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Going to chip in on the blademaster discussion real quick, to hopefully shed some light on the decision. I knew it'd upset a lot of people, but think this was what needed to happen, and why:
Blademaster isn't an aff class. It wasn't ever meant to be an aff class, and thematically it shouldn't be an aff class (those of you familiar with the lore can probably understand the angle I'm coming from there). The original infuse lightning change was one I shouldn't have made and one of the few reports I can safely say I've seriously regretted approving. I know some people would like blademaster to be an aff class, but that isn't a direction that I'd expect strides in. Its an exceptionally good limb class, and I think effort is better invested diversifying those limb options. That definitely might involve giving them some more hinder, but a purely aff driven route (while I understand is a big selling point for a lot of people) is something I'm not really interested in pursuing for blademaster going forward.
I do know that losing cool toys sucks, and is why I try to make a point of rejecting reports that I suspect will need to be reverted given a few weeks of live use. This is just one of those cases that slipped through the cracks and really should never have been a thing.
well you can't wipe off-balance and if you're triggering of riposte and heartsfury ideally you would want to input it twice if you have stupidity and wiping/jab target venom/envenom rapier with curare x 2 is wasting venoms and taking up queue slots that I could be using for other things
Results of disembowel testing | Knight limb counter | GMCP AB files
You can queue aliases, and I've not yet hit a limit on how many commands you can stack in one of those. Queue limitations are not a concern for anything if you don't queue every individual action separately.
I know most people are busy playing with Depthswalker, but I figured I'd do a bit of testing on Undercut for anybody who is still Dual Cutting. The limb damage with a level 3 battleaxe isn't even equal to half a doubleslash with level 3 scimitars, so you'd want to at least prep within a single hit (using razeslash, if they break in an even number of hits). Balance time looks to be about 1.7-1.8 seconds if it breaks the leg, and around 2.8 if it doesn't. It can miss due to clumsiness, so I guess the only upside is that when that happens it does zero limb damage (though you still take the long balance loss), so you've not wasted prep without proning. Damage seems to be roughly equal to a full doubleslash.
Here's what it looks like (second line is only there when it breaks the leg):
You swing a burnished steel battleaxe with an ivory haft at the right leg of Shunsui with all your might.As your blow cuts deeply into the leg of Shunsui, you drive savagely forward, taking him clean off his feet.
So attempts to make battleaxes relevant again are a fail.