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All class BattleRage tracker [Mudlet]

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  • MinifieMinifie Posts: 1,920Member @@ - Legendary Achaean
    Solnir said:
    Umm earth lord is regirock, did you not see the pic I posted in the other thread?!?
    Regirock is PU tier. 


    (Mhaldor's Next Top Model): Taryius says, "Oops, thats not a foray. Thats two novices going at it in the wilderness."
  • KlendathuKlendathu Eye of the StormPosts: 2,967Member @@ - Legendary Achaean
    Water elemental battlerage info or GTFO my thread, noobs :D

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
    Caelan
  • KlendathuKlendathu Eye of the StormPosts: 2,967Member @@ - Legendary Achaean
    v1.8.1 now up on GitHub
    - fixed Scourge (Fire Elemental Lord 2) to be sensitivity, not stun - thanks @Jack
    - fixed issue where female Elemental Lords (Elemental Ladies) were not correctly capturing
    - added most of Water Elemental Lord, still missing level 5 ability with affs - thanks @Shirszae and @Veldrin

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • BrenexBrenex Posts: 105Member ✭✭✭ - Distinguished
    edited February 2
    Love the scripts, thank you for the upload! Any consideration to making an rageGUI.abilityFade function to display when an affliction wears off? Depthswalker curse fade is, " ^.+ abruptly begins to move at normal speed again\.$" for example.

  • BrenexBrenex Posts: 105Member ✭✭✭ - Distinguished
    I'm also seeing this in the setting's error window:

    [ERROR:] object:<event handler function> function:<dispatchEventToFunctions>
             <[string "Script: Battlerage main"]:218: attempt to index global 'rage1' (a nil value)>

  • KyrraKyrra Sanctum of the SkyPosts: 4,658Member @@ - Legendary Achaean
    Brenex said:
    I'm also seeing this in the setting's error window:

    [ERROR:] object:<event handler function> function:<dispatchEventToFunctions>
             <[string "Script: Battlerage main"]:218: attempt to index global 'rage1' (a nil value)>
    I get that all the time :/
    (D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."

    Brenex
  • BrenexBrenex Posts: 105Member ✭✭✭ - Distinguished
    edited March 20
    It happens because rage1 isn't built until you run 'ragebuild' or 'ragegui'. Insert the following at line 196:

    rageGUI.buildRagePane()
    ragePane:hide()
    rageGUI.hidden = 1

    Klendathu
  • BrenexBrenex Posts: 105Member ✭✭✭ - Distinguished
    I posted an updated file for your main script in your github issues section, Klendathu. I also fixed the check for anitimer. 

  • KriexKriex Posts: 146Member ✭✭✭ - Distinguished
    @Keneanung is there anyway to turn off the way this script views help files? Currently it displays the whole help/scroll/post as one giant thing, removing the need to 'more'. Any way to revert that?
  • KeneanungKeneanung Posts: 585Member ✭✭✭✭ - Eminent
    @Kriex I guess you ask this in the wrong thread (This is Klendathu's Battlerage tracker), but you are asking the correct person.

    Currently, there is not. I have thought about a solution to this a bit ago and may have an idea. But I'd need to think about the viability some more and actually implement the change which is probably the greatest reason on why it's not in yet.
  • KriexKriex Posts: 146Member ✭✭✭ - Distinguished
    Keneanung said:
    @Kriex I guess you ask this in the wrong thread (This is Klendathu's Battleragtracker), but you are asking the correct person.

    Currently, there is not. I have thought about a solution to this a bit ago and may have an idea. But I'd need to think about the viability some more and actually implement the change which is probably the greatest reason on why it's not in yet.
    Oops I did. Thanks for the answer though
  • RoattRoatt Posts: 10Member
    Doesn't seem to be loading for me.

    Showing as installed in Package Manager but nothing in Script Editor.

    Have installed Anitimers (appears in Script Editor), tried to load rage tracker several times, restarted mudlet in between etc. but no go.




  • BrenexBrenex Posts: 105Member ✭✭✭ - Distinguished
    redownload it from the site or use a different browser to download it. Sometimes I download scripts that don't import into mudlet for some reason

  • RoattRoatt Posts: 10Member
    Having another look at this and got it installed, but its coming up with this error:

    [ERROR:] object:<event handler function> function:<dispatchEventToFunctions>
             <[string "Script: Battlerage main"]:218: attempt to index global 'rage1' (a nil value)>
  • BrenexBrenex Posts: 105Member ✭✭✭ - Distinguished
    I posted the answer to that seven posts up

  • RoattRoatt Posts: 10Member
    And so you did! Thanks!
  • KlendathuKlendathu Eye of the StormPosts: 2,967Member @@ - Legendary Achaean
    Update to v1.9

    - changed event handlers which were broken when Mudlet 3.8 fixed a background issue so class changes were not being correctly tracked - thanks @Keneanung and @Vadimuses
    - added event to automatically build rage pane once rage GUI system loaded - thanks @Brenex for investigating 

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
    Brenex
  • NehmrahNehmrah Posts: 72Member ✭✭✭ - Distinguished
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