@Arador: Not quite what you were talking about, but:
3730h, 4668m, 25880e, 19597w ex|cbk Nemutaur head [0|0|0|0|2|0] - 10 [ast sen ill bld(99) amnesia] The ring of shining metal carries you up into the skies. Jhui lashes out at you as you turn to flee. Nemutaur lashes out at you as you turn to flee. Flying above South of the Eusian Falls (road). Snowflakes float down around you, colouring the world white. You see exits leading south and northwest. 955h, 4668m, 25880e, 19597w e|cbk Nemutaur head [0|0|0|0|2|0] - 10 [ast sen ill bld(99) amnesia](- 2775h, 45.4%)
#snb #brutal
It was literally about two seconds of being targetted, "Oh shit better get out of here!" *fly* "Oh crap, that was such a bad idea." And, obviously, I did it again after burst because I'm a goddamn pro.
The damage is strong, especially if you get multiple Knights engaging. Regarding the Isaz change, I assume it's only the sketcher of the rune that stops the Engage, if multiple Knights have the same target engaged?
The damage is strong, especially if you get multiple Knights engaging. Regarding the Isaz change, I assume it's only the sketcher of the rune that stops the Engage, if multiple Knights have the same target engaged?
No, anybody engaging with a Runeblade in an Isaz room gets the effect.
So... how is the chance calculated when someone escapes? If there are two Knights with Runeblades, two times as likely to stop? In addition to have two Engages on them if they do get by both?
So... how is the chance calculated when someone escapes? If there are two Knights with Runeblades, two times as likely to stop? In addition to have two Engages on them if they do get by both?
I don't believe that the balance penalty stacks, so you'd still be subject to a ~2 second balance hit.
OP: seems like a pretty amazing time to be a runie. Nothing but upgrades across the table, in both damage and hindrance, in a class that already had some of the highest peak damage before weapon and knight upgrades.
If anything, I'm a bit scared, because I'm fully artied and couldn't tank runewarden damage with platemail, earth shield, toughness, SoA, rites, angel empathy, trans avoidance, mounted, and spamming hands - before they got better weapons, attacks, and even more hindrance, on top of parry bypass and easier DSBs.
I have to assume they know what they're doing back behind the curtain, but to me, it looks like someone spilled coffee on the controls. The days of the runewarden [were already in progress] have come again!
Old runewarden had a few contributing factors to its insane damage. One of the main ones was dual cuttings ability to permanently stick sensitivity with significantly above average damage rapiers. The main reason that was viable was old runeblades turning decent (let's say 70/235) rapiers into crazy (80/245) ones.
All current scimitars (including level 3 ones) have much lower damage than the vast majority of runewardens were fighting with, even before runeblade bonus stats were taken into account. The high end of runewardens might get back to their old speed, but most people won't, and the people who do get that old speed will still never attain the massive frontloaded dsl damage they'd have had previously.
Of course, runewarden is still a superb damage class, and its meant to be. Its definitely meant to be able to kill artefacted people with damage. The main thing is making it not completely overwhelm people without artefacts instantly.
OP: seems like a pretty amazing time to be a runie. Nothing but upgrades across the table, in both damage and hindrance, in a class that already had some of the highest peak damage before weapon and knight upgrades.
If anything, I'm a bit scared, because I'm fully artied and couldn't tank runewarden damage with platemail, earth shield, toughness, SoA, rites, angel empathy, trans avoidance, mounted, and spamming hands - before they got better weapons, attacks, and even more hindrance, on top of parry bypass and easier DSBs.
I have to assume they know what they're doing back behind the curtain, but to me, it looks like someone spilled coffee on the controls. The days of the runewarden [were already in progress] have come again!
I think if you look through the respective threads on Two Hander, S&B and Dual Blunt, you'll find there's a lot of discussion on their weaknesses. For example, none of the three have Lunge - that's a major nerf. S&B has a very reliable DSB sequence that requires rather lengthy prep for a single DSB. Two-Handed slows down significantly against optimized curing/Evade/dodgy classes. Dual Blunt has no hindrance to speak of, aside from Isaz.
Here we have a mixture of buffs and nerfs made to create a more dynamic experience. And it's likely that no two Runewardens will fight the same way.
