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Returning player! Magi combat.
Hello, I've been returning from a long dormancy, and I'm looking to hop back into combat. I'm a Magi, Transcendent Elementalism and mostly Transcendent crystalism. Any tips, tricks, strategies, or even logs would be greatly appreciated, thank you.
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Basically, get used to fighting in retardation and you will win nearly every single fight you use it in - EXCEPT SERPENTS (never drop retardation on a serpent unless you've busted his leg first, because he will just evade out and delph snipe you in retardation and you will die every time 100% - prep two legs on serpents or work with your stridulation procs), assuming the opponent is not familiar with it themselves. Aeon is a very scary mechanic that most people are not well versed with - utilize this to your advantage. Purity in Enchantment renders you immune to most affliction based classes (usually) and stoneskin/diamondskin afford you incredible resistance versus physical targets. You also have aerial, which is faster than standard atavian flight (matches closely to the ring of flying's speed afaik) which affords you ridiculous mobility and a valid escape mechanism when outdoors.
In groups, have a full vibe set with you to focus in at all times, cast deepfreeze in melee and transfix single targets where appropriate. Practice lots and you'll have no trouble at all.
If you break arm prior, when ret drops, they'd have cured it before retardation even settles, and it doesnt stop them from just leaving.
When in ret, you want to break leg before arm(s). This is because it a) bides time for your vibes to make an impact and b) will prevet them from leaving immediately.
After that, you typically go for their arms to prevent outrifting, touching cloak and tree, and refilling pipe.
- web, broken arms and transfix will stop cloaking after a tumble.
Then you break head for stupidity, and either staffstrike head with water x4 for frozen stiff/concussion/disrupt. Eventually you will want to invest in a weapon and jab head to concussion with aconite whenever they focus (which cures stupidity which is affliicted by aconite) and jab gecko whenever stupidity blocks their command. This will prevent them from curing limb breaks and eventually pipe lock them.
One of the most important things you'll learn at a higher level is that illusions are absolutely amazing as a magi.
- has he embedded ret, or not?
Magi is so, so fun.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Wat? Aerial is really slow. Nowhere near as good as ring of flying. Though, if you can't afford the ring, it's still incredibly useful since it bypasses piety, etc. and because flying is cool.
You don't really deepfreeze unless in retard.
Breaking arm and then dropping retardation is useless. You can do one of two things, really. 1. Try to use the limb breaks to hold them in the room until retardation sets in (which would mean breaking arm then leg then retard, or leg then other leg then retard). The problem with arm/leg is they can shield/run on arm break. The problem with leg/leg is parry/tumble. 2. Just drop retard without breaking anything and break leg immediately upon retard setting in. Then break head.
Or you can just say screw limb breaks like I did, jab aconite and prefarar, and watch them die.
Oh, retardation, how I miss thee.
→My Mudlet Scripts
You shouldn't die to just snipe in retardation, but a LOT of people do. Really, just about everyone does at least sometimes, and there is a reason. Snipe does afflictions and fast damage at the same time and from out of the room. In-room attacks are much less dangerous because plague/tremors/lullaby/etc. have a high chance of saving you even if you're not curing at all.
The most annoying thing about serpent is evade, though. Just hard to keep them in the retardation to begin with.
→My Mudlet Scripts
→My Mudlet Scripts