I'm happy to say that my personal mission to crack the limb-damage enigma has come to an end. So far, I've worked out the general formula structure as well as mechanics the game uses, and have derived the weapon-specific constants the game uses for around 6-8 weapons (some still being "polished"). I am going to be working my way through the remaining weapons as well as class-based limb damage attacks (Tekura, BM Strikes, etc) at a comfortable place.
I will be releasing all of the formulas along with quick, easy-to-use reference like the one below, for each weapon type / class attack, along with any notes that might be applicable. This will all be free of charge, however two things would help greatly!1) Please send me limb break data!
I had to throw all of mine away (I have a huge database from making Manda, but a great deal of it is either obsolete or missing information that I didn't know was relevant at the time).
2) If you will benefit from these formulas, please consider making a small donation (in-game currency only!). I actually spent and will continue to spend a good deal of credits on this venture (mostly in the form of artefact weapons and tons of proficiencies and Lucrescent Nuts, etc) - some of which may never be useful for me for anything other than these tests, so any help offsetting this is 100% optional but appreciated!
In order to avoid having out-dated information stuck on forum pages, I will be hosting this outside of the forums on my ultra-tacky godzilla site. There are two pages - one for an overview of how limb damage works, and another for the actual formulas and quick reference charts.
Note: I have intentionally left out specific details on the exact formula that is applied for Weaponry
, Class Modifiers
, as well as Attack-Type modifiers
(Crush, Jab, etc). I have a good sense of how this works, but I am still doing some polishing before I publish it. In general, everything published assumes you are using every multiplier at full value (meaning if you're not Trans weaponry, for example, your results will not match). If you really
need data for partial-Weaponry or Sentinel without Weaponry at all, for example, I can run this data for you but you'll need to provide it as I can't unlearn Weaponry to test it for you.
The pages have comment sections. If you have questions or critiques, you are welcome to leave them there, where I will fix things as I go, if applicable. For now though you can assume if it's posted, it has been validated to a high degree (although hard to say "100% perfect" as there's always a new twist in the code spaghetti yet to be discovered).
If you want a specific class done ASAP, I think you can guess how to convince me to do it right away! Otherwise just message me in game that you'd like something and I will put it on the list in the order they're received. Note: If you're a class that Shecks (Targossian) cannot play, or are using artefacts that I don't want to buy, then you'll need to provide all the data. At the bottom of the Limb Damage Formulas page, I outline how to send limb damage data to me in a way that is usable for the purposes of deriving equations.
I will also be building a new limb damage tracking system that will track both offensive limb damage (exactly) as well as self-limb damage (also exactly), which at this moment is almost
entirely immune to illusions on both sides. It also includes a script to output the most efficient path to a prepped limb for any selected attack (for example, if you'd like to break limbs with your 1.3s Thoth's Fang jabs back to back, you might want 4 handaxe hits, 1 flail hit, and one Thoth's jab. Doing this takes extreme accuracy, which this system can offer - while also allowing you to manager your defensive priorities based on prep scenarios with zero room for error*. *of course can't handle blackout, so will need to find a way to deal with that similar to how curing systems handle Loki.Limb Damage Overview
- Explanation of how limb damage worksLimb Damage Formulas
- List of formulas that I've published, so far
Post your questions / comments here, but if you have any comments specific to the formulas, please use the comments section on the site.
Example of what a limb damage formula & associated quick reference chart looks like: