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Queue balanceless to fire AFTER balance consumed
I'm having problems with the queueing system. It fires balanceless actions before you've regained balance, even if the balanceless action comes after a balanced action on an alias, making it useless for chaining commands that utilize a balance + balanceless action combination. For example:
I'm attempting to dstab and purge, then secrete and bite, then purge and dstab. When ran through server-side queueing, it instead does dstab and purge, secrete and purge, bite, dstab.
I've been told to "just use SVO" for queueing, but the point of server-side queueing was to make slow-pinged players equally competitive. The way it works as outlined above, however, makes it a bit unusable for that purpose.