avoiding dying to a blademaster is much easier than avoiding death vs a monk/apostate/serpent. Blademasters do have a lot of leeway for error, but literally the only issue i have against blademasters is the ridiculous WP drain.
Limb counting as blademaster compared to monk/dragon/forestal is p. difficult if you are fighting someone who is smart, as is getting them down.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Have to disagree with you there. No matter how good your system is or how much passive healing you have or how much you touch shield it wont make a difference against a standard and easily repeatable and quick double leg to prone setup from a blademaster which is not momentum based to achieve its goal. Also unlike monks they have a guaranteed dismount and prone ability as striking doesnt miss, coupled with the fact that your truefavour/runes/armour/tumble behind icewall wont stop their ability to stack up bleeding to required levels thanks to evade/leap etc. Big difference unless you are implying the burst lock by apostate/serpent which is rather easily stopped by paying attention and touching shield/curseward/lucky rebounding forcing them to restart or just by switching a priority or having a good curing system.
Can someone please explain to me the relative merit of PommelStrike vs ImpaleSlash? It's one of those things I still can't get my head around; sorry, I know it's BM 101...
What do you mean by PommelStrike vs ImpaleSlash? I thought they served different purposes, not to mention ImpaleSlash requires the target to be impaled anyway.
Pommel is very nice for 1 v 1 setups whilst balancslash can be very useful in group combat. I also think balanceslash does more damage and can be infused while pommel stuns and does less damage. I know me and mizik whored balanceslashon someone and it worked a treat. Pommel can be used to gain the upper hand on herb balance for some interesting advantages.
Balanceslash was my baby moma. With sternum strike, it's Blademaster's highest damage output.
Also, in teams, loop Balanceslash/Knee strike, working in Hamstring every 4th slash and you've made yourself an in-room buddy for life. Or until your choke team instant kills them.
Balance slash is 1.4 sec balance with Ice Band and Thyr. It knocks off balance for about 1 second. That gives the target a .4 second window (or let's be generous - half a second) to stand and try to fly or tumble, which then gets you A. Highleap into more balance/knee spam, or in case of tumble B. Impaled, C. Multislash/Engaged, D. Icefist for cloak block/brazier. Hamstring, combined with prone, combined with off balance pretty much completely nullifies any chance of leaving the room.
Now this is assuming I've just evaded into the enemy room solo. If this is a multiple man melee battle, having one person spend most of the fight prone or off balance (who am I kidding, impaled) worked wonders for my team mate(s).
Each slash with sternum did about 1.2k and 1.4s balance. Shit was real.
@eld if I dont have wings, hermit, universe, astralform, blackwind or puppet travel or earrings, its very hard to run from a bladmaster who knows what they are doing
Comments
avoiding dying to a blademaster is much easier than avoiding death vs a monk/apostate/serpent. Blademasters do have a lot of leeway for error, but literally the only issue i have against blademasters is the ridiculous WP drain.
Limb counting as blademaster compared to monk/dragon/forestal is p. difficult if you are fighting someone who is smart, as is getting them down.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
The other 90% gets helplessly smeared.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I'd say I'm probably doing something wrong tho.
Also, in teams, loop Balanceslash/Knee strike, working in Hamstring every 4th slash and you've made yourself an in-room buddy for life. Or until your choke team instant kills them.
Balance slash is 1.4 sec balance with Ice Band and Thyr. It knocks off balance for about 1 second. That gives the target a .4 second window (or let's be generous - half a second) to stand and try to fly or tumble, which then gets you A. Highleap into more balance/knee spam, or in case of tumble B. Impaled, C. Multislash/Engaged, D. Icefist for cloak block/brazier. Hamstring, combined with prone, combined with off balance pretty much completely nullifies any chance of leaving the room.
Now this is assuming I've just evaded into the enemy room solo. If this is a multiple man melee battle, having one person spend most of the fight prone or off balance (who am I kidding, impaled) worked wonders for my team mate(s).
Each slash with sternum did about 1.2k and 1.4s balance. Shit was real.