Had a massively enjoyable interaction with @Twilight
considering i very rarely get any sort of meaningful interactions in game anymore i admit it honestly reminded me of why I've put so much time into this game.
Thanks, @Twilight and do let me know that price eh?
A simple, small ritual became something really special.
A dome of emerald light appears over the Aureliana Forest before condensing into a single beam above a tree-hemmed clearing. With a bright flash, the bulge fades, and the darkness of night returns.
Heheh, sorry for the confusion @Eleusis , and thanks @Synthus for your part :) Edit: Er, what did you call it. Regents :P
I’d also like to leave a shoutout for @Twilight He has taken a small ritual I performed as a demonstration of Ritualism for a new Harbinger and turned it into a faith shattering experience for the Harbingers in the best possible way. I absolutely have adored the new Harbingers coming up and I’ve heard nothing but awe from them about how great this has been. This small scale type of RP is really what makes Achaea a special place.
Definitely someone who was trying to generate in character conflict and not just preying on lax and niave administrative stances towards what is tantamount to griefing while doing absolutely everything to minimize exposure and maximizing harm.
Can we just delete player theft already? There's a reason theft in the original Deku was NPC target only. This doesn't add to the experience for anyone except for a couple of basement trolls, and Profit who doesn't really even play any more anyway. It does way more harm than it provides content and if there's one thing we've learned it's that players will push the envelope until they hit a hard coded stop.
Just stick theft in whatever pocket dimension defunct bad ideas go in.
That doesn't detract from what Namino said at all. It is absolutely irritating even for non-afk people, especially with the person in question.
Person tries to steal. Gets hit, immediately runs back to city. Comes back five minutes later to try again. Repeat ad nauseam until you go to somewhere they cannot reach (which is usually guards or a ship). I can't imagine how far gone you have to be, to actually try defend theft in Achaea.
If you don't care about death (which let's be real is irrelevant anyway, with how many escape tools there are nowadays) then there is literally 0 downside to being a thief. Especially if you have a city who'll pretty readily defend you, whilst knowing full well how horrible theft is.
Disappearing from Achaea for now. See you, space cowboy.
I won't make a blanket statement, but I will speak to personal experience.
Every interaction I've had with theft has been one-sided and has drastically detracted from my enjoyment of the game rather than enhanced it. Every thief I've met has been borderline trolling in their attempts, with the latest one to be so blatant as to -always- use a firey portal. It doesn't matter if I'm studying something in the world, examining some room somewhere, or just having an idle moment to reflect, it seems as soon as I'm anywhere near the top of the WHO list, I should expect a portal if they are online.
In fact, the last time they showed up that way, they ruined a small player event being held for a friend who was having to leave the game for real-world complications.
I would only shed tears of joy if theft was removed from the game. I know it will never happen, but I can dream.
On a two-fer note: Today I learned that using SAY TO <denizen> apparently goes to the entire Garden... I uh... I didn't realize that, and I have been doing this pretty much since I started playing. I am so, so sorry for all the spam. 😥
Given the sheer volume of people that have rocked up on Hashan's doorstep chasing a particularly infamous thief lately, I don't know how anyone can seriously argue that theft doesn't provide content.
The opportunity to chase someone up and down, if that is content for you, doesn't really make up for the harm theft does to the game.
The era of thieves who made things interesting for their victims is long since past. Thieving is now just a punishment for people simply trying to enjoy the world without having to worry about some lapse of connection or carelessness costing them their entire inventory.
And you won't understand the cause of your grief...
If you're pro theft, you should be pro reasonless PK. Theft is the only system of player vs. player aggression in the game that can be conducted without any cause other than that you were logged in, that isn't isolated to specific game areas or circumstances (seas, treacherous planes, etc.)
That's my issue with it. If it were the old days (tm) and running were harder and we were free to grief whoever we wanted, whenever we wanted, there might be some argument about theft's place in the game.
Edit:
Additionally, on top of being lopsided in terms of the victim vs. the attacker, theft makes the consequences of 'losing' a lot greater. 1-2% experience from a death? A long time ago that would have been something to think about before you got into trouble. These days, who cares. Okay, how about 500k? Rough, but okay, let's say you keep your gold in a bank. How about that really meaningful item you got after playing the game for 10 years, from some event you cared about?
Like I implied above, theft is an extraordinarily outdated system of conflict given the current game's rules and tone.
Theft in its current state, given the classes that usually do this and the loads of evasive artefacts available, make it impossible to punish the thief during the act. It feels like a pretty bad, outdated system at the moment that only detracts from the experience of everyone but a handful of people.
The only "meanigful" interactions other people could get out of it are only city's bounty hunters, that's all, just another excuse to get involved in some combat. Nothing really interesting as far as RP goes and interactions...
