In response to a previous thread, and to an effort by
@Daeir, we want to push to get a lot more class-specific info up on the wiki. We're looking to get enough info up there for someone to start combat with the class and not be completely useless, so we're not really looking for super advanced strategies/info.
It's hard enough to learn to play Achaea, and harder still to learn combat, without putting IC barriers in people's way. All help is appreciated!
Here's the general format we're looking for:
If people who are experts in a class want to 'claim' that class and do a first pass, that'd be awesome. Post here if you intend to do that. I think
@Iocun already said he wanted to do Serpents.
Comments
edit: was going to talk about how the wiki needs more work, but some people are already working on it between the time I last looked at it
Yea, that one!
I'd personally like more emphasis on technical things (drawslash takes this much balance, discernment uses equilibrium but can be used off-balance, etc.) than general advice like this. This sort of advice is pretty easy to come by in most organizations (I think just about every single house out there has a list of learning requirements/suggestions, for instance!), and includes plenty of stuff that actually could be roleplayed out and learned in-game in a reasonably realistic manner. ETA: More specifically, I'd prefer a focus on OOC information that would be awkward or difficult to discuss in-game without just straight up going OOC, as the wiki essentially is an OOC resource.
At the same time, I do admit that a heavily technical-looking guide might be scary or off-putting, but I have no sympathy for that argument, because Achaean combat revolves around that level of complexity and technical stuff.
Then again, maybe that's just because I've always preferred reference manuals. >_>
They can read all they want, but actual, successful implementation or more in-depth knowledge (balance times, different strategies, what to do with limited skills) will still be on their own efforts.
I would eventually like to have technical details like that included, but that takes someone with access to the code, and we don't have the bandwidth to do that right now. It'd be more of a longer-term project that's well-worth undertaking.
Limb counting numbers, bleeding numbers, proper use of infuses, fists, striking afflictions, brokenstar setups capable of killing people who've left Minia, pre-impaleslash techniques/timings, handling mounts, handling runners, handling tumblers, timing rebounding correctly, the question of whether to use rebounding so as not to mess up your limb counting, manalock, riftlock, shin explosions, proper shin phoenix & healthtrans use, when and when not to Leap High, choosing different icewall setups against different classes, salve-stacking damage setups with Infusing Ice or Fire, when multislash is a better choice than compassslash, shin management (when it needs to be kept high for binding and when you can burn it freely), and precisely when to slip a torso break in.
Out of personal experience, there is not really one combat conversation which does not, sooner or later but almost always sooner, veer into the realm of occ-talk about technicalities and treating everything in terms of combat usability without regards for roleplaying. And the worst thing is, people don't even bother to go away to do it, or even find anything objectionable about it.
So, as far as I am concerned, the least of that talk, the better.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
i'm a rebel
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Edit: Actually I reread it all this time without skim reading and it is rather detailed and I understand why people are complaining now, but the information is basic never the less.
→My Mudlet Scripts
Results of disembowel testing | Knight limb counter | GMCP AB files
→My Mudlet Scripts
I've made the skeleton of a general combat page here:
http://wiki.achaea.com/Combat:Overview