease interaction isn't true.
This is why this is an issue. You're completely impervious to any retribution for your actions by boarding a ship.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
You're implying that I am always on my ship which isn't true. I afk on clouds often when I'm paying attention, I have people chase me around semi regularly but I'm a serpent so I just evade and phase.
Why does somebody being inaccessible to you but able to talk on ooc clans or in tells make you so upset? Just pretend I am logged out when I am on my ship. I am completely untouchable when I am logged out but you don't want that changed.
You're implying that I am always on my ship which isn't true. I afk on clouds often when I'm paying attention, I have people chase me around semi regularly but I'm a serpent so I just evade and phase.
Why does somebody being inaccessible to you but able to talk on ooc clans or in tells make you so upset? Just pretend I am logged out when I am on my ship. I am completely untouchable when I am logged out but you don't want that changed.
This makes no logical sense.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I understood reasoning for all of the first round of ship changes except for this one:
* Ship repairs will now halt with no captain or crew chief present or alive.
Was this being somehow abused? Not working as intended? Not sure what was wrong with instructing your crew to repair the ship before leaving. After all, it's an action performed by your denizen shipmates, not the player.
For me, it's just a convenience thing. Means I'll end up sitting around while I wait for the crew to work. Totally possible I'm missing something though. Hoping someone else knows why this change is being made? Or maybe it'll be more clear with the future changes.
I don't understand why one has to assume command or be appointed chief now, actually. As a captain of my ship and with permissions of others, it just seems kind of silly to take the extra step of having to assume commad or become crew chief just to start repairs. Not a huge deal, just one of the convenience things that makes you wonder why it was changed, but maybe it ties in to some other changes we haven't seen yet.
Why not? I go to my ship at times I would otherwise log out, to leave open the possibility of talking shit to aegoth on a clan or to receive a tell back from someone I have been waiting to connect with. Neither of these actions are harming you, and they're the only difference between me being on my ship or logged out
To be clear I would be fine with an aggressive action cool down for ships. Also the prism change was annoying on one level but exciting on another level for me so I am not overly opposed to that kind of change either. I just don't get the entitlement you're displaying here
You're implying that I am always on my ship which isn't true. I afk on clouds often when I'm paying attention, I have people chase me around semi regularly but I'm a serpent so I just evade and phase.
Why does somebody being inaccessible to you but able to talk on ooc clans or in tells make you so upset? Just pretend I am logged out when I am on my ship. I am completely untouchable when I am logged out but you don't want that changed.
I have to agree. Soon phase, blackwind, astralform, untouchable temple rooms, and everything else is going to get nerfed to the ground with this type of thinking because you shouldn't be allowed to run from consequences and must handle it immediately whenever someone who is coming after you wants you to. Apparently you must be allowed to break into anything and have the potential to steal from everyone and any place they go, but not allowed to hide. I find this interesting where you'll find really successful PKers like Jhui and Seragorn who find their targets just fine eventually, and yet neither of them are coming up going on about how everyone should be open to PK every moment if they've done something. A lot of PKers aren't saying anything, and I think that's because there are the ones who'll wait you out and just when you think it's safe to poke your head out they sneak up on your ass and get you.
Your point seems to indicate that people should suspend their RP so you can afk or quasi-afk. You also seem to think that you should be able to do whatever you want, then run to a spot where you can literally never be touched.
Every post defending ships status quo so far, has been centred around a dressed-up way to afk. If you want to afk then you can journal, or write a letter...or just qq. Logging out and sitting on your ship are not at all the same thing.
I don't agree with any of these premises in the slightest, and have voiced as much. It's not that it makes me upset, it's just not believable for my character. If you backstab some Ashtani newb and pwn him, then run to your ship, I'm supposed to suddenly believe you've qq'd? That doesn't make sense to me.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Your point seems to indicate that people should suspend their RP so you can afk or quasi-afk. You also seem to think that you should be able to do whatever you want, then run to a spot where you can literally never be touched.
Every post defending ships status quo so far, has been centred around a dressed-up way to afk. If you want to afk then you can journal, or write a letter...or just qq. Logging out and sitting on your ship are not at all the same thing.
