Every Mudlet release is like a box of presents, according to Mudlet dev Delwing. This box brings gifs, scrollboxes, and revamped sound & music to Mudlet – welcome to the first update of 2022!
You heard it here first, folks – Edru brings us gifs in 2022! In addition to supporting images, labels now support animated gifs as well. Show animated bars and backgrounds; get awesome meme gifs; show a flying money sign when you’ve sold stuff, or a little dude running on screen while you’re speedwalking ingame – let your imagination flow!
Try it out by dragging this link onto Mudlet, or with this on the input line:
lua installPackage"https://github.com/vadi2/gifs-demo/raw/main/gifs-demo.mpackage"
That said, gifs are pretty expensive to play – so don’t go too wild with them.
Lua music and sound API got a huge overhaul by mpconley in this update! And we don’t use such words here lightly – this update opens a lot of possibilities in the audio arena.
You can set music/sounds to fade in or out, adjust the volume on them individually, choose at which time should the playback start, select how many times it should loop (infinite? sure!), or even tag sounds with a similar category so you can control them en-masse.
Crazy, huh? Just as an example, you can now background ambience music when in area/zone A… and later when changing to a new area/zone replace the ambience music with another one. You can tag all sounds as ‘battle sounds’ and stop them all at once when the battle is done. Lots of things you can do now with this!
This functionality is coming over from MCMP support that already exists in Mudlet – so if you’re a game admin and would like this for your game, go for it.
Don’t like that Alt+D disconnects you from the game? You don’t have to put up with that anymore! Thanks to Delwing, all shortcuts used by Mudlet are now customisable via Settings:
demonnic has done so many nice things in this release that it’s hard to pick one, so if I had to settle on one this would be it – Geyser stylesheets! They allow you to create a managed stylesheet to make it easier to set and change properties, as well as inherit properties from another stylesheet, making it easier to manage multiple styles at once. Great tool for a UI builder.
If you’ve used CSSMan previously, this is a worthy replacement!
cecho(“Hi! This text is <red>red, <blue>blue, <green> and green”) – cecho is pretty familiar to us all, isn’t it? If you want to get your text onto a miniconsole, this is a very popular option. But why only miniconsoles and not labels as well? demonnic wondered that too, rolled up his sleeves, and fixed it – you can now use c/d/hecho functions on labels!
Scrollboxes
Ever wanted to create scrollable lists with labels Mudlet? Say a list of players, or wares in a shop? While it was quite doable with miniconsoles, it wasn’t the case with labels. Edru got to work fixing that and createScrollBox() is the result. Think of it as a container that you can put your labels into and if there’s not enough space, you get scrollbars – both horizontal and vertical directions work.
Thanks to all coders who made this amazing release happen: Chris Mitchell, Damian Monogue, Gustavo Sousa, Kebap, lithiumFlower, Manuel Wegmann, Mike Conley, Nils Schimmelmann, nsweeting2, Philipp, Delwing, Slobodan Terzić, Stephen Lyons, Tim Johnson, Vadim Peretokin, and 噢哎哟喂.
Thanks to all translators who are enabling Mudlet to speak their language: Alan Sneath , Hsin-Hsiang Peng, ifelse, Leris, Marco “M0lid3us” Tironi, mohammed hossam, Tostaito, Vadim Peretokin, and vingi.
A lot of very handy improvements come with this update – too many to mention above. Scour the changelog below for good gems:
🆕 added:
✨ improved:
🔨 fixed:
Enjoy this update!
Vadim.
Did... did... the former kill the latter? o_O
16 dex will require a level 2 dirk to hit the "cap"
Thoth's fang allows you to dstab .1s faster than any other dirk, and takes 15 dex to hit the lowest dstab speed.
Little details can't be managed, like she's got spikes and beads in her hair? But dang.. overall this is totally how I picture Shimi.
@Kinilan The whole team loved the entire post and the name was just perfection. I love that tradition so much.
There is also the part where you throw it across the room in frustration.
A lot of ideas for post were abandoned, making it long and drawn out with the name finally at the end was all for @Nicola
Assuming typical questing with no shenanigans by its coder/creator, pay attention to what the denizens involved in the quest actually say. Keywords are quite literally key, and there are often clues hidden in the quest log description or from the original words the denizen used to assign you the quest.
Also look at room descriptions! If you need to go find a forge but none of the rooms are named 'forge room', look at the room descriptions carefully to see if a forge (or something like it) is described.
Say certain keywords in the same room as denizens that could lead the denizen to give you clues.
And then bop it. Twist it. Pull it, even.
Today I proved myself as an avid explorer and gained access to the secret -redacted-.