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With the introduction of Adventures and the reward of low level weapons for a reasonable amount of work, it feels like a time to look at the costs to get Legendary smith.
Currently to get to legendary costs huge sums of money. There is very little possibility of recouping anywhere near this cost because essentially everything a smith can provide is covered by artefacts. For illustration here
is a spreadsheet using fairly conservative pricing that shows how much it is to create pikes with the relevant descriptors. Anyone who is rich enough to spend a decent amount on the items will instead simply buy the artefacts and avoid the system completely, or in the case of armour interact with it once.
I like the levelling mechanic and I don't especially mind the costs aside from the fact that no one really wants weapons or armour compared to the other trade skills which have 0 investment other than lessons and require everyone to interact with them.
I don't have a reasonable idea on what to do to fix this, my unreasonable idea is to allow legendary smiths to customise weapons/armour much like the crafting skills do but that would take from the revenue and so won't happen. Does anyone else have any thoughts?