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What are the things you would find most confusing/challenging/frustrating about combat without a system?
Tael said:2) Admin should start participating in combat again. Or hire someone who knows modern combat and actually listen to them. So many of the changes seem to be based on a somewhat abstract idea of what combat in the game is like rather than what it's actually like.
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But twenty eyes are better than two!
The ACC is great, but my impression has always been that they're in a sort of advisory position more so than a decision-making one. Having twenty player eyes and the eyes of an actual admin would be nice.
If this suggestion has been previously mentioned I apologize to whomever posted but I don't recall seeing it. Anyways, I'm a beginner combatant and I can afford to drop cash on Achaea (to some extent) for lessons and some light arties. I also greatly enjoy bashing. What I am now seeing is my might going up and up and my level hitting the 90's but my skill level in combat staying exactly the same. Might and level wise I'm on par with most marks. Skill wise I'm on par with most newbies coming up with an interest in pvp. Not only do I think the might percentage should be changed to something more in line with lesson learning, I think a seperate ranking for pvp should be added. To replace might should be "knowledge". Lessons learned do give an obvious advantage in pvp but do not reflect skill and experience. For example, So-and-so is considered to be 90% more knowledgeable than you. Maybe someone could think of a better flavor line, but "might" shouldn't be it. Below xp rank should be pvp rank. This could be weighted on arena wins and losses, out of arena wins and losses, whether you were in a party when slain or got the kill, in a city or not etc. Something that is much more accurate an indicator than looking for someone who is close to your level and lessons.
Before I say anything, I'm just like to thank admin as an aside for the sipper plugin on their web client. You have no idea how much easier that made life when logging on from the site >_> When I first started playing, all I had were a bunch of triggers and aliases on mushclient. I didn't have a shred of an idea how to do anything more than that and anything more complicated just confused me. It still confuses me, but back then, like Jhui said, there were a lot more noobs and they too were noobs without a complex system so everyone held their own and with some idea of how combat worked, could fumble their way around.The thing is, things have just... progressed. Just like in real life, having a degree was pretty damn fantastic, now HR just tells you to get in line with all the other paper holders. Similarly, most people have a purchased system because everyone else has one and combat is complicated enough to figure out without trying to multi-task your healing at the same time. If you dont' have one, you've essentially fallen behind. Systems have made Houses have to rethink alot of things. From how they test a novice's geography to their healing. That's nobody's fault really, that's just how things change. Having said that, it feels very much like most of the 'best fighters' are divided into the ones with a lot of arties who just plain outdamage you and the ones who have figured out some kind of mad hax trick to 'break' systems.
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
The gap between tiers is very small. You'll see more and more people who were once considered high tier losing a lot more now. A lot of them prefer to raid now, or will go monk/magi.