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Myhm: Welcome to Mayhem, the turn-based strategy game.
Myhm: NEXT to continue intro. SKIP INTRO to finish now.
Myhm: Both players will train a combination of warriors, archers, and
mages to combat the enemy's troops. Each type of soldier has an amount of
damage, health, and speed, all of which can be upgraded to your preference
during the inventory phase. Your farms will each earn you 2500 gold per turn,
which can be used to train new soldiers and improve the ones you have.
Myhm: Warriors are the bulk of the army. They are cheapest to train,
and they get most of the action, hitting hard and fast. They will fight the
enemy's warriors and mages first before advancing on the ranks of archers.
Myhm: Archers are the last line of defense, attacking continuously
from afar even as the enemy draws nearer to your fortress. They do use a
collective stock of arrows that cost 50 each, and with proper research can use
special curare-tipped arrows for 150 each that will leave enemies paralysed and
slow them in their tracks. They are strongest against mages and by default will
target them first in the melee fray.
Myhm: Mages are sorcerers capable of a number of spells that can
alter the outcome of the fight in various ways, including: stormhammer, burn,
freeze, transfix, heal, arrowshield, aeon, celerity, and necromancy. If they
can overwhelm the enemy's warriors, victory may be assured.
Myhm: Each turn begins with an Upkeep phase that awards gold based on
your number of troops, both alive and dead.
Myhm: The next phase is the Spawn phase. Any troops that were
purchased the previous turn will arrive in your barracks. This means that you
will not receive income gold for them until the following Upkeep phase, being
their second turn in existence.
Myhm: After new troops are spawned, the Inventory phase begins. This
is the important phase. You will be able to see your gold, stock of arrows,
battle settings, as well as a display of your troops' stats and abilities. Here
you may buy new troops, upgrade existing troops' damage/health/speed, as well
as teach your mages new spells or equip a spell they already know.
Myhm: The Battle phase is the excitement. Your soldiers do battle
with the enemy, determining the success or failure of your strategies. If you
have more than 12 troops alive at the end of the battle phase, you WIN THE GAME.
Myhm: Tell me HELP and COMMANDS at any time for playing tips.
Myhm: When both players have finished the introduction, the game will