Wish List - New Achaean Class

13

Comments

  • i'd totally be a total support/bashing class. 
  • A gunslinger using something similar to magitech.  Mostly they'd be ranged flavor in room of course but it'd be awesome.  I know it's a pipe dream.
    Deucalion says, "Torinn is quite nice."
  • edited July 2020
    Guns'll never happen in Achaea. But... Crossbows?
    Concept: A "mechanist" class (to finally put to bed the whole 'you cant use clockwork in anything' customisation thing despite Clockwork Isle and the Cyrene clocktower being a thing)
    Main weapon: Crossbows.
    Not regular crossbows but like, Clockwork Isle-esque mechanised crossbows.
    "Autobows", if you will
    Able to shoot into the next room over and into your room, but not into many many rooms away like regular bows are - very close range. But fast and auto-reloading, as though you were using a melee weapon. You'll need to buy or craft your own bolts, but you can infuse them in a shindo-esque fashion to perform various effects. "auto infuse pierce" to shatter someone's shield and strike at the same time (Razeslash-esque), "auto infuse grease" to strip someone's Fire Resistance, etc etc.

    For one, a class who uses '''ranged''' weapons as actual main weapons would be fun... :D
  • Yes!  But I will always keep the hope alive for guns.
    Deucalion says, "Torinn is quite nice."
  • I kinda want Achaea to branch out its classes rather then create all new ones, like Shikudo, Sublimation, and weaponmastery. Gives classes a lot more flavor in my opinion then just a random new class.
  • edited July 2020
    Torrent said:
    I kinda want Achaea to branch out its classes rather then create all new ones, like Shikudo, Sublimation, and weaponmastery. Gives classes a lot more flavor in my opinion then just a random new class.
    I think this is where the polearms could come in when it comes to knight classes.  Add a polearms proficiency to the skill set with riding an important side of that proficiency!
  • A lot of people suggest runie to receive something new, especially in conversations about factional classes for Cyrene. I think the trouble there is that any change to knight is going to be something of a balance hell.

    You either add a fifth weaponmastery specialisation, which wouldn't be -too- bad if it was just for runie, but probably would have to look pretty similar to the rest of the specs since that's what runelore and chivalry have to be balanced around (it would also mean that getting any real factional goodies would be pretty implausible, since you can't just stick new group capabilities on runewarden easily). If you touch chivalry or runelore, it means you're basically having to balance four new classes. Either way, it'd be a bit of a balancing mess in the best of cases. Knight classes are already a set of 12 combinations that have to be somewhat balanced. Adding more to that pile would be tough.

    Shikudo worked because tekura was where most of the offense was, and even then it comes with a host of balance concerns. Sublimation worked by lopping off a tertiary skill that was fairly group-focused as it was. If they're going to add more alternate skills to classes, I expect we're most likely to see it in classes that have less interwoven skillsets and don't already have tons of alternatives that have to ba balanced around.


  • edited July 2020
    Keorin said:
    A lot of people suggest runie to receive something new, especially in conversations about factional classes for Cyrene. I think the trouble there is that any change to knight is going to be something of a balance hell.

    You either add a fifth weaponmastery specialisation, which wouldn't be -too- bad if it was just for runie, but probably would have to look pretty similar to the rest of the specs since that's what runelore and chivalry have to be balanced around (it would also mean that getting any real factional goodies would be pretty implausible, since you can't just stick new group capabilities on runewarden easily). If you touch chivalry or runelore, it means you're basically having to balance four new classes. Either way, it'd be a bit of a balancing mess in the best of cases. Knight classes are already a set of 12 combinations that have to be somewhat balanced. Adding more to that pile would be tough.

    Shikudo worked because tekura was where most of the offense was, and even then it comes with a host of balance concerns. Sublimation worked by lopping off a tertiary skill that was fairly group-focused as it was. If they're going to add more alternate skills to classes, I expect we're most likely to see it in classes that have less interwoven skillsets and don't already have tons of alternatives that have to ba balanced around.


