Warning: Lots of meaningless explaination - TL;DR Included
I really do love some of the clothing items and details and appearances that some people come up with, and just wish that I could stay looking a certain way forever.
Unfortunately all things decay and eventually you have to go find that weird kind of Hooded Argyle Lederhosen that nobody makes anymore.
Stasis is common on actually useful things like scabbards and belt-loops to protect the weapons that they go in, yet its weird that the purely aesthetic stuff is what's the most perishable.
And lets be honest, it gets to be a pain when one specific article of your clothing decays every week and you have to go hunting around in the markets, or hunt down the person who made it.
Which is why I'm suggesting an artifact that layers the clothes we're wearing with non-decay.
However we don't want to discourage these same people who have put all the effort into being tailors from making these amazing clothes we love and adore, which is the reason it should be an artifact foremost, along with a few conditions:
- The Scarf is as visible as any other artifact, meaning you may not like it with your looks. Provided you don't have a Orb of Suppression.
- The scarf does not affect any goods on you that are enchanted nor are containers.
- (?) Once you put on the scarf, you can't take anything affected by it off or put anything else on the scarf would affect while the scarf is still on.
- (?) When you take the scarf off, it ages all of the previously non-decay items by however long you've had the scarf on
These are for a number of reasons, the big noticeable ones being 2 and 3.
They're primarily there to help with conflicts since I've heard non-decay tends to have coding conflicts with enchantments, and furthermore, it removes the potential for it to harm the Magi's commercial value, and lessens the Tailor's wallet dent as he's still making plenty of Six-inch Thigh-Highs and Spiked Head Stompers for the local Wiz-kid to make Water-walking.
Condition 3 has a handwavible fluff justification such that it as it freezes the condition of your mundane clothing all about your body, it makes it impossible to remove or add clothing as that's changing the condition.
The possible coding conflict prevention in condition 3 is so that the scarf doesn't have to reapply or remove non-decay on your non-magical equipment every time you change your socks, it's done on removing and wearing the scarf making it hopefully easier to code. If this is deemed NOT an issue, then just removing conditions number 3 and 4 entirely would give benefit for tailors as it allows collectors to still buy multiple outfits and change it when they see something they like, they just need to be careful since their sets of clothes they aren't wearing aren't non-decay anymore, again still giving money circulation for Tailors.
However since the general purpose of the Artifact is "I want to look pretty much this way forever" the point of condition number 4 (which relies on condition 3) is to give a sense of permanence to the decision when putting on the scarf, as well as making you replace your entire outfit giving more money to the Tailors when you DO want to change your look.
So as far as this goes the only drawbacks are:
- Slightly less economic encouragement to the tailors to make anything but enchantables. But I doubt everyone and their grandmother is going to spend credits to preserve non-magical clothes.
- It may make private romance awkward, but if it's any consolation drunk people keep their clothes on all the time.
TL;DR - A Scarf that makes non-enchanted non-container clothes you're wearing have the non-decay property would be cool, followed by lots of rambling about economics and possible bug prevention.