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I miss endurance and willpower limiting bashing. Back when you depleted your endurance and searched for a Grove rain, or campfire. People spent tons of credits on their regeneration rooms to hope to increase their uptime to downtime ratio.
Having read this entire thread, I feel like I recognize some issues from other IRE muds; there is a clique of top tier characters that generate, by comparison, absurd amounts of gold. In the long term, they acquire a great amount of credits from the market, causing prices to rise or even outright buying all available credits. As a result, gold drops are reduced, meaning that less gold is circulating. In one other IRE game, this effectively removed bashing as a way to improve skills or gain artifacts for all but the most dedicated bashers.Meanwhile, there is no other meaningful way for people to spend their gold. The more ways that exist for people to use their gold (whether small repeatable investments or large one-time purchases), the more gold will be removed from the economy. There's been lots of talk about credit supply and demand, even some about the gold supply, but very little about gold demand, and I can't help but to think a part of the solution lies there.
(or scrubs like @Datrius).