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The Revelation

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  • DunnDunn Member, Secret Squirrel Posts: 6,233 @@ - Legendary Achaean
    Lol ok. 


  • OmorOmor ✭✭✭✭ - Eminent Member Posts: 756 ✭✭✭✭ - Eminent
    Generally speaking, I'm IC unless in a party or tell. My tells are IC unless // precedes them. Party, though, "pt lol k bruh" is probably my most common typed phrase.
    Omor Ceberek - Targossas

    got gud
  • JacenJacen Member Posts: 2,305 @@ - Legendary Achaean
    I have no issue with being told with OOC tags that someone's too laggy to do something, or they have to leave soon, or going from a clan OOC conversation into more private tells. I generally won't hesitate to do the same myself either, unless its someone I don't know well, or is from another faction or something. Seems kind of weird to me to get up in arms over a player wanting to talk to you, and forcing them to funnel things that are more appropriately said OOC through IC channels because... reasons?

    This is how we ended up with "I'm really feeling the aeon" and "my soul has to leave for awhile."
    image
    Zahan
  • KiskanKiskan ✭✭✭ - Distinguished Member Posts: 157 ✭✭✭ - Distinguished
    edited December 2016
    lol at people talking about jumping -Proficy- because he talked smack OOC.  Or in IC.  I mean, I guess if he talks smack to Jhui he's got something to worry about.  That's sort of the problem with that line of reasoning/justification.  A chunk of the game is basically "above the law" in every way that matters.

    EDIT:  it is what it is, but people sometimes present it as though players have something akin to an equal shot at some kind of recourse in these situations, which is simply untrue.  I think that hurts people's expectation management and then they get doubly frustrated when they can't achieve recourse.  It's actually better to go in knowing that you're mostly at the mercy of these guys unless you can kill them, or have friends that can, because that is how the games work.  It helps you go in with the right mindset, knowing what to expect, and how things really work.
  • FrederichFrederich Member Posts: 1,243 @ - Epic Achaean
    I OOC a lot, but it's generally with people I know.

    Also if I'm in dragon form (since i'm very expressive with how I talk with the emoticons at the end), I usually can't actually be as expressive.  Which sucks.  So I have to substitute what I'd actually feel/say as a dragon at the end.  tell <person> "OH MY GOSH ITS SO NICE TO SEE YOU! :)."
  • FarrahFarrah Member, Secret Squirrel Posts: 2,506 @@ - Legendary Achaean
    edited December 2016
    Omor said:
    Generally speaking, I'm IC unless in a party or tell. My tells are IC unless // precedes them. Party, though, "pt lol k bruh" is probably my most common typed phrase.


    Right. Never seen parties as OOC as Ashtan's get. To each their own, though. I'm not saying it in a negative light. It's just not my personal preference.


    Kiskan said:
    lol at people talking about jumping -Proficy- because he talked smack OOC.  Or in IC.  I mean, I guess if he talks smack to Jhui he's got something to worry about.  That's sort of the problem with that line of reasoning/justification.  A chunk of the game is basically "above the law" in every way that matters.

    EDIT:  it is what it is, but people sometimes present it as though players have something akin to an equal shot at some kind of recourse in these situations, which is simply untrue.  I think that hurts people's expectation management and then they get doubly frustrated when they can't achieve recourse.  It's actually better to go in knowing that you're mostly at the mercy of these guys unless you can kill them, or have friends that can, because that is how the games work.  It helps you go in with the right mindset, knowing what to expect, and how things really work.


    There is always recourse through the marks, though admittedly not 100% guaranteed, no. Everyone dies sometimes to somebody.

  • KiskanKiskan ✭✭✭ - Distinguished Member Posts: 157 ✭✭✭ - Distinguished
    edited December 2016
    My view on Mark type systems is that I'd be ecstatic if my guy got the kill.  I've barely had occasion to use the Mark system here because I pretty much avoided PK at all costs when I played Achaea and was also fairly cautious about theft stuff.  That said, I did get a chance to use the Mark system after it got its big overhaul, because I'd been absent a long time, and wasn't up to snuff on some theft changes.  I was pretty ecstatic I got Jarrod.  I could tell he was going to make a good faith effort and he's definitely able to kill people.  The problem was, even though the new system gave me a better shot at getting a good Mark who sincerely wanted to do the job, his target basically just laid low and or didn't log in, or had plenty of backup, and that seems to be fairly typical.  Pretty sure he didn't get her.  And she wasn't even a "real" PK-er.  Just a thief that could run to Mhaldor and had Mhaldor to back her up (I think he might actually be Mhaldorian himself now, but he was Ashtani then).  

