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mushclient global variable assignment on connect
Disclaimer: I'm using mushclient as I'm coding for visually impaired players, so please don't answer simply with a suggestion to use a different client!
How do I initialise a global variable on connection?
I understand there is a global script defined in 'Scripts' as "External Script File".
I've defined a function in there called onLoad().
I've named this function in the "World Events - Connect".
However, when I am logged in I test my variable and it still says undefined.
This is my onLoad function...
boolInCombat = false