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Saeva said:I'm not devaluing the complexity of the system here. I just don't understand the point of having 10 different things going on, that, like you said, you can't even humanly type the commands fast enough to keep up with, so you have a system in place automating the commands so that you can keep up.Well, I can agree that it can seem kind of fast paced at first, I know it was for myself. After making many cechoes, highlights, I can easily distinguish a lot of whats happening just by sheer color of whats scrolling across my screen. As for doing ten things at once, it's a bit of like a combo system if you'd like to look at that way. For instance a monk is able to do a single kick and two punches in one move. For hunting they use a sidekick and two uppercuts. Now without the help of alias' and hotkeys it'd be rather troublesome to type sdk target followed into a ucp target twice and repeat all within a couple of seconds. As for the systems go it's a much needed thing at this point, to keep track of afflictions, health, mana, limbs being broken, whats broken, and so forth. However combat is quite exciting thing once you get the hang of it!Nine weeks in and I'm still loving it, hope ya find it enjoyable as I have!
Eat like a caveman, train like a beast. Champions are not born, they are made.
Just trying to wrap my head around the combat system as well. I'm taking systems to mean pre-written scripts. Is combat more about management of those systems rather than I guess more indepth combat tactics? What I mean by that is activating and deactivating the appropriate system depending on the scenario, and then tweaking those systems to make them better post-combat? And are these systems mostly used in team combat as well, or more 1v1?Is it actually possible to keep up with combat if you use aliases instead for offensive stuff, but had a system in place purely for sipping/applying etc.?
I like to think of systems as cybernetics, and that Achaean combatants are cyborgs.
Really good tech might keep you alive if the other person can't figure out how to break it, but a good combatant can make due with crappy tech because they can 1. break the other person and 2. avoid being broken in the process.
Part of me wishes there was an Achaea AI PVP server just for programming legitimate robots, though. >_> Maybe it could lead to NPC combatant development or something like that!
If I need to write a few lines to trigger upon taking afflictions to pack a pipe, smoke a pipe, rub myself with topical cream, sip a vial, and combinations of that then I'm not sure how immersed I can remain if I have to constantly have a cure system test against falling down, going to sleep, etc while I smack a button to string setups.
→My Mudlet Scripts
I think the hardest part of starting out in achaea is learning the many cures/afflictions and then realizing you have to automate your defence to a great extent to stand a chance against a combatant. Achaea is a constant work in progress for me as im always getting new ideas or wanting to add something to my excessive-auto-shield.xml. The more energy and time you put into achaea the easier it gets though. Now this is one of the easiest games out there that I play. To me at least
He was threatening to truelock you by running?
Oh come on now @strata i have to do something to combat your excessive running, do you expect me to let you truelock me?
Honestly combat needs to take an approach from the games actual client. As much as things like mudlet are good for combat, and curing with all the things you can load into them I figure from a purely marketable, and new player side it would be best to have something that supports a system that can be used on the website GUI. In essence supporting outside systems, or interfaces does not support the websites usage which is terrible I think. Something should be looked into to make the websites GUI for the game and overall system work either on par with things that can be used via a secondary interface program like Mudlet. I think ideally no one should have to use a secondary client for the game just to be combat competitive.