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And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Opt-in mechanics are always going to be better for things like lore than mandatory anything. The whole point of novice program reqs is to give your org a chance to show off your org's unique take on Game Mechanic X, not to make people sit through an endurance marathon of tedious paperwork for things in which the player might not even be interested.
Ultimately, in the end, Cities/Houses are meant to be as inclusive as possible. Differentiation based on what you personally find fun in the game happens later, often at the House faction/Order/city leadership level, but telling someone to 'go rogue' doesn't actually solve the problem of player interest in/integration into your organizations. All it does is chase people away.
If Mathonwy is 2006 I wish 2007 had never come.
Message #12872 Sent by Jurixe