    Could a similar set up to the Paladins and Infernals not be brought into effect there?  Perhaps only changing Runelore in exchange for a different skill more suited to the “factional” side of things.  Whatever that “faction” happens to become.  It would also remove having to balance Runelore to everything, and similar administration of the skill balance could be taken from how the other Knight classes balance.  I don’t necessarily think Runelore should become factional, because there should be the opportunity for a knight class for cities that don’t have one, so if Runelore did become factional, another Knight class would have to be made for Hashan, Ashtan, Eleusis, and rogues to be able to use.
  • With the prominence of totems and removing runelore from shaman, Runewarden would definitely have to stay non-factional.

    Jumpy said:
    The membership is already such a good deal that there is no way we can reduce the cost. 

  • I mean, I dream of getting bladefire as a factional knight skill, to really harken back to the original knights in lore. But any new skill for knights would basically mean balancing another four classes, with all the specs. There already seem to be issues with balancing weaponmastery around the different capabilities of runewarden/paladin/infernal, tossing another class on top multiples that difficulty.
  • ArchaeonArchaeon Ur mums house lol
    bladefire was uh.. really factional, and Cyrene wouldn't be the ones to get it because the entire purpose was pwning occies and infernals
  • edited July 2020
    Read your lore! Bladefire was a skill originally developed by the Guild of Knights in Seleucar. I'm aware that in game, it only ever existed as a paladin skill, but it was the original neutral knight skill.

  • ArchaeonArchaeon Ur mums house lol
    That doesn't mean squat. Originally Babel was supposed to protect against chaos. 
  • So what you're saying is, multiple factions have historical claims to that skill, but that it could easily have its modern lore changed if it was brought back, like with Babel?

    Like, it's a moot point, I imagine the odds of there being another knight secondary skill added is precisely zero. But saying that some old lore takes precedence over other lore but itself can't be changed is pretty silly! Not to mention that the Seleucarian histories are much more widely known than ancient defunct pally skills from early in the game's history.
  • Saonji said:
    Of course an Eleusian wants to mount a tree...
    @Saonji despite your hurtful remarks I really like your idea for a support class.  I'm not great at 1v1, and don't particularly enjoy it either.  I'd love to play more of a support role, I wanted to classlead my idea for Runelore, but honestly, I think I need more experience before I classlead anything.  
  • I think that was a joke, not an intended hurtful remark.
  • Meriet said:
    I think that was a joke, not an intended hurtful remark.
    Oh yeah I know, I’m not that thin skinned.
  • FitzFitz Fire and Spice
    Personally, I think two hand knights should be able to use pole arms as a base skill....





  • edited July 2020
    If Cyrene got a Dragoon factional class, it would be amazing if it were a sort of cross between the whole FF dragoon and like, British light cavalry/footsoldiers:

    - the Halberdier skill, focusing on both halberds (the quicker, more accurate weapon) and bardiche (slower, more damaging weapon). It would involve skills both mounted and on foot, and include things like setting against a charge, peeling mounted people out of the saddle, cavalry and foot charges using the spearhead of a halberd like the tip of a lance, etc. No special pet on this one, but add functionality to existing mounts (sort of like how the arachnid eye functions for two-limb trample) on a non-permanent basis. That way nobody gets shoehorned into a specific mount, people can have horses if they want, or wyrms, or whatever you can find.

    - the Soldiering skill, including battlefield medicine (support skills for healing abilities, mostly simple like straight health restoration, helping people clot, setting broken bones), a set focused on marksmanship with rifles (surprise, bitches, Cyrene studied explosives like firecrackers and the shit Moghedu uses in the mines and came up with muzzleloading rifles), crafting various fortifications (firewalls, stonewalls, smoke to obscure LOS attacks, potentially semi-permanent barricades that need to be attacked directly to be taken down with enough damage) and formations to link up with other dragoons to improve certain aspects of group combat:

    Phalanx as a defensive formation to reduce incoming damage by 3% per man in formation, up to 15% capped, increases damage dealt to enemies entering the room when set for a charge by a flat 5%

    Volley formation to form up with rifles, reducing reload time for rifles by 3% per man in formation up to 15% capped, increases damage in the same fashion, and rifle shots that miss have a chance to hit another target at random in the same room.