It's still not clear to me if you can attack them next time you see them if they ran away, or if you can attack them when you notice them entering the room and you know full well what they will do, without them gaining cause against you to hire/fight back? What really does constitute an attempt? Is appraisal of your inventory enough when you know it's a thief and they have tried it before, or do you need to wait for the snap to attack, for example?
I dunno... Make theft only possible once per Achaean month per person (even unsuccessful), by making consequent attempts gain cause to hire (or that it's classified as griefing)? Make victims of successful theft have cause to hire? Could solve a few problems? 🤔
I've gotten in the habit of scrying certain thieves every few minutes in game. If I see them ANYWHERE other than their own city, I either go to kill them, or send a message to someone in the city they're in so THEY can kill them. Absolutely no shame in it either. Idgaf what my city relations are like with your city, if a thief is there, they deserve to get killed.
No it ain't. Especially when the thief has been reported to actually fucking steal from people visiting their city.
Theft is a plague that this game has suffered for far too long, with the penalties for it being "Oh no, I'm going to always be infamous" but y'know? They potentially stole something like a priceless heirloom from ages gone past. It's not fun. It's not interactive. It preys on people with bad connections, or what have you, and entirely detracts from the world being fun and engaging.
Should I go hang out at a grove with my rogue friend? Or anywhere that isn't a city?
No! Fuck that, I get to sit in a city so I don't get constantly harassed 24/7. If I go to attack the thief? Better hope I have a Blademaster! Because Evade-UrnMount/Duanatharan (Level 2 wings)- or just evade-Dash. If they feel threatened? WAND OF REFLECTIONS. EVADE. Choose easier targets for an hour. Go back to initial target when RoF is back online.
Hey, aren't you that tool that ruined a ship that belonged to one person just so you could spite a third person that just used said ship? Please explain how that was fun and interactive for anyone but yourself.
If they delete theft, who will need all those resetting customizations that people buy just so they don't have to worry about someone stealing their shit and being a twat about it?
Hey, aren't you that tool that ruined a ship that belonged to one person just so you could spite a third person that just used said ship? Please explain how that was fun and interactive for anyone but yourself.
Hey, that's the fun thing! I recognized my actions were shitty, and tried to make amends for them with the party that was affected (Kuriel). The difference here is that I've learned from it and haven't done the action since.
Edit: Also the person that was affected said it was totally fine OOC.
Theft would be a lot cooler if the thief could be caught more often. As it stands, they can't. POINT WAND AT ME/ORDER URN//ME GO HOME and they're gone.
Evade is honestly not the problem. The problem is theft itself. Nerfing evade won't protect people who lose connection at a bad time or become unable to react timely for whatever reason.
You can say pk is the same way but loses from pk don't even come close to loses from theft. And killing the thief is no real recourse because you are still at their whim as far as whatever was stolen.
Everything else is regulated around having a reason to do something yet somehow the action that can net the most permanent losses is a permissive ffa.
And you won't understand the cause of your grief...
It’s a weird setup because the game is predicated on being opt in, in nearly every facet. If you don’t want to be involved in something, you’re not forced to. You can avoid PK, you can avoid rituals, you can avoid anything you want except being targeted by a thief. If you’re out of your city, you’re possibly a target, no matter what or who you are.
The sad part is, the thief still gets all of the protections stated above. They can run away and hide from any repercussions, use their city as a safe haven, and all of the normal means to avoid conflict that is there to provide a healthy disengage mechanic to everyone. Ultimately this means the thief gets to be as much of a nuisance as they want with no repercussions outside of maybe dying once or twice. It doesn’t matter, though, if I stole a nondecay scabbard from 15 years ago that someone made one single mistake after all this time and now they just have to suck it up. This deaths don’t mean anything.
Make a theft attempt it’s own brand of aggression. 5 minutes after a theft attempt you can’t enter a city, a ship, can’t phase, can only run around until the timer wears off before you can just go hide. Outside of something wild like that, I think the entire mechanic just needs to go away. It’s not engaging to anyone but the person thieving. Nobody likes it except the thief. The world being dangerous should not come at the cost of potentially everything your character has.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Comments
Someone challenged me to a fight.
Had a massively enjoyable interaction with @Twilight
considering i very rarely get any sort of meaningful interactions in game anymore i admit it honestly reminded me of why I've put so much time into this game.
Thanks, @Twilight and do let me know that price eh?
I also had an interaction with @Twilight today, although less enjoyable.
Fix my eyes you friggin' nerd.
(<3)
Gave up the classless bash-o-thon at 89(10%)
A simple, small ritual became something really special.
A dome of emerald light appears over the Aureliana Forest before condensing into a single beam above a tree-hemmed clearing. With a bright flash, the bulge fades, and the darkness of night returns.
