Best PvP Class?

edited February 2015 in The Matsuhama Arena
Hey all, so last night I took my first shot at some real PvP by skirmishing with Targossas. My character looks like this:

Kohai Kygo, Ashuran Tiger (male Human Man-at-arms)
You are level 76 (Archmortal) and 98% of the way to the next level.
Health:       3468 / 3568     Mana:         3243 / 3423
Endurance:   16666 /16740     Willpower:   14460 /14460
Strength: 15  Dexterity: 12  Constitution: 13  Intelligence: 11

So yeah, I'm not that tanky yet, and definitely have some more health I could get by leveling. But my question is, where does Runewarden stand regarding the best class for PvP? Don't really have any interest in changing Houses, because I love the Ashura, so then my next question is -

Bard Vs. Monk Vs. Blademaster Vs. The four Runewarden Specs... Which one offers the most potential for successful PvP -unarted-?

If it's Runewarden, what specialization, and why? 

Now if you through artes into the mix, what does that change?

Thanks. Hopefully I will not continue to be rekt by Targossas for long (Went 1 for 6 last night)
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Comments

  • Runewarden is perfectly fine. Is it the most absolutely overpowered class in the game? No, but there are plenty of top-tier Runewardens
  • Why just those four? I've heard shaman is the best unartied pvp? Unless it's house specific or something
  • Zulah said:
    Why just those four? I've heard shaman is the best unartied pvp? Unless it's house specific or something
    Just the four because as I mentioned, Don't wanna switch Houses!
  • Two Handed Knight. You won't lose any fights, but you may bore quickly. 

    Their team ability is sub par.
    image
  • What part of two-handed knight team fighting is 'subpar'?


    I'd say they're more along the lines of 'par' at worst.

    image

  • Their affliction output is slow and very limited. Their hindering is pretty good on an opponent who doesn't want to fight back (ie doesn't sip health, cures tendons to run).

    Their damage is okay, because they punish sip. Over time. Damage being their best option for teaming, I'd still take either of the other three specs for damage in a match up.

    Without having a way to affect their fracture output, their most useful effect is curare/lethargy spam.

    It's a great 1v1 grind class and los arrow soaker tank in raids.
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  • Kygo said:
    Hey all, so last night I took my first shot at some real PvP by skirmishing with Targossas. My character looks like this:

    Kohai Kygo, Ashuran Tiger (male Human Man-at-arms)
    You are level 76 (Archmortal) and 98% of the way to the next level.
    Health:       3468 / 3568     Mana:         3243 / 3423
    Endurance:   16666 /16740     Willpower:   14460 /14460
    Strength: 15  Dexterity: 12  Constitution: 13  Intelligence: 11

    So yeah, I'm not that tanky yet, and definitely have some more health I could get by leveling.
    Is that with runes included? Jera + Berkana + Algiz alone should give you a bump in tankiness.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
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  • edited February 2015
    Mizik said:
    Their affliction output is slow and very limited. Their hindering is pretty good on an opponent who doesn't want to fight back (ie doesn't sip health, cures tendons to run).

    Their damage is okay, because they punish sip. Over time. Damage being their best option for teaming, I'd still take either of the other three specs for damage in a match up.

    Without having a way to affect their fracture output, their most useful effect is curare/lethargy spam.

    It's a great 1v1 grind class and los arrow soaker tank in raids.
    I'm not saying it's the #1 teaming class, but they got fast limb damage breaks with heavy damage, good hindering, etc. Plus they have all the traditional OP knight group stuff, runes/rites/ghands, impale. Impale is worth a lot by itself.

    Telling someone that it sucks at teams isn't really accurate. 

    image

  • Sure. 
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  • edited February 2015
    1 jester per team is as much as you want, really.

    Jesters can't actually do anything to kill people in groups. Which is why people don't like to play them. It's a pure support class.

    image

  • CaladbolgCaladbolg Campbell County TN
    Santar said:
    1 jester per team is as much as you want, really.

    Jesters can't actually do anything to kill people in groups. Which is why people don't like to play them. It's a pure support class.
    Talysin can do some decent damage with bop, although it's nothing to brag about.

    But hell, all we use priests for is beckon and support and we got tons of em!

    ---
    Imo there is no best class exactly, Play what you want learn how to play it and enjoy it. Knight specs may be a little weird atm. if your looking for group combat Bard is likely going to top the list but you'll die first all the time.

    Monk is good all around.

