Of course first prize would be flexibility to change specs instead of being lesson or credit locked into one. An artefact that allows you to change specs once a RL day given a nice 30 second balance cost so you don't use it mid combat could be a solution that meets that halfway.
I honestly think that's probably more conservative than necessary.
A 30 second or 60 second or whatever balance cost alone would be plenty to prevent is from really being an issue mid-combat - if someone comes at you SnB and they run away to switch to 2h, the fight will have effectively reset, it doesn't really offer much of a tangible advantage beyond what being one or the other would already have offered and it means you don't have to balance each spec against every class and could actually encourage people to learn all of them and use them when each is more advantageous.
And I imagine that offering that for free, as part of the class, would actually, if anything, lead to more credit sales than an artefact - if everyone could do it, I imagine you'd see a lot more people buying more artefact weapons.
And it would add more meaning to proficiency tutors, to pick up the other weapon types.
And it also feels like it fits the idea of a knight who is actually a "weaponmaster" better than the single-spec concept.
Because slice smash does less damage, but for the sake of being mostly complete, it's here: broadsword33570 151 164 155 225 - 544 @ 3.9s = 139 dps longsword136883 119 164 182 58 - 489 @ 3.36s = 145 dps
Only other issue with sword and shield is that the shield changes things. This is with a tower shield. Smaller shield do less damage, but go faster. There may be a more optimum combination for raw dps.
Because slice smash does less damage, but for the sake of being mostly complete, it's here: broadsword33570 151 164 155 225 - 544 @ 3.9s = 139 dps longsword136883 119 164 182 58 - 489 @ 3.36s = 145 dps
Only other issue with sword and shield is that the shield changes things. This is with a tower shield. Smaller shield do less damage, but go faster. There may be a more optimum combination for raw dps.
I haven't bothered testing myself, but the reason I asked is because people testing with SoA suggest that slice is much much better than rend.
SoA counts as banded shield, so would be faster but slightly less damage than tower. Could be that's the optimum combination for dps. So SoA slice/smash could be better than tower rend/smash. But in that case SoA rend/smash would be better than SoA slice/smash. Don't have SoA on that alt to check.
I take it this is without nimble? Also, slash and crush is much much better for hunting in 2h than slaughter. I think slaughter might be more accurate so that it can be the newbie bashing attack. Speculating on that.
Also, 2h was increased again since then. Much higher now on both slash and slaughter.
He didn't test timings, he just plugged the weapon speed stat into the old balance recovery formula ("Based on 7-SpeedStat/50 formula for weapon speed, results are as follows:"). Also not factoring in Nimble (who doesn't have that as a Knight?) and not taking into account that sword and shield combination attacks don't seem to be using that formula, or there are additional modifiers at play.
Basically, those sword and shield numbers are worthless.
He didn't test timings, he just plugged the weapon speed stat into the old balance recovery formula ("Based on 7-SpeedStat/50 formula for weapon speed, results are as follows:"). Also not factoring in Nimble (who doesn't have that as a Knight?) and not taking into account that sword and shield combination attacks don't seem to be using that formula, or there are additional modifiers at play.
Basically, those sword and shield numbers are worthless.
Yes - as stated at the end, a lot more variables for the Sword and Shield as each shield has different balance time/damage. Might have a chunk of time tomorrow to buy all the shields and try the various combinations and stick it all in a grid - if nobody else does before then. Gave raw speed so you can do whatever you want with it.
Actually just realized somebody else is going to have to do the sword and shield testing. I don't have trans weaponry (and not sure if that still affects speed), plus only HTML5 client - no svo for that alt so getting tenths of seconds is not too workable.
I issued myself earlier to see if weaponry has an impact and here's the reply I got:
Greetings! In regard to issue 71367, the commands specific to Weaponmastery will all only be affected by Weaponmastery (and weapon statistics, so artefacts will be better). Regular commands, such as throwing them or commands such as slash/stab/bash will be determined by Weaponry!
A bit sad that non-trans weaponry is better than trans weaponmastery for bashing...
Hopefully that gets fixed. I know various admin suggested at various points leading up to the release of weaponmastery that weaponry would probably be tweaked afterward so it wouldn't be so attractive a choice (particularly in reference to classes that are awkwardly better off using things like daggers instead of things like drawslash). It sounded like this adjustment would happen after Weaponmastery went in, so that may still be coming.
I suspect Weaponmastery will end up in line with all the other class bashing attacks and Weaponry will just get nerfed.
If the numbers Suladan gave are accurate, slaughter is still better than most other classes. Most are around 150 base DPS (trans, 12 stats, no nimble/quick-witted). It's also not much slower than apostate/mage/occultist/alchemist (all 4s base eq, 3.6s with quick-witted).
