While this clearly wouldn't be "top of the list" type material, there is an issue where a citizen of a city builds a home in its subdivision, then turns traitorous and flees the city, abandoning their home.
There is a mechanism by which an enemy plot can be reclaimed by the city, but only if there is nothing built on the plot. If there is something built there, then the only option is to wall it off. That handles it as far as a security concern - but also starts to clutter the subdivision with random walls and blocks of walls all over. These make it annoying to navigate, prevent anybody else from using that spot and mar the beauty of the blood pools.
Beyond that, the place is totally useless to the enemy, it's walled off so he can't get in or out of it, can't sell or destroy and reclaim the room credits, etc. It's basically a bad solution for both parties, but the only one currently possible.
What I'm proposing is that if a plot is owned by a city enemy and it does have something built on it, then the same reclaiming procedure would work, but in this case the person would get the same credits back as if they destroyed the rooms (i.e. half room credits/door credits). Any furniture or items left inside would be destroyed. Maybe there's a 2 or5 year rule where they have to be an enemy for that long to circumvent possibilities of abuse.
I think that would work out better for both and solve all associated problems. Otherwise, over enough time, the subdivisions are going to turn into labyrinths.
What do you think, @Sarapis
, is that possible?
Also opening it up here on forums to get feedback and amend the concept if others have any better ideas.
The Truths hurt. Always.