    Snb is also pretty good as you can throw out afflictions, Use impale and do the high damage impale/stun if a legs broke into dsb. i'd say good all around-er

    Blademaster is an amazing class that doesn't need artifacts. Also one of the tankiest classes in the game (all around wise), Limited mainly by lack of range, it's still good in groups and 1v1 alike, mostly a support class in groups though Multislash is kinda meh, impale is much better than  knight impale (assuming they don't have broken limbs)

    Dual cutting is likely pretty good as well, never get tired of dsl.

    I would say stick with snb personally, it's a great beginner class, it has Disembowel setup, and affliction setups. which if you get a good understanding on helps alot with other classes and understanding them if you decide you dislike it in the future. You get a bow which will allow you to fling meteors and shoot arrows. with some pretty good synergy with other classes as well, also you have a damage route that's still pretty decent and hindering

    For the record as well most attacks in Achaea are based on a % of your hp with smaller base damage. I've always been told around 4k hp is the minimum of where you want to be.

  • Jester is hands down the best 1v1 class. It has undeniably unstoppable kill methods, it can permanently stall any momentum-based strategies without affecting its own offence, and it has various different defensive crutches as well as smart tricks to avoid all execution/limb-prep based offences. It's unkillable, and it can kill anything. 

    Blademaster close second to Jester for 1v1 strength, for very similar reasons. Slightly more avoidable offence though.

    Best support PvP class is either Priest or Jester. Priest for the ranged/melee ally Healing, Shielding and Health Regen (A massive like, 28% every ~2.8 seconds) means that if you have two or three in a team of 5+, they become very hard to break through just doing basic defensive work. They have huge offensive potential now too. Remember fighting against Gerwulf and Jaelyth in a group? Now imagine fighting them if they had a similar amount of artefacts/lessons as you. If you add a Monk or something to a Priest group it becomes hell to fight.

    Jester for obvious reasons: Tarot, Mickey, Juggle affliction speed is faster than cursing, etc. 

    Raid utility probably between Monk, Occultist and Priest. 

    Tankiest PvP probably Monk or Apostate. 
  • Totally skipped over the original question... Runewarden is fine, you can be any specialisation that isn't Dual Blunt and you should have a fairly easy time if you put some practise in.
  • CaladbolgCaladbolg Campbell County TN
    edited February 2015
    Jovolo said:
    Jester is hands down the best 1v1 class. It has undeniably unstoppable kill methods, it can permanently stall any momentum-based strategies without affecting its own offence, and it has various different defensive crutches as well as smart tricks to avoid all execution/limb-prep based offences. It's unkillable, and it can kill anything. 

    Blademaster close second to Jester for 1v1 strength, for very similar reasons. Slightly more avoidable offence though.

    Best support PvP class is either Priest or Jester. Priest for the ranged/melee ally Healing, Shielding and Health Regen (A massive like, 28% every ~2.8 seconds) means that if you have two or three in a team of 5+, they become very hard to break through just doing basic defensive work. They have huge offensive potential now too. Remember fighting against Gerwulf and Jaelyth in a group? Now imagine fighting them if they had a similar amount of artefacts/lessons as you. If you add a Monk or something to a Priest group it becomes hell to fight.

    Jester for obvious reasons: Tarot, Mickey, Juggle affliction speed is faster than cursing, etc. 

    Raid utility probably between Monk, Occultist and Priest. 

    Tankiest PvP probably Monk or Apostate. 
    To be fair Jester is kinda broken but no one ever really plays it.
    Blademaster is a pretty good class, but it's bad against certain classes.

    I think the majority of oh my god this class is better than x class comes from the current meta of what classes are we all playing right now. for instance Serpent can lock classes in 5-10 seconds with out fitness/shrugging (at least when I was serpent) The current "meta" of Achaea is knights mostly understandably because of the changes, but in general classes with fitness are typically a more common sight than classes with out it in the combat world, (not counting serpent cause shrugging awesome)

    So for instance while Paladin was kinda meh before knight changes with Damnation being nearly impossible to pull off, if the target didn't have fitness it was a cake walk.


    ----
    For the record, if your new to pvp combat I've always found losing a victory too. If you die, ask your self why did I die. How can I prevent dying to that in the future? looking at logs and asking others is a great way to turn the tide the next battle. and while achaea combat is complex you'll get there if you just keep trying

    Unless of course you get 5 man ganked and instantly blow up then just scream and everythings okay.

  • Caladbolg said:
    Blademaster is a pretty good class, but it's bad against certain classes.


    No, it isn't =P.  It's just less OP against some classes. 