I don't agree with any of these premises in the slightest, and have voiced as much. It's not that it makes me upset, it's just not believable for my character. If you backstab some Ashtani newb and pwn him, then run to your ship, I'm supposed to suddenly believe you've qq'd? That doesn't make sense to me.
If I backstab an Ashtani noob and qq 2 minutes later do you suspend your rp? Or are you saying your rp is 'x is around I must kill them'? The fact of the matter is there are going to be times when your targets are unavailable from an rp perspective. What does it matter if they're on a ship or whatever the handwaved rp justification is for qqing?
If you can't understand the difference in being on your ship and being qq'd, then I really don't think me going point-by-point is going to change that.
I've yet to see a single good reason why ships should be impenetrable, that hasn't been based on "but I want to afk".
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Third, the 'masses' don't actually always know what's best for a game in the long run. They might here, they might not, but appeal to numbers is also not a very good approach to arguing something.
Yeah, it's pretty easy for people to say, "We aren't hurting anyone, we just want to be left alone! You go play the game your way and I'll play it mine."
But then lowbies get frustrated because their CWHO/HWHO is full of people who are logged in and unresponsive. Raiders get frustrated because their orgs are full of people who show up on the list, but never join in on or help oppose raids. Troublemakers get frustrated because when someone's on a ship, you can't rob them, eavesdrop on their meeting, secret a letter into their inventory, emote menacingly at them. Organiser-types get frustrated because all these people on ships aren't joining their festivals and ceremonies. HMs get frustrated because these people took undersec positions then turned into uninvolved dead weight. People aren't occupying the hangout locations any more, so casual socialisers/explorers/achievers lose the happenstance meetings or walk-bys that give you a positive impression because you saw someone you like and respect, however briefly. All of these people are, in small or large ways, vital to the overall health of the game.
You don't owe it to people to be their potential victims, but that's kind of how the game is set up, in its all-things-to-all-people way. When people start sequestering themselves away from the food web (ship afkers are obviously the herbivores in this metaphor), the ecosystem starts to falter.
It's unreasonable to say "the perfect safety of ships doesn't hurt anyone" unless you're willing to take a broad perspective and make a truly objective, holistic analysis.
And that's not even getting into people who exploit ships as strongholds by for example sitting on them with event items.
If anyone has the energy left it would be interesting to see a side be side comparison of the pros and cons for each stance. I can see the 'against prisms' give a few reasons to support but not a lot for the 'for prisms' who's main point is everyone should be accessible at all times. I'd like to here from they vocally for what they'd do once they prismed onto a ship.
I personally am against prisming and was glad it was changed back. For all the finger pointing that people just use their ship to hide in or afk there are also people who use it to bolster their roles.
The cabin of my ship is Tahquil's home. It's a very personal space and I use it as an office and home. With prisming I wouldn't feel comfortable going into that room at all. If that room was on the mainland at least I could totem up and buy no prism room upgrade. Maybe if these two options were open to ships there would be less mouth frothing.
Really? Have you listened to Daeir across two threads ranting and calling people names? Calling people fucks, acting like Sarapis and the admins have no idea what's good for their game, amongst other things. His last post was probably the most calm he's been other than saying he pities Gamden's staff.
Comments
If the prism change is such an issue, then perhaps it wasn't the best way to fix the issue.
I would suggest a 10 minute aggressive action timer ala class switching, no boarding if Infamous or bounty/contract.
Also, since everyone is so caught up on this abuse/not-abuse thing, there is something everyone should keep in mind. Nothing is abuse until it's actually abused. Luckily there haven't been many instances of abuse, but there have been some. (Bonko/Eari comes to mind, as does Dajio). If the game had 20 Dajio's running around, I can safely assume that lots more people would be calling it abuse. Just like was mentioned before, the administration thought Enfeeble/Absolve was fine, until it got abused and the outcry began. Thunderstorm most recently was in this same area, as it wasn't viewed as abuse until it was killing 12+ people in the spam on 3 seconds. Once it got used like that, it was considered abuse, and was attempted to be brought back in line accordingly.
