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Arties for Serpents?

OxyOxy Member Posts: 3
I have many in my sights, and I won't be able to get any for a long time.

That said, I like planning ahead, and knowing what I'm saving up for.

So what do you recommend is best? I heard artie dirks are a must, are bows required too?

And how about stat arties or defensive stuff?

I imagine in the long run if I want to do any stealth stuff the gem/veil are sort of a must, but those are crazy expensive so I'm not getting my hopes up any time soon.


  • AntoniusAntonius Member Posts: 4,991 @@ - Legendary Achaean
    edited January 2017
    In no particular order (i.e. I am not suggesting an order to buy things in):

    Constitution, bracelets (+% health/mana), health sip ring and health regen ring are always worth buying, since they'll benefit you no matter what class. Shield of Absorption is amazing for offsetting Serpents relatively low health, too, and is usable as most other classes.

    Level 2 dirk makes a pretty noticeable difference to doublestab speed, and will reduce the frequency at which they get to eat two herbs between dstabs.

    Dexterity allows you to pick a racial specialisation that focuses on constitution rather than dexterity, while still achieving a reasonable dstab speed. It's cheaper to spec dexterity and buy constitution, but if you can afford to do both there's no reason not to since it means you don't have hardly any health. I think dexterity will be one of the last purchases you'd make (if you bought it at all).

    Bow is great if you want to snipe in group fights, otherwise you can live without it.

  • AsmodronAsmodron Member Posts: 3,114 @@ - Legendary Achaean
    Some things to consider for your purchase.

    For combat purposes you want a fast dstab, of at least less than 2 seconds per dstab. To do this you need to consider the formula. This is based on what i know of recent formula, in case something has changed.

    A normal unaffected dstab is about 2.8 seconds recovery

    Every point of dex above 13 reduces recovery by 0.14s

    Every level of an artie dirk reduces it by 0.2 each. 

    There is a cap to how low it can go. I believe 1.8,  not certain on this.

    Nimble then reduces balance recovery overall by roughly 0.2

    You can by race spec get naturally 15 dex max with 16 by trait. That is a 0.42 reduction at 16 dex. 

    I would suggest at least a level 1 dirk if you want to get into combat.
  • SenaSena Member Posts: 3,957 @@ - Legendary Achaean
    The minimum balance is 2.1s before nimble, or 2s with a L3 dirk. Nimble is also 10%, not 0.2s. The rest of the numbers are correct.
  • AsmodronAsmodron Member Posts: 3,114 @@ - Legendary Achaean
    Ah there we go
  • AsmodronAsmodron Member Posts: 3,114 @@ - Legendary Achaean
    edited January 2017
    So cap is 2.1 or 2.0 with a level 3 dirk. With nimble at 10% that can reduce it by roughly 2 seconds at cap.

    If you have 16 dex and a level 1 dirk then you are at 2.18. With nimble you can get to below 2. Of course...you dont -have- to, but it just makes it much more possible to work.

    As for bows...you dont really need it. It can be fun for groups and such...but there is no big combat changes to having an artie bow.
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