    Charge formation to grant a chance to prone hit targets when charging/lunging as a unit, chance to impale targets that are already prone.


    Cyrene retains the ability to strip someone of their knowledge of formations so that any defecting Dragoon cannot effectively link up with others to fight against them, and the more advanced tricks that mounts are capable of are lost as well.



    EDIT: No shield prof, armor prof up to Fieldplate, proficiency with Halberd or Bardiche, and Rifle

  • That + a lakewyrm mount for Dragoons and Achaea is getting all my money forever.
  • KresslackKresslack Florida, United States
    I'd absolutely be down for something like that for Cyrene, but maybe with like a Gryphon calvary using variations of polearms, lances, hit and run divebomb tactics aimed at breaking up and harassing enemy forces. Replace Falconry with a Calvary skill that has you get a hatchling gryphon that you raise, train, and bond with to eventually have it fully grown and able to ride. Abilities to charge through an LoS, randomly knocking aside and trampling anyone in the room, as well as the ability to pick out a specific target from the sky and divebomb them, doing damage and stunning them for a brief period. 

    Visual:

    The Fallriders  Qusalan Wiki  Fandom




  • VeldrinVeldrin Denmark
    I want some blade skill for mages instead of artificing, so I can finally live out my dream of a swordmage

  • Kresslack said:
    I'd absolutely be down for something like that for Cyrene, but maybe with like a Gryphon calvary using variations of polearms, lances, hit and run divebomb tactics aimed at breaking up and harassing enemy forces. Replace Falconry with a Calvary skill that has you get a hatchling gryphon that you raise, train, and bond with to eventually have it fully grown and able to ride. Abilities to charge through an LoS, randomly knocking aside and trampling anyone in the room, as well as the ability to pick out a specific target from the sky and divebomb them, doing damage and stunning them for a brief period. 

    Visual:

    The Fallriders  Qusalan Wiki  Fandom


    the day cyrene gets this is the day i defect from mhaldor. the exact same day.


  • The Eighth Truth: Gryphons are awesome...
  • KresslackKresslack Florida, United States
    I can see I've stumbled upon the uncannily exact target demographic for this pitch.


  • I had a dumb idea about a Witch class, which would change to Warlock depending on gender.  A healthy mix of Shamanism, Elementalism, and Necromancy.  Hexes, Spells, and Witchcraft.  We have so many knight classes that are only slightly different, figured this could leech from the more mystical classes like Shaman and Apostate and retain a different, but familiar flavor, something that might bypass "Evil" and "Good" and instead align somewhere in the middle.  I can't see the Targossas accepting witchcraft, hence the dumb idea.  

    Fly around on broomsticks, use wandlore in ranged/affliction capacity, hexbag-type curses, soulcage-like escapism, undead ents, stuff like that.  

  • What I'd love to see is city tailored aesthetics for classes which are accepted in multiple cities. Such as with the falcons in Chivalry, only with certain skills. No changes to the mechanics of said skills, just with thier descriptions depending on which city you're a member of.

    For example, I'd love to have the ability to change my armour and bastard sword into something more Eleusian via the Runeblades and Runicarmour skills. That would be ace.

  • ArchaeonArchaeon Ur mums house lol

    That's what customisation is for

  • Customisation personalises. So nope, it's not.

  • Not only normal item customisation, but falcons and some other class loyals can be customised once for free if you can convince your faction Divine to do it for you. HELP CLASS ITEM CUSTOMISATION gives the details.

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