Yeah, I never understood the bitching about Thoth's. If the dstab speed remains the same through, say, a -2 drop in dex, you can ostensibly pick up +3 con (depending on the race you are), which is equivalent to 2000cr worth of artefact advantage.
Yeah, I never understood the bitching about Thoth's. If the dstab speed remains the same through, say, a -2 drop in dex, you can ostensibly pick up +3 con (depending on the race you are), which is equivalent to 2000cr worth of artefact advantage.
@Anedhel said: From old dstab to new dstab, that's a crazy upgrade! Plus snake giving inconvenient afflictions all the effing time
Yeah, I never understood the bitching about Thoth's. If the dstab speed remains the same through, say, a -2 drop in dex, you can ostensibly pick up +3 con (depending on the race you are), which is equivalent to 2000cr worth of artefact advantage.
The issue isn't the speed. It's mostly threefold:
1. The loss of Thoth's damage stat, which can affect some tactics.
2. The loss of Thoth's usefulness compared to a level 2 artefact, if you don't care so much about maxing out con, but are just interested in dstab speed.
3. The difficulty to spec for some races, as not every race allows you to actually maximise your benefits in speccing if you have a fang. For instance, if I pick the dex spec as a mhun, I get "too much" dex, overshooting the dstab cap while losing a lot of con. If I spec something else though, I can't maximise dstab speed.
Neither of those are particularly huge issues, but they can be annoying to some people, making a level 2 dirk, possibly coupled with a dex artie, a more appealing option.
I think people are vastly misunderstanding how race stats work if they think you can just change your DEX into CON. As covered in other threads, to maximize DStab speed, you need Buckawn's Spine + 16 DEX or Thoth's Fang + 14 DEX. Easy enough to think about, now look at what that actually means.
Races possible to attain 16 DEX without Artefacts:
Atavian Agitator w/Agile: 16 DEX - 11 CON Mhun Scout w/Agile: 16 DEX - 10 CON Rajamala Striker w/Agile: 16 DEX - 11 CON
Now, consider the following. Since you still need 14 DEX to maximize Thoth's speed, and the highest base DEX race is 13, you -cannot- spec CON and still have 14 DEX unless you buy Artefact boots or have an Icon (-1 DEX from spec means 12, +1 from Agile only makes 13 again). So the highest CON you can have with 14 DEX is still only 12. You're not buying a Thoth's so you can get 3 CON, people who talk like that have no idea what they're talking about, and are simply throwing around numbers without any actual information. This is in addition to the fact that lowering you DEX keeps you from maximizing flay speed, another important point for keeping the highest 1v1 potential.
This is basically what Iocun was saying, there's no 'free 3 CON' to get for having a Thoth's, it's simply a significantly worse artefact now than it was before, which sucks for anyone who owns one.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
It's funny how we're talking about things that are only a difference of 1/10th of a second. And when you're in melee, dirk performance degrades anyway due to latency.
Seeing as unless you're in the same datacenter as Achaea's servers, you cannot accurately measure anything - The best way I can think of to obtain an approximation would be to dstab someone 100 times or more while taking a running average. (Abnormal latency spikes attributed to US third-world internet connectivity should not be factored in.)
I agree that the dexterity change was pretty awesome for non-artied serpents. But sacrificing CON just to get artie speeds is deterring. As for the ones whom already have an artefact dirk, there should be something to gain additionally from having one - such as a automatic Raja dodge bonus regardless of your race or the "old" damage prior to these changes.
The following are from my personal experience playing serpent (As both Rajamala and Atavian - I do not have numbers for other races)
Raja Striker / Atavian Agitator + Agile + Nimble + No stats altering artefacts.
Prior to changes: (dstab speeds are unaffected by weapon stat or dexterity)
After changes: (assassin's dirk and buckawn's spine are estimated)
non-artefact ~2.2 seconds. (free assassin's dirk)
assassin's dirk ~1.9 seconds. (seriously what the fuck?)
buckawn's spine ~1.8 seconds. (free thoth's)
thoth's fang ~1.8 seconds. (well... that was pointless)
So for 300 credits to get damn-near-thoth's speeds, you could buy a girdle of the titans to get +2 CON for 1000cr.
