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For Battlerage abilities I'd probably prefer that to be implemented within a PVE (bashing) system for each class module. It would need to account for the different abilities each class brings - ability 1 is either a Damage over Time or a small damage, ability 4 is usually a larger damage dealer.. there is usually one ability that breaks shields.. but it tends to be different for each class.
Curing systems tend to get very complicated.. I personally use server-side curing. In the future, it might be useful for Bip-core to have commands to more easily change server-side curing options, change curing priorities, percentages/limits, and so on.. but at this time I have no desire to create a full curing system. That isn't to say someone else can't make a curing module compatible with Bip-core, though! I'd welcome that for sure.
I'm still thinking about releasing a framework for the Occultist class. It wouldn't include decision trees (when to use which entity, when to use which attack/method/etc) but would have a few examples of how to check for number and type of enemy affliction and so on.
I'm glad you're finding Bip-core useful. Thank you for the suggestions and feedback!