So, it's been over a week now, and I think it might be good to have a discussion about the changes to mining. If it's not apparent from my last post, I think the changes are, honestly, awful. When they were first introduced, I mentioned to other people OOCly that the only thing this change will do is make people prospect more (possibly on rote, possibly pushing up on automation issues), and engage with the game less. So far, that has largely come to pass: numerous people have noted that they have prospected 20, 30, even 40 times in a RL day and found nothing, or only found coal and iron.
Worse, an unexpected consequence of these changes has been MASSIVE drops. Where we used to see lodes cluster over the course of a few IG days, we now see what seems like the entirety of a given commodity type appearing at one time. So instead of making things fairer, the changes seem to benefit whoever is lucky enough to find a new spawn and alert their city or friends that 'X commodity is appearing!' And (granted this is still a small sample size), but we seem to still be seeing a fair amount of these comm drops happening around the Serenade/US hours. Overall, the current changes seem detrimental to player engagement, and do not seem to address the underlying issue of eliminating the ability of groups of people to claim an entire spawn of stone or gems or <comm> for that IG year.
@Makarios I already sent you these suggestions, but I feel like it wouldn't hurt to put them out here for other people to see and offer feedback on.
1) Split commodity lode generation across multiple months. This seems like the best way to ensure 'fairness' and allow actual participation from a larger number of the player base.
2) Have lode generation skew more heavily towards smaller sizes. E.g. tiny - 5%, small lode - 40%, medium lode - 25%, large lode - 15%, huge lode - 10%, massive - 5% (adjusted further as necessary for comm type)
3) If 1 is not possible, have lodes generate at dawn like they previously did (and have the dawn that they generate be randomized).
If lode generation is skewed more heavily towards smaller sizes (aka more lodes and more mines), stone generation would need to be increased proportionally.