Laorir said:I think the command to turn it off is "config killwarning off".
Renaissance = new way to try and engage and retain customers in order to maximize profits.Exelethril said:Renaissance = cultural rebirth, just saying. I'd like to see a more integrated Eleusis where the Houses actually work with the village and not try to be off-shoot entities. There are high clans for that.
Antreus said:When I lived there last, Druids were the isolated conservative traditionalists, Sylvans were a liberal minority that left the Druids to live in Eleusis (druid culture was highly favorable to elders), and Sentinels were the Communists who were quite militant and cliquish. At that time there were 3 very clear definitions of what being a forestal meant. As a Sylvan who was formerly a Druid a lot of things the Sentinels did were entirely alien to me, such as yodeling culture.Sena said:As a complete outsider with very little idea of the inner workings of Eleusis/Oakstone and their houses:
It seems like the current setup already fits pretty well with how Targossas and Cyrene are handled (splitting the houses by playstyle; though it seems there's not a lot of distinction between Druids and Sylvans), but it still has problems and is pretty tied to class. So I think the primary goal is to divorce the houses from the forestal classes, with a secondary goal of making the new houses different enough to shake things up a bit (which means splitting them up in a different way). Anything that leaves warriors vs scholars/priests as the main distinction is probably going to be too similar to what they already have, and so the old stagnancy/problems (whatever they may be) will remain.
With that in mind, my idea: Three houses. One focussed on defending Nature (not just through combat. Think a mix of protectors and tenders), one focussed on studying/exploring Nature, and one focussed on actively seeking out and working against potential threats to Nature, including all cities (again, not just through combat, but also through espionage, diplomacy, etc.). If Eleusis's population is better suited to two houses, then drop the scholarly house (I mostly left it there as a clearly non-combatant choice, since Eleusis seems to have a large population of hardcore non-combatants). The main point of this is the internal/external distinction, with the bonus of having a house that's inherently antagonistic towards the rest of the world.
As for lore/theme, I'm not sure. Something that promotes a wild/savage/tough image over the "kind and gentle" Nature would be good. Maybe you could go with animal motifs; Bears for the defenders, hornets for the invaders, owls for the scholars? Or maybe something like "Keepers", "Seekers", and something scholarly or explorer-ish ("Walkers"?). Or maybe Gaelic-inspired names (like leath-ri), though no obvious examples comes to mind beyond "Fomoire" or "Fomori" (though that's already used in Annwyn).
People may overlook the fact that Druids, Sentinels, and Sylvans all came from very unique cultural mores and traditions, perhaps even contrary to what is contemporaneous now due to Houses. Oakstone in the early stages of Eleusis seemed to be a hegemonic arm of the Druids. Eleusis has had an equalizing affect on forest politics and consensus overall.
It will be interesting to see how it all plays out or if Druids will choose to fade into a High Clan like the Serpent Lords. I can definitely see the Sylvans retaining their scholar bent, because of how deeply ingrained that culture is within that House. They have quite an extensive library and laboratory set-up.