Heheh, sorry for the confusion @Eleusis , and thanks @Synthus for your part :) Edit: Er, what did you call it. Regents :P
I’d also like to leave a shoutout for @Twilight He has taken a small ritual I performed as a demonstration of Ritualism for a new Harbinger and turned it into a faith shattering experience for the Harbingers in the best possible way. I absolutely have adored the new Harbingers coming up and I’ve heard nothing but awe from them about how great this has been. This small scale type of RP is really what makes Achaea a special place.
Trying to move my system into mudlet on my new computer so I could use my new battlerage, now that I'm situated to play Achaea again:
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A dirt-covered earthworm wriggles in from the southeast.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A dirt-covered earthworm wriggles out to the southeast.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
5258h, 4994m, 20180e, 20180w ex-
A soft tug upon your apparel grabs at your attention, and in an instant you realise that your
inventory is lighter.
Nevermind, I'm probably fine to do literally anything else in the entire universe.
Gave up the classless bash-o-thon at 89(10%)
Gee I wonder who that was.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
A Fairweather fan?
Definitely someone who was trying to generate in character conflict and not just preying on lax and niave administrative stances towards what is tantamount to griefing while doing absolutely everything to minimize exposure and maximizing harm.
Can we just delete player theft already? There's a reason theft in the original Deku was NPC target only. This doesn't add to the experience for anyone except for a couple of basement trolls, and Profit who doesn't really even play any more anyway. It does way more harm than it provides content and if there's one thing we've learned it's that players will push the envelope until they hit a hard coded stop.
Just stick theft in whatever pocket dimension defunct bad ideas go in.
You can dig out psi combat while you're in there.
AFK theft only has one person to blame...
That doesn't detract from what Namino said at all. It is absolutely irritating even for non-afk people, especially with the person in question.
Person tries to steal. Gets hit, immediately runs back to city. Comes back five minutes later to try again. Repeat ad nauseam until you go to somewhere they cannot reach (which is usually guards or a ship). I can't imagine how far gone you have to be, to actually try defend theft in Achaea.
If you don't care about death (which let's be real is irrelevant anyway, with how many escape tools there are nowadays) then there is literally 0 downside to being a thief. Especially if you have a city who'll pretty readily defend you, whilst knowing full well how horrible theft is.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
I won't make a blanket statement, but I will speak to personal experience.
Every interaction I've had with theft has been one-sided and has drastically detracted from my enjoyment of the game rather than enhanced it. Every thief I've met has been borderline trolling in their attempts, with the latest one to be so blatant as to -always- use a firey portal. It doesn't matter if I'm studying something in the world, examining some room somewhere, or just having an idle moment to reflect, it seems as soon as I'm anywhere near the top of the WHO list, I should expect a portal if they are online.
In fact, the last time they showed up that way, they ruined a small player event being held for a friend who was having to leave the game for real-world complications.
I would only shed tears of joy if theft was removed from the game. I know it will never happen, but I can dream.
On a two-fer note: Today I learned that using SAY TO <denizen> apparently goes to the entire Garden... I uh... I didn't realize that, and I have been doing this pretty much since I started playing. I am so, so sorry for all the spam. 😥
Given the sheer volume of people that have rocked up on Hashan's doorstep chasing a particularly infamous thief lately, I don't know how anyone can seriously argue that theft doesn't provide content.
The opportunity to chase someone up and down, if that is content for you, doesn't really make up for the harm theft does to the game.
The era of thieves who made things interesting for their victims is long since past. Thieving is now just a punishment for people simply trying to enjoy the world without having to worry about some lapse of connection or carelessness costing them their entire inventory.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
If you're pro theft, you should be pro reasonless PK. Theft is the only system of player vs. player aggression in the game that can be conducted without any cause other than that you were logged in, that isn't isolated to specific game areas or circumstances (seas, treacherous planes, etc.)
That's my issue with it. If it were the old days (tm) and running were harder and we were free to grief whoever we wanted, whenever we wanted, there might be some argument about theft's place in the game.
Edit:
Additionally, on top of being lopsided in terms of the victim vs. the attacker, theft makes the consequences of 'losing' a lot greater. 1-2% experience from a death? A long time ago that would have been something to think about before you got into trouble. These days, who cares. Okay, how about 500k? Rough, but okay, let's say you keep your gold in a bank. How about that really meaningful item you got after playing the game for 10 years, from some event you cared about?
Like I implied above, theft is an extraordinarily outdated system of conflict given the current game's rules and tone.
Theft in its current state, given the classes that usually do this and the loads of evasive artefacts available, make it impossible to punish the thief during the act. It feels like a pretty bad, outdated system at the moment that only detracts from the experience of everyone but a handful of people.
The only "meanigful" interactions other people could get out of it are only city's bounty hunters, that's all, just another excuse to get involved in some combat. Nothing really interesting as far as RP goes and interactions...
