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All I want to add is, I LOVE teaching novices. Bored, NWHO, tell topname Hi, how are ya? And see if I can help somehow.Ironically, I think that's about all I'm halfway-decent at.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Dance with death forever more.
Any alt I make, generally the first 10 or so tells received from various people are the known mudsex alt people. It's actually quite sad, not to mention the folks that just turn up and follow you around while you're trying to catch butterflies.
Actually, there was this one time and @Vayne was first, and he gave a really great speech on why Serpentlords was a worthy House for my little serpent. Then the creeper tells started
I think my biggest problem in this (that hasn't been mentioned thus far from my own reading, though I did mostly just glance over the last page of posts not really read) is that this favours TRUE newbies so much over returning players/people who are playing alts/want to start a new character for other reasons.Auto-class didn't marginalizing returning players in that way, where as I think this will completely marginalize players who already know how to play and really want to just start a new 'path' or new character for whatever their personal reasons would. Actually auto-class and houses in general were really, really friendly to these types of players since they already knew about the game, guilds/houses, classes, cities and all that beginning stuff.I know if this had been implemented when I made my alt it would have really, really discouraged me from playing her and she ended up being almost as ranked as Hataru (who I've played for 10 years now) city/house wise and a higher level than her. I would have felt really bored and put aside by not being able to get right back into the thick of things and having to redo super novicey stuff I'd done on other failed alts and had lead so many true newbies through on Hat.This could be easily fixable though by way of the fact that there could be some coded system to see if your e-mail has a character already registered to it above the level of (lets say) 50 and with more than a minimum hours (lets say 25) played that allows you to by-pass this city-only novicehood idea and get straight into houses as well. Or some other better thought out way that I'm not thinking up on the fly as a simple example that my only problem could probably be easily dealt with.
@Eld that assume that all of the houses would get rid of their really basic novice-style requirements. As someone who has a fair bit of an experience with being a HoN (held it 5 times between two characters for an expansive amount of IC years) no one would sensibly just drop all of their 'novice' requirements. All of the basic geography, all of the making sure your incoming people had basic curatives and vials and such, knowing your 'background' as a character, having a description, all of these things would still have to exist.Unless the system was made to be tested by actual people the 'novice' level of testing would still exist. Other wise whose to say someone who passed a city novice test actually had the right vials or knew how to use them (without a system) or had an acceptable background or character description.These novicey types of things that take actual testing would still have to exist and couldn't "just be blown through" by an alt. That sort of stuff can only be quantified by level, doing basic quests, things that can be auto-tested by completion like the current system, not by a real person, to provide any real difference in time.Not everything is quantitative, some things that are tested at the novice level are qualitative - those are the things that would stop alts or require repetition with houses, and where repetition starts to be required, I start to see flaws.My point is, a novice level of sorts would still have to exist in most houses (I'd say all but I don't know enough about all houses to do so) because the qualitative levels of novicehood can't be breezed through. So all we're talking about here is repetition and the fact that people will have to go through some level of super basic stuff twice.
One possible way I could see this work is if the unclassed novice wasn't at such a great disadvantage. Then we could force the novice to choose a city but not a class until they were more experienced.My idea would be to1) Have a generic class: "Adventurer" that has a few basic defenses and skills to hunt with2) Mandate city selection during the novice trial3) Limit class selection until the novice is sufficiently experiencedIt would introduce the element of competition from all the various Houses to garner interest in their own organisations from the novices.
I am not going to delve into the finer details here. I will however state the following.1. A reduction in redundant paperwork between Houses is a wonderful thing. I have been contemplating properly formalised Combat, Culture, Exploration, etc schools in the city. Houses then only say "To get Sentry you need to be level 2 in the combat school and level 1 in the Culture school. For Squire you need level 4 in the combat school, level 3 in the exploration and......" and so forth.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
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