My results look totally different to Suladan's, so I think there may still be some behind the scenes tweaks to the bashing damage of the various Knight specialisations going on. I'm not sure if it's worth finishing testing right now since it could all change again.
At this moment in time, it looks like using a warhammer with crush is the highest DPS followed closely by using a bastard sword with slash. The actual Weaponmastery abilities aren't even close.
On an unrelated note, dual cutting limb damage feels pretty good. Considering I lost 26 points of damage, number of hits is about on par with Soulpiercers, but I'm doubleslashing about 0.3 seconds faster. Nausea also feels like it should make bypassing parry less of a nuisance.
Is weaponmastery and weaponry both still counting for dual cutting speed and damage. Because I feel a little slow with 235's. I'm dsling at around 2.0 where before I was slashing at around 1.9. So I just want to double check and make sure everything is good to go. Unless you changed the formulas to slow down dsl. In which case I'll just go ahead and switch to blademaster. Lol
Is weaponmastery and weaponry both still counting for dual cutting speed and damage. Because I feel a little slow with 235's. I'm dsling at around 2.0 where before I was slashing at around 1.9. So I just want to double check and make sure everything is good to go. Unless you changed the formulas to slow down dsl. In which case I'll just go ahead and switch to blademaster. Lol
Blademaster is a bit more cost effective, given the weapon tiers. Hrrrngh. I'm thinking of going serpent/bard/magi.
Comments
Did some testing on various Knight specialisations for bashing damage.
The alt I used has 12 str, I was using normal forged weapons and damage is accurate as testing was on my falcon.
Based on 7-SpeedStat/50 formula for weapon speed, results are as follows:
Dual blunt (Doublewhirl):
morning star76726 70 188 207 60 - 744 @ 2.86s = 260 dps
flail156936 137 164 164 59 - 1254 @ 3.72s = 337 dps
Two handed (Slaughter):
bastard sword348891 197 164 131 239 - 770 @ 4.38s = 175 dps
warhammer237876 182 151 146 239 - 788 @ 4.08s = 193 dps
Dual cutting (Doubleslash):
battleaxe236186 159 157 148 239 - 688 @ 4.04s = 170 dps
scimitar277033 52 164 230 60 - 408 @ 2.4s = 170 dps
Sword-and-Board (Combination rend smash):
broadsword33570 151 164 155 225 - 701 @ 3.9s = 179 dps
longsword136883 119 164 182 58 - 653 @ 3.36s = 194 dps
- updated to include recent (last half hour) increase in two hander damage.
A 30 second or 60 second or whatever balance cost alone would be plenty to prevent is from really being an issue mid-combat - if someone comes at you SnB and they run away to switch to 2h, the fight will have effectively reset, it doesn't really offer much of a tangible advantage beyond what being one or the other would already have offered and it means you don't have to balance each spec against every class and could actually encourage people to learn all of them and use them when each is more advantageous.
And I imagine that offering that for free, as part of the class, would actually, if anything, lead to more credit sales than an artefact - if everyone could do it, I imagine you'd see a lot more people buying more artefact weapons.
And it would add more meaning to proficiency tutors, to pick up the other weapon types.
And it also feels like it fits the idea of a knight who is actually a "weaponmaster" better than the single-spec concept.
broadsword33570 151 164 155 225 - 544 @ 3.9s = 139 dps
longsword136883 119 164 182 58 - 489 @ 3.36s = 145 dps
Only other issue with sword and shield is that the shield changes things. This is with a tower shield. Smaller shield do less damage, but go faster. There may be a more optimum combination for raw dps.
Also, 2h was increased again since then. Much higher now on both slash and slaughter.
Slaughter still sucks though.
Basically, those sword and shield numbers are worthless.
Results of disembowel testing | Knight limb counter | GMCP AB files
Can definitely retest two handed damage though.
Greetings! In regard to issue 71367, the commands specific to Weaponmastery will all only be affected by Weaponmastery (and weapon statistics, so artefacts will be better). Regular commands, such as throwing them or commands such as slash/stab/bash will be determined by Weaponry!
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I suspect Weaponmastery will end up in line with all the other class bashing attacks and Weaponry will just get nerfed.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
At this moment in time, it looks like using a warhammer with crush is the highest DPS followed closely by using a bastard sword with slash. The actual Weaponmastery abilities aren't even close.
Results of disembowel testing | Knight limb counter | GMCP AB files
Every step you take
Every change you make
Every skill you break, every bug you wake
We'll be watching youuuuu
Results of disembowel testing | Knight limb counter | GMCP AB files
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