So, this might be fun as a new tradeskill-cum-goldsink:
Similar in execution to firecrackers, these would trigger ASCII displays when set off at night time. The pyrotechnic itself would be designed by players (yep, would need some kind of approval process for obvious reasons), and they come in four sizes, which become available as the pyrotechnician increases his skill level. Fireworks would need to be expensive to construct to encourage folks to use them sparingly. Also the larger ones require the pyrotechnicians to co-ordinate their ignition within a reasonably short window (similar to Chorale, but with failure resulting in an irritated client and somebody having lost face and gold).
Small Pyrotechnic - Design and create a small firework
Preparation - Set up a room for larger firework displays (requires wood and time)
Medium Pyrotechnic - Design and create a medium firework
Co-ordinate - Synchronise ignition with other pyrotechnicians
Large Pyrotechnic - Design and create a large firework
Logosian Pyrotechnic - Design and create the largest class of firework
Construction costs 5k. Up to three colours can be incorporated into the design. Can be set off in any outside room by anybody with a tinderbox, and is visible in-room only.
Construction costs 50k (creates two identical fireworks which must be used together). Up to five colours. Visible across an area. Requires two pyrotechnicians to co-ordinate ignition from two outdoor locations in the area.
Construction costs 500k (creates three identical fireworks which must be used together). Up to seven colours. Visible across a continent. Requires three pyrotechnicians to co-ordinate ignition. Rooms can only be prepared at ram's horn locations or onboard ships.
Construction costs 1m (creates five identical fireworks which must be used together). No limit on colours. Visible across the material plane. Requires five pyrotechnicians to co-ordinate ignition. Requires at least two pyrotechnicians to ignite from Sapience and two from Meropis.
I've been criticised in the past because my opening posts in an idea thread contain the reasons why it shouldn't be implemented. The reason I'm posting the CONS is because I'm asking for help in overcoming them and trying to show that I've thought about them. Here are the potential CONS:
Jarring - Do people feel that this skillset would break immersion? My personal thought is that there are many similar things in game already that don't seem to have broken it too badly. Journal art, cactus weed, firecrackers all already pretty much do what I'm proposing. Equally, pyrotechnics would only be visible if you are outside at night and within the relevant area. Equally (and here's a place that my knowledge isn't great) the construction process could require reagents based on the colours and the size etc, again making them relatively expensive and giving the Achaean economy a shot in the arm.
Offensive - Nobody wants to see titties or worse pop up on their screen. That's why this would require an approval process. This is also part of the reason for making the larger ones really expensive. Ya know... not that I'm suggesting that there's a correlation between in-game wealth and maturity, or anything...
Pointless - Whilst this might not revolutionise your playing experience, I don't think that it's difficult to think of at least five different reasons/occasions for somebody hiring a pyrotechnician.
As ever, constructive criticism is most welcome.
EDIT: terminology fail
Tvistor: If that was a troll, it was masterful.
I take my hat off to you.