Blademaster Limb Counter

Hi all, is there are good limbcounter for BMs that's...free?

Well I don't mind paying too actually...

Comments

  • But it's crap. I always have to add an extra slash or two so that I can accurately count my limb breaks.
  • I use Dorns and Dorns only, and I doubt anyone would say I am a bad Blademaster.

    @Salvator




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • I use Dorn's too.
  • I have to add a slash or two every hit just to get someone prepped. That is bad, it means either something has changed since it was made or his math is off. I'm not saying he did a bad job just that it needs to be fixed.
  • Salvator said:
    I have to add a slash or two every hit just to get someone prepped. That is bad, it means either something has changed since it was made or his math is off. I'm not saying he did a bad job just that it needs to be fixed.
    That's why you need to ask for an @Atalkez version.
  • Pretty sure @Atalkez will link us his limbcounter on here, thats the type of guy he is!

    Sharing us his hard earned stuff!
    *gasp* maybe his whole blademaster system!
    Do eet!


  • Atalkez said:
    I use Dorns and Dorns only, and I doubt anyone would say I am a bad Blademaster.

    @Salvator
    YOU'RE A BAD BLADEMASTER @Atalkez

    <3

    Oh, and by bad I mean:


  • edited November 2015
    https://www.dropbox.com/s/izjmax93oxr4i45/Dorns.xml.zip?dl=0

    ^(ast|sli|hyp|ham|par|wea|fee|clum|tem|ano|dam|slp|pro)$
    
    if gmcp.Char.Status.class == "Blademaster" then
    	if matches[2] == "ast" then
    		strike = "strike " ..target.. " throat"
    		cecho("\n<red>[<white>Striking Asthma<red>]")
    	elseif matches[2] == "sli" then
    		strike = "strike " ..target.. " underarm"
    		cecho("\n<red>[<white>Striking Slickness<red>]")
    	elseif matches[2] == "hyp" then
    		strike = "strike " ..target.. " chest"
    		cecho("\n<red>[<white>Striking Hypochondria<red>]")
    	elseif matches[2] == "ham" then
    		strike = "strike " ..target.. " hamstring"
    		cecho("\n<red>[<white>Striking Hamstring<red>]")
    	elseif matches[2] == "par" then
    		strike = "strike " ..target.. " neck"
    		cecho("\n<red>[<white>Striking Paralysis<red>]")
    	elseif matches[2] == "wea" then
    		strike = "strike " ..target.. " shoulder"
    		cecho("\n<red>[<white>Striking Weariness<red>]")
    	elseif matches[2] == "fee" then
    		strike = "strike " ..target.. " feet"
    		cecho("\n<red>[<white>Striking Feet<red>]")
    	elseif matches[2] == "clum" then
    		strike = "strike " ..target.. " ears"
    		cecho("\n<red>[<white>Striking Clumsiness<red>]")
    	elseif matches[2] == "tem" then
    		strike = "strike " ..target.. " temple"
    		cecho("\n<red>[<white>Striking Stupidity<red>]")
    	elseif matches[2] == "ano" then
    		strike = "strike " ..target.. " stomach"
    		cecho("\n<red>[<white>Striking Anorexia<red>]")
    	elseif matches[2] == "dam" then
    		strike = "strike " ..target.. " sternum"
    		cecho("\n<red>[<white>Striking Damage<red>]")
    	elseif matches[2] == "slp" then
    		strike = "strike " ..target.. " chin"
    		cecho("\n<red>[<white>Striking Sleep<red>]")
            elseif matches[2] == "pro" then
                    strike = "strike " ..target.. " knees"
                    cecho("\n<red>]<white>Striking Prone<red>]")
    	end
    end
    
    
    ^(ice|void|fire|light)$
    if gmcp.Char.Status.class == "Blademaster" then
    	if matches[2] == "ice" then
    		ifuse = "infuse ice"
    		cecho("\n<red>[<blue>Infusing Ice<red>]")
    	elseif matches[2] == "void" then
    		infuse = "infuse void"
    		cecho("\n<red>[<purple>Infusing Void<red>]")
    	elseif matches[2] == "fire" then
    		infuse = "infuse fire"
    		cecho("\n<red>[<orange>Infusing Fire<red>]")
    	elseif matches[2] == "light" then
    		infuse = "infuse lightning"
    		cecho("\n<red>[<white>Infusing Lightning<red>]")
    	end
    end
    
    ^(lsl|lsr|ctu|ctd|asl|asr)$
    if gmcp.Char.Status.class == "Blademaster" then
    	if matches[2] == "lsl" then
    		send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/legslash " ..target.. " left/" ..strike.. ";queue add eqbal lsl")
    	elseif matches[2] == "lsr" then
    		send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/legslash " ..target.. " right/" ..strike.. ";queue add eqbal lsr")
    	elseif matches[2] == "ctu" then
    		send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/centreslash " ..target.. " up/" ..strike.. ";queue add eqbal ctu")
    	elseif matches[2] == "ctd" then
    		send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/centreslash " ..target.. " down/" ..strike.. ";queue add eqbal ctd")
    	elseif matches[2] == "asl" then
    		send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/armslash " ..target.. " left/" ..strike.. ";queue add eqbal asl")
    	elseif matches[2] == "asr" then
    		send("cq all;clearalias x1;setalias x1 stand/wield blade#/sheathe blade#/" ..infuse.. "/armslash " ..target.. " right/" ..strike.. ";queue add eqbal asr")
    	end
    end




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • How do you reset Dorn's limbcounter?



  • RES - should work. If not, I made an alias that fires the resetting script. I can't recall 100%.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • RES works beautifully thanks!


  • Testin this out..i ended up breaking one leg and leaving other one prepped for the next break.Also if i have al four limbs prepped..can i break em all at once?

  • No, you can't break all at once. You can prep head/torso, leg/leg, arm/arm - you can break any of these 2 at once. So leg/leg, then arm/arm on balance, then head/torso, on balance.

    If you run into a health value that is breaking 1 leg, and prepping the other: The solution is to hit each leg with 1 compassslash, then do your normal legslash prep. The final prep slash will prep both, as that little bit of damage is missing on the other leg.






    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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