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The COMBO command - Tekura

NiraaethNiraaeth Member Posts: 125 ✭✭✭ - Distinguished
This -should- be a small change, I hope. As it stands, we can only make COMBOs with three attacks in them: kick or a weak throw, punch, punch. What I propose would be allowing more attacks to the COMBO and them firing in the order they were listed. Currently, if I try to jpk, swk, kick, punch, punch with separate commands, it will probably use up most of my screen. However, if we could use the COMBO command, it would cut the spam in half.



  • CooperCooper Member Posts: 5,522 @@ - Legendary Achaean
    I was going to class lead this next time,but yeah this needs implemented. I always did this with my combos before so I didn't waste balances.

  • MakariosMakarios Administrator Posts: 1,917 Achaean staff
    Unfortunately, this isn't really feasible. The combo command relies pretty heavily on accepting your input in a given format (kick/punch/punch) so that it can flag up invalid combos. I'll have a bit of a think on it, but I'd not get your hopes up on this one.
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