Agreed, each classes has their own specific roles. I've played only dual blunt since testing and now. I have to say that the lack of hindrance on our end outside of breaking limbs with real ease, we don't have much offensive outside of breaking limbs and damage. Even still the quickest I've been able to pull off an assault combo is roughly 40s from start to finish with nothing hindering, such as shield, rebounding or parry (Although parry is next to nothing with this class so many different routes to take to actually get a level two break in very minimum amount of time needed, with flails and morningstars really.)
I can say soon as you start sticking paralysis and/or clumsiness on a dual blunt their momentum drops dramatically. Which is where their counter comes into play.
OT: I will say having the Isaz rune, helps out many of the specs greatly, and while I haven't quite been on the receiving end of an Isaz, I will say it's nice having some form of having a way to keep people in the room so you can actually manage to do damage or prep without constantly running away
On the subject of the blocking effect with multiple engages. If you do try and move with 2 people engaging you, do you trigger both their engages at the same time and thus take down both their engages, or do you only trip one engage block at a time, leaving the other Knight still engaged on you and still blocking?
Comments
Chance to get out seems to be ~1/8.
E: Nevermind, Jhui says nope.
It does work against it, but it isn't a bug. All piety/gravehands/tentacles type abilities stop backflip and similar abilities.
3730h, 4668m, 25880e, 19597w ex|cbk Nemutaur head [0|0|0|0|2|0] - 10 [ast sen ill bld(99) amnesia]
The ring of shining metal carries you up into the skies.
Jhui lashes out at you as you turn to flee.
Nemutaur lashes out at you as you turn to flee.
Flying above South of the Eusian Falls (road).
Snowflakes float down around you, colouring the world white.
You see exits leading south and northwest.
955h, 4668m, 25880e, 19597w e|cbk Nemutaur head [0|0|0|0|2|0] - 10 [ast sen ill bld(99) amnesia](-
2775h, 45.4%)
#snb #brutal
It was literally about two seconds of being targetted, "Oh shit better get out of here!" *fly* "Oh crap, that was such a bad idea." And, obviously, I did it again after burst because I'm a goddamn pro.
(EDIT: Am I hashtagging right?)
Results of disembowel testing | Knight limb counter | GMCP AB files
OP: seems like a pretty amazing time to be a runie. Nothing but upgrades across the table, in both damage and hindrance, in a class that already had some of the highest peak damage before weapon and knight upgrades.
If anything, I'm a bit scared, because I'm fully artied and couldn't tank runewarden damage with platemail, earth shield, toughness, SoA, rites, angel empathy, trans avoidance, mounted, and spamming hands - before they got better weapons, attacks, and even more hindrance, on top of parry bypass and easier DSBs.
I have to assume they know what they're doing back behind the curtain, but to me, it looks like someone spilled coffee on the controls. The days of the runewarden [were already in progress] have come again!
Well, that's not really fully accurate.
Old runewarden had a few contributing factors to its insane damage. One of the main ones was dual cuttings ability to permanently stick sensitivity with significantly above average damage rapiers. The main reason that was viable was old runeblades turning decent (let's say 70/235) rapiers into crazy (80/245) ones.
All current scimitars (including level 3 ones) have much lower damage than the vast majority of runewardens were fighting with, even before runeblade bonus stats were taken into account. The high end of runewardens might get back to their old speed, but most people won't, and the people who do get that old speed will still never attain the massive frontloaded dsl damage they'd have had previously.
Of course, runewarden is still a superb damage class, and its meant to be. Its definitely meant to be able to kill artefacted people with damage. The main thing is making it not completely overwhelm people without artefacts instantly.
Here we have a mixture of buffs and nerfs made to create a more dynamic experience. And it's likely that no two Runewardens will fight the same way.
Results of disembowel testing | Knight limb counter | GMCP AB files
I don't think sword and shield's prep is "rather lengthy" by any reasonable standard.
Results of disembowel testing | Knight limb counter | GMCP AB files
I can say soon as you start sticking paralysis and/or clumsiness on a dual blunt their momentum drops dramatically. Which is where their counter comes into play.
OT: I will say having the Isaz rune, helps out many of the specs greatly, and while I haven't quite been on the receiving end of an Isaz, I will say it's nice having some form of having a way to keep people in the room so you can actually manage to do damage or prep without constantly running away