I want to hear from combatants & those involved in balance on what they believe the philosophy for Achaean combat balance is and how close the current state of things is to achieving it.
I've always thought that Achaea was balanced around the idea that if you played perfectly (with a respectable health pool) you would never die. It's the sheer complexity of combat that keeps us from reaching the point where all duels are decided by willpower, endurance, or supplies. That still happens, no doubt about it, but for the most part someone messes up and duels finish in a timely manner. The way that combat is constructed gives the defender a huge amount of options to escape death, right up until the very last couple seconds when their avenues of life disappear. We're all familiar with this holding true for momentum strategies: hinder your opponent or flee (neither difficult) and you'll survive. For the most part, this also seems to be true even should the aggressor perfectly prepare and execute their finisher. Speedy tumbles, well placed restores, even a mundane shield tattoo - use them well and you'll wriggle out of almost everything.
For the most part I think Achaea's close to the goal I stated above - there are very few situations in which you don't have any options at all. There are setups that are brutally strong however, and a couple I think might actually be inescapable; Jester concussionbomb shenanigans, full Blademaster prep, Monk... a whole lot of stuff, really. These are the ones that I would look at toning down to bring into line with the rest of the classes. Or, failing that, bring the rest of the classes up to the same level. But anyway, those were just examples, the main point is more important.
Is my characterization correct? Is this the idea of balance you think Achaea is going for? How close do you think we are to it? Do you think there's some other high-level goal that would serve Achaea better? The question also arises regarding exactly how much leeway should we give when avoiding setups - is a tumble delayed by half a second okay? Two seconds?
*Note that this is all about 1v1, not group combat.
Comments
I hate that Achaea tries to be an action game.
First of all, it's a text game. It should be accessible to low-tech players, so it's absurd that ping time can matter as much as it does.
Second of all, it's not even very precise. If half a second can matter, I expect engine-side precision to never enter the equation - only latency. Achaea does not deliver. Game events seem to vary by even more than a tenth of a second!
Third, it's very spammy playing a text action game. Action games are often audio-visual-based, and for a good reason - there's a very delicate balance to maintaining screen usage. Right now, the game forces players to deal with this balance themselves via client-side gagging/highlighting/text replacement/UI features/etc.
(On the last issue, I eventually planned on posting a grand suggestion thread about reducing combat spam with minimal effect on combat balance, but then IRL stuff sidetracked me, and now it's about half a year overdue!)
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I think Dragon is balanced out by the fact fighting as one is so boring that it puts you to sleep, at which point you're probably going to die.
Results of disembowel testing | Knight limb counter | GMCP AB files
I agree with Jovolo on the basics. You should be able to cure everything if you do everything perfectly.
Though, I also think that setups that take longer to prep should be stronger/more difficult to stop than setups that take very little time to prep. Achaea is backwards in that regard in some cases currently, in my opinion. With AXK, artied monks can kill a lot of people nearly unstoppably with very little prep. Knights, on the other hand, are far easier to stop, yet take much longer to prep.
Torso bbt kills are fine. AXK kills as they currently are, are not. BM might be over the top too; though, it's not as bad as monk.
It's hard to say where exactly momentum classes like serpent and apostate should be since they should be easier to stop than classes that require much more prep but at the same time, shouldn't be so easy to stop that you can easily survive one indefinitely while prepping with no chance of dying.
"Would you care to elaborate?"
"No, but I still win the debate, right?"
[ SnB PvP Guide | Link ]
The same, possibly even more boss is as a BM quad prepping and going hamstring/armslash, knees/legslash. Both are difficult to survive but require patience and a decent skill level to achieve.
On the other side, Magi can easily waste you by having full vibes in retardation and it requires little prep(just a loldagger)kidding, but it is somewhat easier to escape(not really)
So its sort of checked and balanced and only getting better by the looks of things. I definitely liked most of the new changes/balances, seemed to be the best round yet. Either that or my understanding of Achaean combat has expanded since I started(not likely right?) and I'm itching to get back into it nice and deep
Too much paper Achaea to fit into one post sir.
Also I love this Ashuran term haha. Even funnier is how stupidly hard it was to kill, as an unartied Monk, anyone tanky or a knight with good fullplate(combination of both was an absolute nightmare) before we went operation Icon BluntDamage, even with my best setups that allowed for 3 bbts. It's actually doable now, all praise AD Mizik.
I still use axes, get at me.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Maybe 1v1, that's a big maybe because BM is so dynamic and Jester is still a monster, just nobody doing it right.
Need full Kai to argue for 2v2 but definitely a contender.
I still think Occie is best raid class.
Can come up with at least 3 better bashing classes without trying too hard. Numb is great but undependable, and transmute is cool for the first 30 seconds when there is mana to spare. Hi leather armor? Shit hurts compared to...anything really.