It's still not clear to me if you can attack them next time you see them if they ran away, or if you can attack them when you notice them entering the room and you know full well what they will do, without them gaining cause against you to hire/fight back? What really does constitute an attempt? Is appraisal of your inventory enough when you know it's a thief and they have tried it before, or do you need to wait for the snap to attack, for example?
I dunno... Make theft only possible once per Achaean month per person (even unsuccessful), by making consequent attempts gain cause to hire (or that it's classified as griefing)? Make victims of successful theft have cause to hire? Could solve a few problems? 🤔
I've gotten in the habit of scrying certain thieves every few minutes in game. If I see them ANYWHERE other than their own city, I either go to kill them, or send a message to someone in the city they're in so THEY can kill them. Absolutely no shame in it either. Idgaf what my city relations are like with your city, if a thief is there, they deserve to get killed.
"BUT MUH THIEVING IS RLY FUN RP!"
No it ain't. Especially when the thief has been reported to actually fucking steal from people visiting their city.
Theft is a plague that this game has suffered for far too long, with the penalties for it being "Oh no, I'm going to always be infamous" but y'know? They potentially stole something like a priceless heirloom from ages gone past. It's not fun. It's not interactive. It preys on people with bad connections, or what have you, and entirely detracts from the world being fun and engaging.
Should I go hang out at a grove with my rogue friend? Or anywhere that isn't a city?
No! Fuck that, I get to sit in a city so I don't get constantly harassed 24/7. If I go to attack the thief? Better hope I have a Blademaster! Because Evade-UrnMount/Duanatharan (Level 2 wings)- or just evade-Dash. If they feel threatened? WAND OF REFLECTIONS. EVADE. Choose easier targets for an hour. Go back to initial target when RoF is back online.
It's not fun.
Hey, aren't you that tool that ruined a ship that belonged to one person just so you could spite a third person that just used said ship? Please explain how that was fun and interactive for anyone but yourself.
If they delete theft, who will need all those resetting customizations that people buy just so they don't have to worry about someone stealing their shit and being a twat about it?
Kinilan Member, Seafaring Liason Posts: 1,342 @@ - Legendary Achaean
1:40PM
Hey, aren't you that tool that ruined a ship that belonged to one person just so you could spite a third person that just used said ship? Please explain how that was fun and interactive for anyone but yourself.
Hey, that's the fun thing! I recognized my actions were shitty, and tried to make amends for them with the party that was affected (Kuriel). The difference here is that I've learned from it and haven't done the action since.
Edit: Also the person that was affected said it was totally fine OOC.
That person has also quit, BTW.
Theft would be a lot cooler if the thief could be caught more often. As it stands, they can't. POINT WAND AT ME/ORDER URN//ME GO HOME and they're gone.
Really we should nerf evade.
wait... you can just do order urn go home? I made a whole tracking thing to know what I was mounted on and all that ... gdiath
Evade is honestly not the problem. The problem is theft itself. Nerfing evade won't protect people who lose connection at a bad time or become unable to react timely for whatever reason.
You can say pk is the same way but loses from pk don't even come close to loses from theft. And killing the thief is no real recourse because you are still at their whim as far as whatever was stolen.
Everything else is regulated around having a reason to do something yet somehow the action that can net the most permanent losses is a permissive ffa.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
https://www.achaea.com/game-help/?id=1520 <-- will change your life
It’s a weird setup because the game is predicated on being opt in, in nearly every facet. If you don’t want to be involved in something, you’re not forced to. You can avoid PK, you can avoid rituals, you can avoid anything you want except being targeted by a thief. If you’re out of your city, you’re possibly a target, no matter what or who you are.
The sad part is, the thief still gets all of the protections stated above. They can run away and hide from any repercussions, use their city as a safe haven, and all of the normal means to avoid conflict that is there to provide a healthy disengage mechanic to everyone. Ultimately this means the thief gets to be as much of a nuisance as they want with no repercussions outside of maybe dying once or twice. It doesn’t matter, though, if I stole a nondecay scabbard from 15 years ago that someone made one single mistake after all this time and now they just have to suck it up. This deaths don’t mean anything.
Make a theft attempt it’s own brand of aggression. 5 minutes after a theft attempt you can’t enter a city, a ship, can’t phase, can only run around until the timer wears off before you can just go hide. Outside of something wild like that, I think the entire mechanic just needs to go away. It’s not engaging to anyone but the person thieving. Nobody likes it except the thief. The world being dangerous should not come at the cost of potentially everything your character has.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
>If you’re out of your city, you’re possibly a target, no matter what or who you are.
I mean, being in your city is no protection either, lol.
It is if you're on guards, otherwise you're right yeah.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I enjoy theft, but I don't like the way we have created a trillion escapes. The two compound each other.
Nerf urn