Hello. I would like to make the suggestion to create a way to acquire Karma without having to hunt or to have someone hunt for you. The character I would like to play is a scholarly type. Qwyrke is not anti-violence (hunting or combat) but views it as sort of beneath him or as a waste of time. Chaotic Neutral -- as likely to enjoy being attacked as to be angry about it. He is more interested in the study of the environments and creatures of Sapience. While that may involve role-played dissection, I would like for their to be a way to gain Karma without having to kill cultists (or other mobs) or having others kill for me.
Druids and Sylvans, for example, get passive sunlight gain through their groves or by invoking sunlight into their staves.
For Occultists, I would suggest a STUDY LOCATION modification to allow a once per day (in-game month) gain of Karma buy studying the room one is in. This could be similar to the way plants work (certain amount for the room) or could be specific to the player (not dependent on a standalone regeneration of Karma). This would have the side effect of encouraging exploration regardless of what mobs are there (not just going to the same bashing locations again and again).
You look about yourself, searching for secret threads of chaos./Your eyes glaze over and you smile with pleasure as you discover the faint echoes/traces of Chaos in your location./etc.
and if you've already studied the area...
Try as you might, nothing more can be learned here for now./You sigh with disappointment as you realize that you have already depleted the Karma from this area./etc.
Also, the ability to DISSECT CORPSE to allow any mob to give Karma, even if a very small amount. This is another way to encourage exploration.