Just wanted to post some thoughts on Sentinel in its current state following the changes which were necessitated by the y852 games.
Petrify strat is far too powerful with lemming/vertigo in its current state.
Previously, your choices for 2 passive pets were:
- goldenseal cover aff + no fly (butterfly/lemming)
- petrify aff + no fly (raven/lemming)
- petrify aff + goldenseal cover aff (raven / butterfly)
Depending on the strat you were pushing and the target's affliction state, different choices were valuable in different ways. E.g. if going for petrify, raven was necessary and a choice would be made between butterfly and lemming based on whether you were indoors, the target's propensity for flying etc.
There was also a cost in changing between strats, as pets are passive when summoned and cant be ordered to attack until the next balance.
The current state is:
- goldenseal cover aff + petrify aff + no fly (butterfly/lemming) is optimal in all situations except where damage is being pushed on a prone/locked opponent.
Regardless of the strat you're pushing (lock, limb prep, damaging aff stack, petrify), assuming you're using doublestrike to contribute aff pressure, there is now no variation in optimal pet selection.
Suggested fix: Remove vertigo from list of petrify affs, add paranoia to list of petrify affs.
I dont understand the rationale behind the most recent change, but must admit I never saw the single leg wrench kill that I think(?) gave rise to it.
The change (extended wrench balance) has stopped sentinels being able to wrench twice on a target who was impaled when they had 2 damaged legs. Although the writhe time is still extended, it is no longer enough to allow 2 wrenches. This is a retrograde change as breaking x/leg/leg -> impale/wrench/wrench -> more rubbish -> dismember was a useful damage strategy against people who would focus on parrying head and left both legs open. This strategy is no longer viable.
Even if the second wrench were possible, the additional time for 2xwrench gives the target more time to squeeze another sip/moss in before the eventual rattle in the dismember chain.
Suggested fix: Increase the additional writhe time for impale with 2 broken legs so that impale + 2xwrench can be accommodated. Shorten the balance of ensnare by 2xchange to wrench so that the total time from impale -> rattle is unchanged.