Combat Logs

1304305307309310583

Comments

  • Haha, problem with Mhaldor is that we don't have much damage. Tons of afflictions (no aeon :( ) but it's hard to burst people down unless a few key people are around.


  • Monk alone should've been able to kill him, y'know, with 9 people in support.

  • I think everyone there could have just mashed their bashing macros and killed him in one attack round.

  • edited May 2014
    Whatever dude, @Hasar and I brought the pain of Mhashtan on Targ gank squad today.

    #dynasty
    image
  • I tried to get an easy kill.... but for some reason my variable to switch from lesser form attacks to dragonform attacks went all screwy. I fail. Hard.

    (svo): pausing curing for your commands.
    Impale siduri
    Sticky strands of webbing spray out from Hasar to cover Siduri.
    (a) 8861h,5280m,36100e,29202w|cexkdb-||48.4|[ret]
    You move sluggishly into action.
    (a) 8861h,5280m,36100e,29202w|cexkdb-||48.4|[ret]
    You move sluggishly into action.
    (a) 8861h,5280m,36100e,29202w|cexkdb-||48.4|[ret]
    Might I suggest trying again?
    (a) 8861h,5280m,36100e,29202w|cexkdb-||48.4|[ret]
    An arrow flies in towards you.
    It strikes you, gouging a deep and bloody wound.




  • Roffle.

  • Round 1: https://ada-young.appspot.com/pastebin/cab6ad4e

    Round 2: - 2014/05/09 20:23:21 - Atalkez has died a heretic, consigned to eternal damnation by Soldier
    Caladbolg Van Helsing.





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • CaladbolgCaladbolg Campbell County TN
    Atalkez said:

    Round 1: https://ada-young.appspot.com/pastebin/cab6ad4e

    Round 2: - 2014/05/09 20:23:21 - Atalkez has died a heretic, consigned to eternal damnation by Soldier
    Caladbolg Van Helsing.

    I knew that was coming >.>

  • Caladbolg said:
    Atalkez said:

    Round 1: https://ada-young.appspot.com/pastebin/cab6ad4e

    Round 2: - 2014/05/09 20:23:21 - Atalkez has died a heretic, consigned to eternal damnation by Soldier
    Caladbolg Van Helsing.

    I knew that was coming >.>


    It is exhilarating.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • AchillesAchilles Los Angeles
    @caladbolg - stay mounted dood

    image
  • CaladbolgCaladbolg Campbell County TN
    Achilles said:
    @caladbolg - stay mounted dood

    I would if Mhaldor would STOP KILLING MY F'IN MOUNT

  • Need those head breaks. Could have had the damnation on Atalkez in the first log if head had been broken too.

    Also buy a pet.
  • DaslinDaslin The place with the oxygen

    Collar a mule. Fuck everyone.

  • CaladbolgCaladbolg Campbell County TN
    Antonius said:
    Need those head breaks. Could have had the damnation on Atalkez in the first log if head had been broken too.

    Also buy a pet.

    He uses non static parry, and parrys the last thing I dsl. so dsl head dsl arm dsl head dsl arm dsl head dsl leg

  • edited May 2014
    > @Caladbolg said:
    > Antonius said:
    >
    >
    > Need those head breaks. Could have had the damnation on Atalkez in the first log if head had been broken too.
    >
    >
    >
    > Also buy a pet.
    >
    >
    >
    >
    > He uses non static parry, and parrys the last thing I dsl. so dsl head dsl arm dsl head dsl arm dsl head dsl leg

    Brb changing parry strat




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • CaladbolgCaladbolg Campbell County TN

    So just relooked at the log and notice I tried to damn to early, He was breaking at 13 not 12 >.>

  • CarmellCarmell Eastern Washington

    This has to be the most amusing raid/defense i've seen in awhile.

  • Why the Monk COMBO command was a bad idea:

    http://pastebin.com/Dfw4EjxF

    Return of the perma mangle, dose of my own Monk medicine.

    Any opponent without a 1000cr pet mount cannot fight a Monk.

    image
  • Tumble behind a wall, illusion standing, tumbling, shielding, leave if your Mount dies, illusion applying, tree/shrug the mending applications, snap your hypno do the disrupt eventually stops the chain.

    Strata was pretty good at all of that when I fought him. Even half a second of delaying them will let you stand again.

  • StrataStrata United States of Derp
    Cooper said:
    Tumble behind a wall, illusion standing, tumbling, shielding, leave if your Mount dies, illusion applying, tree/shrug the mending applications, snap your hypno do the disrupt eventually stops the chain.

    Strata was pretty good at all of that when I fought him. Even half a second of delaying them will let you stand again.

    You're giving me too much credit - I'm noob. I never illusion standing/tumbling/shielding and I don't have a 1000cr pet mount. I just keep putting as much pressure on monks as I can and tumble wisely.

  • edited May 2014
    Cooper said:
    Tumble behind a wall, leave

    "Tumble behind a wall" and "this can't be beat, the fight is over" were your only two useful suggestions.

    Assuming I can force the fight to single exit room, Icewall/Firewall Firelash/Douse battle isn't good enough to overcome mechanical flaws.

    I can't be tumbling over a wall every three combos. Right?

    The problem is in the mechanic. We've balanced monk as a prep/finisher class. Snapkick doesn't need to be this fast.

    Problem solved.

    image
  • edited May 2014

    Mangle got a big buff with the stancing change so you can move/continue comboing.


    That being said, I don't really think perma mangle is that big of a deal. For starters, as far as I know, it's not actually possible to permanently mangle. Secondly, leg combos do not do very much damage. Just sip health/eat moss and with your regen, you won't really go down much in health. 


    Biggest problem I see in that log with Mizik is that Proficy is using artied damage and Mizik doesn't have sip or regen. If you had level 3 artied defensive stuff, or if Proficy didn't have arties, you wouldn't have been already almost dead just by leg kicks. 


    Edit: Also, I just looked back, and apparently you weren't even wielding your SoA? SoA's were practically made for tanking that sort of damage.


    C'mon man.


    And this is all assuming that you actually got into this position in the first place(a very vulnerable position where getting killed is likely).


    I've fought Proficy at least 30 times over the last 6 RL months and I haven't lost even once Serp vs. Monk.

    image

  • I had a lv 2 sip ring, a Highfavour, and runes + boar in that log. Plus Scales.

    Each leg combo hit me for 1186 damage, 25.6% of my max health. Tekura would have scaled with higher health.

    Only need to get a target in BBT range.


    image
  • > @Mizik said:
    > Cooper said:
    >
    >
    > Tumble behind a wall, leave
    >
    >
    >
    >
    >
    > "Tumble behind a wall" and "this can't be beat, the fight is over" were your only two useful suggestions.
    >
    > Assuming I can force the fight to single exit room, Icewall/Firewall Firelash/Douse battle isn't good enough to overcome mechanical flaws.
    >
    >
    > I can't be tumbling over a wall every three combos. Right?
    >
    >
    > The problem is in the mechanic. We've balanced monk as a prep/finisher class. Snapkick doesn't need to be this fast.
    >
    >
    > Problem solved.

    You're assuming that no one will ever be fooled by an illusion like stand/Tumble/shield/etc which is a very incorrect assumption.

    You don't have to be in a one exit room to use icewalls either.

    Talk to Strata for some creative ways to ice wall and prevent monks from doing much to him.

  • edited May 2014

    Against monks you have basically two defenses - icewall and mount. If you're fighting without a mount, you've only got one defense. Your life depends on using those two defenses. Mounting drastically increases your ability to survive vs. monks, and leaves you a lot more room for error as well. 

    image

  • Cooper said:
    > @Mizik said:
    > Cooper said:
    >
    >
    > Tumble behind a wall, leave
    >
    >
    >
    >
    >
    > "Tumble behind a wall" and "this can't be beat, the fight is over" were your only two useful suggestions.
    >
    > Assuming I can force the fight to single exit room, Icewall/Firewall Firelash/Douse battle isn't good enough to overcome mechanical flaws.
    >
    >
    > I can't be tumbling over a wall every three combos. Right?
    >
    >
    > The problem is in the mechanic. We've balanced monk as a prep/finisher class. Snapkick doesn't need to be this fast.
    >
    >
    > Problem solved.

    You're assuming that no one will ever be fooled by an illusion like stand/Tumble/shield/etc which is a very incorrect assumption.

    You don't have to be in a one exit room to use icewalls either.

    Talk to Strata for some creative ways to ice wall and prevent monks from doing much to him.

    I'm assuming I'm fighting someone as good as I am. Who knows stand/shield are not real because a target cannot stand with broken legs (you idiot), and knows to keep comboing and trust alertness.

    Obviously, one-exit icewalls means no walk around.

    There is no 'creative way to icewall'.

    There is tumbling over an icewall every three combos. That is the problem.

    image
  • Also, just gonna throw this out there: Monk COMBO does extremely little to affect this.


    I could write a script to replicate it trivially on my 22 millisecond ping, so basically no difference. The real "problem" there is the stanced movement. 

    image

Sign In or Register to comment.