If you're subscribed to the Midkemia list, you already got the news that we are shutting down MKO on September 9th. Otherwise, now you know. Unfortunately, the fact that Midkemia isn't our intellectual property and that we have an annual license fee to pay to its author forced our hand. MKO is just too small to afford that fee going forward.
Our other MUDs don't have this problem, because the only costs that really matter are staff compensation, which can be scaled up or down. With MKO, we have this fairly big payment due around the beginning of September every year, and this year MKO has gotten to the point that we can't justify making the payment.
So, you don't need to worry about our other MUDs going anywhere. They're there for the long haul.
On another note, you're going to be seeing some MKO refugees use their retirement credits and join your games. Please, please make them feel welcome. They've just lost their online home, and it can be really intimidating to join a community as intense as ours are. Help them out!
CEO, Iron Realms Entertainment.
(I'd add something more substantial but am armed with only my phone right now.)
I have 150 Lusternian credits that I'll trade over for Achaean ones. Let me know if you're interested!
The only thing I'm really truly upset with about the shutdown of MkO, is the fact that the credits are retirement credits, and thus can't be used to transfer credits to already settled characters. With such a timely thing, it kinda ruins it for people that used their retirement credits at an earlier day.
If only there were some way to allow the credits to go to already established characters.
The cost to just simply keep paying for that annual license fee didn't make sense when the game kept losing money every month.
And there were so many creative limitations due to that licensing... it was enough to make any producer lose their passion whenever they want to do an event and it wasn't allowed due to the limitations of creative license.
Wanna do Kelewan stuff or anything related to half of the universe of Midkemia? Too bad. That's not owned by Feist. Half of the universe was literally locked away.
It's just super hard to do anything with an IP that isn't yours to begin with. Had they created an original fantasy MUD from the beginning. I think it would have gone better.
MMOs closing down is such a sad thing, regardless of the state of the game. Times change, people drift apart, friendships fade, but an MMO closing down is like all of that happening in a single moment, compounding the knowledge that good times have gone, opportunities have ended, and all you can do is move on. When, say, a local D&D group breaks up, or someone leaves your workplace, you still can catch up for a beer or talk by other means. With an MMO, where people from all different countries and walks of life are connecting from across the world, and there are many more people involved, it's not the same.
Commiserations to any Midkemians.
- I loved the rp focus placed on your race. Races there felt much more impactful than simple stats. Your race defined the city you initially join, the languages you can speak (common did not exist there), and finally by relation to city the skills you can acquire. Addtionally and naturally there was heavy RP association with your race and if not acting up to it makes you seem like an outside (such as a dark elf getting along with a human).
- I rather enjoyed the concept of not having to carry around 50+ kinds of curatives. The main way to cure affs there was by utilizing 3 types of "focus". This allowed for players to easily get in and rejoin the warfare of the game. There also was no sipping health and mana as they were tsken care of by regeneration and other capabilities.
- I thoroughly enjoyed the CONCEPT of the faiths there and i have to give props to the tremendous work required to finish such a project. The gods in MKO were more of enigmatic beings (or were suppose to be mainly) that players would devout a cult to a specific focus of that god. Most cults were already in existence but if a player managed to get enough supporters then they could create a new cult to glorify an aspect of that god. For example the god of warfare had one cult glorifying combat and another triump (or some such). Someone could have perhaps created another cult to perhaps glorify domination or some such.
Additionally and perhaps the best part, those of the priest archetype would gain a tertiary skill based on the god they aligned with and joined. Naturally this meant that it was required to make a unique skill for each god...which is a hassle.
- I enjoyed the concept of gaining tert skills for your archetype in the game, requiring to find a unique denizen or completing a mini quest.
- Some of the skills were amazingly tasteful and fun and i honestly pity if they arent somehow remaining a part of IRE. Demonology skill was very well built and had a lot of flavor to it, truly well done. Shadowweaving was a priest tert for followers of the god of thieves, rogues and stealth and was bursting with flavor. It was hands down one of my favorite skills to use in IRE. Truly amazing fun
- the fact pk did not cost you xp was great...however the heavy abuse this brought was not.
- i loved the use of common hobby skills like fishing and how they worked. Every time you fish or excavated or whatever your skill in that art increased. There was a cap percent it could increase each day. When you reached a new rank you gained xp and credits.
Any MKO player that needs a "state of Achaea PVP" that finds their way to this thread, PM me any questions and I'll give you a rundown.
This one is called Greenseeing. It's got a very Lovecraftian meets Forestal feel.
I played MKO for a little while when it first opened, but Achaea is definitely where my is. I can't even imagine losing my e-home. Gah.
[ SnB PvP Guide | Link ]
So you're saying, there's a chance I can make dragon before we shut down? You just made my day!
Results of disembowel testing | Knight limb counter | GMCP AB files
By that time, it'll likely become a mind-linked think process where you think of your commands and they are done. Just imagine how triggers would work.
I picture a bug would cause this.
[ SnB PvP Guide | Link ]
I have at least one very well kitted or unbelievably artifacted char in EVERY game. In a couple, I have more. So now I have a bit over 5700 credits from my MKO guy, but I'm not really keen to build any NEW chars. Should have just let me use on whatever char I want. Seriously.