Thus you just bought Thoth's fang for 200cr cheaper.
At first it seemed like a great idea to make dexterity a determining factor for dstab speeds - to give non-artied serpents better offensive capability. This appeared to greatly reduce the disparity between artied and non-artied for serpent (which has always been a large disparity). Now a Logosian leveled serpent spec'd for DEX can stab faster but will die in like 2 combos from any Ashuran monk walking sapience - artied or not. The disparity wasn't removed - it has just been converted into a more complicated problem and sugar-coated with DEX.
As for the ones whom already have an artefact dirk, there should be something to gain additionally from having one - such as a automatic Raja dodge bonus regardless of your race
Ew, please not! Dodging is an annoying enough mechanic already. (Coincidentally, I'd support a removal/rework of weaving.)
Dortheron uses his right foot to stomp on his left as hard as possible.
Dortheron turns to face himself, eyes glowing ominously. Two radiant arcs of white lightning dart forth from them, enveloping himself who screams and slowly dies as he is burned alive.
On the subject of dex changes, given the various disparities with monk, I would be very concerned if an unartefacted level 80 aff class was able to consistently tank artefacted monk damage output. Due to the monk damage issues, that would be an indication to me that there was a very large defensive disparity with said class if that was the case--which it never has been.
Problems in that regard stem from damage outliers, not from the relative tankiness of serpents (which is actually very high when comparing their various mitigation bonuses to other classes, including before factoring in weaving).
Eh. Kaido. He didn't 'tank'.
You should have just thanked him for the courtesy of not using Numb. (ie don't bother with single big shots vs monks)
Hehe, I was fishing for Sentinel strategies so I can fix my curing...because god damn I was prone for what felt like 4 minutes before. Here's my pov of the double pound:
Hehe, I was fishing for Sentinel strategies so I can fix my curing...because god damn I was prone for what felt like 4 minutes before.
Yeah, that's a real pain. I fought Rom yesterday and the amount of time I spent prone was crazy. Between that, butterfly transfix, paralysis, rebounding, and occasionally having to redef something important the lemming stripped, I barely had any time to attack.
But in the end, who cares if you're prone for four minutes, as long as you don't die. And as a monk you still keep your entire setup and once you start proning, you can't be proned.
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Races possible to attain 16 DEX without Artefacts:
Atavian Agitator w/Agile: 16 DEX - 11 CON
Mhun Scout w/Agile: 16 DEX - 10 CON
Rajamala Striker w/Agile: 16 DEX - 11 CON
Now, consider the following. Since you still need 14 DEX to maximize Thoth's speed, and the highest base DEX race is 13, you -cannot- spec CON and still have 14 DEX unless you buy Artefact boots or have an Icon (-1 DEX from spec means 12, +1 from Agile only makes 13 again). So the highest CON you can have with 14 DEX is still only 12. You're not buying a Thoth's so you can get 3 CON, people who talk like that have no idea what they're talking about, and are simply throwing around numbers without any actual information. This is in addition to the fact that lowering you DEX keeps you from maximizing flay speed, another important point for keeping the highest 1v1 potential.
This is basically what Iocun was saying, there's no 'free 3 CON' to get for having a Thoth's, it's simply a significantly worse artefact now than it was before, which sucks for anyone who owns one.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Results of disembowel testing | Knight limb counter | GMCP AB files
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On the subject of dex changes, given the various disparities with monk, I would be very concerned if an unartefacted level 80 aff class was able to consistently tank artefacted monk damage output. Due to the monk damage issues, that would be an indication to me that there was a very large defensive disparity with said class if that was the case--which it never has been.
Problems in that regard stem from damage outliers, not from the relative tankiness of serpents (which is actually very high when comparing their various mitigation bonuses to other classes, including before factoring in weaving).
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Nemutaur tanking 2 consecutive freeze-pounds. This monster beat me 3-0.
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You should have just thanked him for the courtesy of not using Numb. (ie don't bother with single big shots vs monks)
Hehe, I was fishing for Sentinel strategies so I can fix my curing...because god damn I was prone for what felt like 4 minutes before. Here's my pov of the double pound:
→My Mudlet Scripts