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I just returned to the game to find illusion equilibrium has been extended quite a lot when used in conjunction with a dstab, making the conventional dstab/illusion impractical when fighting aside from one off illusions like a magi would use. From what I could see searching, this was to try and nerf serpent a bit at the higher artifact levels, correct me if I'm wrong, that's about the only info I could find. Serpent have always been a fairly stable class that I think most people would consider balanced, they have received some buffs to skills to make them more competitive as combat developed and systems/curing changed, although nothing I would have thought were game changing. I have been away from combat for a very long time though.
Illusion has always been an integral part of serpent combat, illusions add a whole other dimension to combat that isn't just a situation prep. With the advent of higher automation in combat, I think illusions are still quite valid and useful, and keep Achaean combat interesting as people have to code around them or employ their own knowledge of combat to ignore them. They also add an almost infinite depth to combat that can be tailored depending on class and situation, either against systems or the player. Anyway, I'm just shocked this was changed as this changes the dynamic of the class completely and brings it inline with most other affliction classes.
Anyway, seems the advanced search feature isn't on there forums, or I can't find it, and I'm not having too much luck after searching through 15 pages of "illusion" results. Can anyone enlighten me as to why illusion was changed specifically, if it was just a balancing issue, why illusion and not another skill?
Now that some time has past, would everyone say it was a positive thing, did it achieve what it was intended to achieve?