There has been a trend of picking 1 sentence out of a post and latching onto that as if that was the only substance of the post. Sarapis did say it wasn't considered abused. However, he did not agree to the current usage, and admitted that changes would be coming in this field.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
As for the aggression timer, that has been mentioned on many occasions already with many of the pro-prismers completely ignoring it.
- okay girl.
@Greys I can understand that to a certain extent. However, to get a bounty placed you have had to do something against the city in the first place. Actions have consequences. I think the bigger issue with that could be the fraudulent contracts, since there are far less restrictions on who can hire and why.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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I understood reasoning for all of the first round of ship changes except for this one:
Was this being somehow abused? Not working as intended? Not sure what was wrong with instructing your crew to repair the ship before leaving. After all, it's an action performed by your denizen shipmates, not the player.
For me, it's just a convenience thing. Means I'll end up sitting around while I wait for the crew to work. Totally possible I'm missing something though. Hoping someone else knows why this change is being made? Or maybe it'll be more clear with the future changes.
This is why this is an issue. You're completely impervious to any retribution for your actions by boarding a ship.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Why does somebody being inaccessible to you but able to talk on ooc clans or in tells make you so upset? Just pretend I am logged out when I am on my ship. I am completely untouchable when I am logged out but you don't want that changed.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Edit @Atalkez
To be clear I would be fine with an aggressive action cool down for ships. Also the prism change was annoying on one level but exciting on another level for me so I am not overly opposed to that kind of change either. I just don't get the entitlement you're displaying here
Every post defending ships status quo so far, has been centred around a dressed-up way to afk. If you want to afk then you can journal, or write a letter...or just qq. Logging out and sitting on your ship are not at all the same thing.
I don't agree with any of these premises in the slightest, and have voiced as much. It's not that it makes me upset, it's just not believable for my character. If you backstab some Ashtani newb and pwn him, then run to your ship, I'm supposed to suddenly believe you've qq'd? That doesn't make sense to me.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I've yet to see a single good reason why ships should be impenetrable, that hasn't been based on "but I want to afk".
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Letters/journals suck for that
[spoiler]</sarcasm>[/spoiler]
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
But then lowbies get frustrated because their CWHO/HWHO is full of people who are logged in and unresponsive. Raiders get frustrated because their orgs are full of people who show up on the list, but never join in on or help oppose raids. Troublemakers get frustrated because when someone's on a ship, you can't rob them, eavesdrop on their meeting, secret a letter into their inventory, emote menacingly at them. Organiser-types get frustrated because all these people on ships aren't joining their festivals and ceremonies. HMs get frustrated because these people took undersec positions then turned into uninvolved dead weight. People aren't occupying the hangout locations any more, so casual socialisers/explorers/achievers lose the happenstance meetings or walk-bys that give you a positive impression because you saw someone you like and respect, however briefly. All of these people are, in small or large ways, vital to the overall health of the game.
You don't owe it to people to be their potential victims, but that's kind of how the game is set up, in its all-things-to-all-people way. When people start sequestering themselves away from the food web (ship afkers are obviously the herbivores in this metaphor), the ecosystem starts to falter.
It's unreasonable to say "the perfect safety of ships doesn't hurt anyone" unless you're willing to take a broad perspective and make a truly objective, holistic analysis.
And that's not even getting into people who exploit ships as strongholds by for example sitting on them with event items.
I personally am against prisming and was glad it was changed back. For all the finger pointing that people just use their ship to hide in or afk there are also people who use it to bolster their roles.
The cabin of my ship is Tahquil's home. It's a very personal space and I use it as an office and home. With prisming I wouldn't feel comfortable going into that room at all. If that room was on the mainland at least I could totem up and buy no prism room upgrade. Maybe if these two options were open to ships there would be less mouth frothing.
At least you responded more constructive and orderly..thanx
Makes me ever wonder what happened to what he said in this thread: http://forums.achaea.com/discussion/4016/an-epiphany-no-not-the-player