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The place of PvP in the game
I'm returning to Achaea after many years, and it's hard to wrap my head around all the changes. I can now choose to play one of two characters, none of whom are really powerful, but they are focused on dofferent game aspects. I can always focus on exploration, questing and commerce - that's a safe bet. But I was also considering re-awakening my Runie and finally learning PvP, but here comes my questions: what role does PvP play in the game now, apart from pure joy of outsmarting/outscripting the enemy? This alone is not nearly appealing to me, but on the other hand, if player combat has real stakes now, it's a different story. So how serious damage can a city raid do - is it really something to celebrate or will the defendants rebuild withing a day? Can I take a party of friends to Meropis, raid a couple of mines and seriously impede the raw materials available to the enemy, or will it just be a nuisance without impact?
To use examples from other games: I never really liked 'battleground' type PvP, as it was meaningless. On the other hand, I was literally addicted to the castle capturing mechanics in the old Ragnarok Online, when a battle decided ownership of lands and resources for days to come.
So how it it now in Achaea? Do battles shift the balance of power and resources, or is this more like a theme park without much impact?