Boredom here again,
So while looking at the tradeskills I found they generally have a lackluster feel, especially with the design skills which are basically for show and give almost no form of bonus. Here are some random examples (Dont hurt me..)
Cooking: I tried to refrain from flavor concepts of 'salty, bitter, sweet' as I thought it might be conflicting with certain dish descriptions, and so I focused more on texture qualities.
Crisp - Making a dish have a crisp quality will grant a slight boost to health for 1 hour when eaten(2% boost?)
Heavy - Making a dish heavy with flavors will make it far more satisfying when eaten
Smooth - Making a dish have a smooth quality will grant a slight boost to mana for 1 hour when eaten. (2% boost?)
Amulet - Wearing an amulet will reduce the cost of experience on death
Fashion - Wearing fashionable clothing will result in less distaste from villagers
Apron - An apron will allow you to cook faster or forge faster
Thicker - Thicker clothing will result in getting much less cold in certain areas: Waistcoat only Apparently already exists.
Caparison - covering your steed in a caparison will not only show your colors (if your herald inscribes it on the caparison), but also will allow it to do slightly better in jousting