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(Market): Dominius says, "Seeking someone who makes beverages and coat of arms!"
4300h, 6050m, 16600e, 22675w ex-
Occasional raindrops fall on your head as the drizzle continues.
4300h, 6050m, 16600e, 22675w ex-
(Market): You say, "Looking for a drunk person with heraldry."
4300h, 6050m, 16600e, 22675w ex-
An eerily verdant pall lingers across the city, tinting the night sky's horizon.
4300h, 6050m, 16600e, 22675w ex-
With sharp, crackling tones, Dominius tells you, "Thanks."
4300h, 6050m, 16600e, 22675w ex-
You tell Dominius, "That's a better market right there."
4300h, 6050m, 16600e, 22675w ex-
With sharp, crackling tones, Dominius tells you, "Lol."
4300h, 6050m, 16600e, 22675w ex-
Landon's voice quietly thrums in your mind as he tells you, "ThaT's *hic* meEEEEE."
It's not encouraging participation if it's just "if you're a soldier in a city that gets tanked you get minor xp" it's just encouragement to sit on a guard stack until the tank detonates.
Mechanically I think crusades are fine, they're primarily a tool for patrons to stir up conflict and there's not really a problem with most of how they work. Maybe subverted essence rewards need to be looked at so people don't feel obligated to just save for avatar? and something to encourage actually coming up to Nish if you're not the crusading order, but otherwise they work fine for their purpose.
Anything to drive more participation in terms of anything PvP is awesome. I am not the best PvP player but I do enjoy being a part of anything related to combat. The biggest thing I try to get newcomers involved with is large PvP battles like Raids and Crusades, it is just hard to explain the upside if you are on the losing end.
Adding the argument of "you get to learn "x" AND get experience/favours/gold" takes the sting off getting obliterated sometimes.
It also is nice, I would imagine, for the ones who normally have the larger numbers to actually have people to battle and fight. We are usually the smaller numbered group in Targ, and don't have the biggest pockets, so when we do have the numbers plus doing well and the opponents just stop showing up.. it's like, oh..ok so just sit here for two more hours?
Regardless I am always amazed at the veteran combatants and I am sure more feedback will come on both sides of the fence for this, but I think if it all else.. it is a nice discussion to have and think about.
Thanks Astarod
Hello Everyone! I hope everyone has been doing well and enjoying the holiday season.
Today I'd like to broach the idea of buffing the combat system for losers. I'd like to preface that this idea set is not because I feel I personally need to be rewarded for participating in combat/crusades/other possibly losing battles (situations with 5 v 10, so on and so forth). Not all of these ideas are fleshed out 100%, nor are any guaranteed implementations, however, I feel that if we take a look at ways to reward players for participating in raids/raid defenses/shrine conflicts/crusades and other facets of the game where more players involved could possibly equivocate to more fun created.
I've spoken with several players, mostly in light of the recent crusades where one side has considerably more than the other. Not that I'm 'shaming' or 'complaining', as I've been on both sides of the equation- yet because I've had experience with both I know that when nobody (or only a few) contests, it becomes ridiculously boring. By implementing some of the changes below, I think those who are less likely to engage might in the future.
WISHLIST:
Crusades:
Raids/Raid Defenses:
I'm sure that plenty of other people have great ideas as well, I just think these are a few ways to balance out and reward people for engaging in conflict. If anyone has ideas for what would make them more likely to engage in a situation that is disadvantageous, then feel free to post.
I have been back at work on the GUI. I just posted a pretty massive update to the .nxs file - same download link as the original post.
The new .nxs file is self-updating from Github. This means any triggers I add/update will automatically be imported into all user's Nexus settings. A note about this self-updating feature is that anything you may have changed within the .nxs package will be overwritten. Any user specific customizations you have should be done in a separate Nexus package - you should also share those with me so I can possibly include them in the primary version 😉
A lot of things have been polished/fixed under the hood since the last update. One of the additions that will stand out for most users is how many more attack replacement messages have been included. More will come (hence the self-updating).
As always, it is still a work in progress, and there is always more to add/improve. Let me know if you have any questions or suggestions
Found a really cool glass jar while diving, and stupidly forgot to GET it after examining it. Got back into the diving bell, went up and down and a whole new sea floor was waiting for, sans cool thing.
Slowly trying to amass a list of discoverable diving items:
Known/more common:
Key
Corroded key
Long, humanoid bone
Mermaid Chest
Silver shell hand mirror
Tarnished silver bell
Well-worn idol
Rusty steel chains
Strangely inked amphora
Jawless humanoid skull
Stone tablet
Encountered Once:
Clawed gauntlet
Glass Scabbard
Clear glass jar
Rotting Unicorn Figurehead
Your soul cries out in ecstasy as it reaches new heights of power. You have advanced to level 93.
You have reached the illustrious level of 3rd Order of the Hyperphysical.
FINALLY another level.
Edit: of which then I promptly lost, lol. Realized only after I rezzed myself that, A) I forgot to touch my starburst tattoo and, B) I forgot to prep for druid combat, ie. armour and staff flail. Always check your defs people! hahaha.
I'll got the level back.