Welcome to the Achaea Forums! Please be sure to read the Forum Rules
I was not playing actively when this was changed, but what was the purpose of removing the rank effects of house and city favours? I don't have a problem with direct promotion and demotion - in many circumstances this makes sense - but this seems to have simply encouraged gamifying ranks and turning organisational membership into one prolonged task system. For instance the house I am in has tasks through rank 13.
In "the old days," having a high rank meant that, yes, you had done various requirements, but also that you had done things particular to your character for the betterment of the organisation that had gained approval in the eyes of others. Whether or not one person witnessed all those deeds, if you had a HR11 (or GR16, or something), it was pretty well understood that you were trusted in the organisation, and had made meaningful contributions. It gave real authority, not just a sense that you had checked off various boxes. And it didn't stifle creativity in any way, but rather called for it - if people really wanted to get those high ranks, they'd try to do things unique to their characters for the betterment of the org. This was the kind of thing that allowed dynamic groups, with people applying their talents in unique ways.
Alternatively, having 15 house ranks seems silly.
Anyone else think this has a negative impact?