Am I the only one that feels like Monks drew the short straw when it comes to offensive artefacts?
Let me explain.
Weapon-wielders can buy artefact weapons, which increase Damage, Accuracy, and Speed. Monks can buy Armbands, which increase accuracy, and knuckles, which increase punch damage, which is only around 60% of our combo damage. We have no offensive artefacts to increase speed, or to increase the other 40ish% of our damage, the kick.
On top of this, we can not get Asp, which I understand isn't for every class either, but it again leaves out Monks.
So, in comparison to, say a DWC Runie, we have a maximum of 20% increased to-hit and 35% increased damage to tekura punches. The Runie can have a maximum of Two Lvl3 Artie Scimitars*, each Asp'd, to increase their total damage, to-hit, speed, and venom.
This thread is about artefacts, but another thing to factor in is that Monks have no bleed or fracture, in comparison to weapon-wielding classes, so why do I feel we draw the short straw on arties as well?
NOTE: I want it known I'm not a numbers guy, I haven't crunched these. I understand that our max Armbands (20% increased to-hit) may be higher than the to-hit increase of a lvl3 weapon from a forged one, but I personally feel like in the big picture, monks have less of an advantage using max level artie Armbands and Knuckles than a weapon-wielding class would with their max level artie weapon and asp. Please feel free to crunch these numbers and let me know I'm wrong, as I said, this is just how it feels to me.
*- I also know most dual wielders won't spend 3200cr on both lvl3 weapons, but this is an example for theory, not actuality.
Omor Ceberek - Targossas