  • Ernam said:
    Caladbolg said:
    Blademaster is a pretty good class, but it's bad against certain classes.


    No, it isn't =P.  It's just less OP against some classes. 
    ^^^^^^

  • How is Jester the best while blademaster second? I always thought BM is the scariest..
  • MishgulMishgul Trondheim, Norway
    A jester can reset a blademaster's offense. A blademaster cannot reset a jester's offense. A good Jester should theoretically destroy anyone without even putting themselves in danger because of the fashion/run mechanic and bombs.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • Mishgul said:
    A jester can reset a blademaster's offense. A blademaster cannot reset a jester's offense. A good Jester should theoretically destroy anyone without even putting themselves in danger because of the fashion/run mechanic and bombs.
    I am nuts... how does a Jester reset limb damage?

    Do Jesters use more bombs than throw dagger than fashion? Or Dagger more than anything else? I have heard shield stops most of Jesters' offense (except puppet)...
  • AerekAerek East Tennessee, USA
    It's just a matter of waiting. A Jester's fashions last 6 minutes, a limb prep class' limb damage lasts 3. It's not a "fun" way to win, but  between two classes that are very hard to avoid death if the other plays optimally, Jester has the advantage.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • Dochitha said:
    Mishgul said:
    A jester can reset a blademaster's offense. A blademaster cannot reset a jester's offense. A good Jester should theoretically destroy anyone without even putting themselves in danger because of the fashion/run mechanic and bombs.
    I am nuts... how does a Jester reset limb damage?

    Do Jesters use more bombs than throw dagger than fashion? Or Dagger more than anything else? I have heard shield stops most of Jesters' offense (except puppet)...

    The doll prep vs limb prep timing aside, Jester can also time/drop bombs while prone.

    This should get adjusted in the next round of Classleads hopefully, but anything that requires timing (impaleslash, disembowel, bbt, axek) can be stopped by a set of properly timed web/concussion bombs while prone.





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • MishgulMishgul Trondheim, Norway
    Jesters can also illusion and force slashes, the latter which is impossible to prevent, as they can leave, room. Wait a bit then apply restoration to legs, walk in, puppet force legslash carmain. Done. Setup completely ruined.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • Mishgul said:
    Jesters can also illusion and force slashes, the latter which is impossible to prevent, as they can leave, room. Wait a bit then apply restoration to legs, walk in, puppet force legslash carmain. Done. Setup completely ruined.
    Thank you!!
  • Peels and rubble pure cancer

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
  • Say ride home



  • Serp and Monk still pure power. Priest and Apostate can kill anything with Absolve/Catharsis flukes.
    image
  • edited July 2015
    Not a one of you mentioned Sentinel :frown: Honestly, I think (a bit biased) that Sentinel, when used correctly, can be both pretty great in group or 1v1 combat even with only one Trans class skill, and it's one of those classes that have the ability to switch between strategies pretty quickly and with little to no penalty, and they have quite a few ways to get a kill.

    But, that's what I've heard from more experienced Sentinels. My skills are far from Trans (balancing between Metamorphosis, Woodlore, Skirmishing (all 3 are very useful in combat)) and I'm able to get kills against those 100-200% my might with skullbash and lacerate (the only ways I can kill right now) 
    Woodlore is useful with the animal companions (haven't tried having more than one), traps, and noose (just found that, had gotten killed by a Serpent with noose before, dunno how to escape).
    Skirmishing is pretty much the combat skill set for Sentinels, all skills are useful (If you're lucky, scythe is crazy awesome). 
    Metamorphosis cause having animal spirits is awesome in itself, and all of them (Some in combat, others everywhere else) are useful, and once you Trans it, also has great ways to kill.

    I need more skills and combat experience for this to have any real credit, however. Like I said, my skills are far from Trans so a lot of this are my own guesses from watching fights and thinking about it.



    That being said, how good is Necromancy? Thinking of trying Infernal with an alt, but if Necro isn't good, going with a different knight class. Want massive and shiny armour.
  • I think necro has great utility and all, but vivi is a fickle mistress. I do miss that kill message, though.

    Personally, I find runewarden to be the most brutal of the knights.


  • KlendathuKlendathu Eye of the Storm
    Dunn said:
    I think necro has great utility and all, but vivi is a fickle mistress. I do miss that kill message, though.

    Personally, I find runewarden to be the most brutal of the knights.
    Runewarden seems to be the class with the most linear strategy - hit it until it falls over.

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • On the surface, sure. 


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