    I mainly wanted to shoot down the whole idea that "just kill him" for the kind of crap Proficy (apparently) does is something that is any sort of real option for most people.  And it's often those people who talk the most shit.  Exactly because they know they CAN.  

    So absolute best case scenario you might get a single kill on a guy like that through the Mark system for what was probably a hell of a lot of shit-talking - whereas if you can kill the person (or better yet, can round up a gank squad - because pinning down slippery targets), sure, you just hunt them down every time they say something jerkish.  At the very least, you can probably make them log out or not leave their guardstack.  And I think this crowd knows that you can get away with a LOT before you need to be worried about an issue that might stick, so long as you can write a good response.  I didn't truly understand just how rarely the issue system actually applies for the longest time, and I think a lot of players don't.  In fact, the best way to start to learn about the issue system and its limits, is to be fairly involved in PK in one of the games.  Someone sort of touched on it in the What Happened thread.  It truly is for a few very specific types of instances, and those instances have to be something that could get IRE sued, or the person has to be practically rezz killing you on guards or something.  That is really IT.
  • KiskanKiskan ✭✭✭ - Distinguished Member Posts: 157 ✭✭✭ - Distinguished
    Achaea has such short edit times... Just wanted to add that as for more creative, long term forms of vengeance that are sometimes suggested... I mean, you'd have to practically go Count of Monte Cristo there in most cases.
  • NazihkNazihk Member Posts: 993 @ - Epic Achaean
    If you can't kill them alone, bring a friend. If you and your friend can't kill them, bring more friend!
  • KiskanKiskan ✭✭✭ - Distinguished Member Posts: 157 ✭✭✭ - Distinguished
    I already mentioned bringing friends if you have them.  But you need the right friends.    

    I also think most people who have those kind of friends already have a pretty good idea of what they'd need to bring along to try to gank a guy like Proficy (who also has some pretty good friends he'll likely bring, if not in match 1, certainly in the rematch).  They don't need to be told about RP-barriers on a forum in the first place.  They already know, and they'll gank if they have the right manpower.

    One of my biggest beefs about the whole "RP barrier" conversation is the insinuation that it's usually non-coms or lower tier PK-ers (people who are easy to take out) that have the biggest mouths.  Those that do sure don't last long.  It's actually (some of) the guys who can win, and who have buddies who can make sure they win, who usually won't shut up in a game like this.  
  • SarathaiSarathai Member Posts: 2,139 @@ - Legendary Achaean
    Kiskan said:
    I also think most people who have those kind of friends already have a pretty good idea of what they'd need to bring along to try to gank a guy like Proficy (who also has some pretty good friends he'll likely bring, if not in match 1, certainly in the rematch).
    Proficy won't bring friends in a rematch. He'll just chase everybody involved individually for the next few days.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
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  • KiskanKiskan ✭✭✭ - Distinguished Member Posts: 157 ✭✭✭ - Distinguished
    edited December 2016
    If he can chase them down and take them out that easily alone (before people can arrive to help) they're not the right kind of friends and you are in the situation most people are actually in - can't kill the guy myself, don't have the right kind of friends.  And that is the situation where your best option, your only option really, is to do nothing and take it on the chin.  

    There's a threshold of artifacts/competence there, and if you don't meet that threshold, taking him down is sort of a trap.  You want to avoid the trap.  So if your friends can't actually beat him, they are pretty good at tanking/running/stalling/calling for help that can arrive quickly and so forth.
  • ProficyProficy ✭✭✭✭ - Eminent Member Posts: 399 ✭✭✭✭ - Eminent
    Kiskan said:
    If he can chase them down and take them out that easily alone (before people can arrive to help) they're not the right kind of friends and you are in the situation most people are actually in - can't kill the guy myself, don't have the right kind of friends.  And that is the situation where your best option, your only option really, is to do nothing and take it on the chin.  

    There's a threshold of artifacts/competence there, and if you don't meet that threshold, taking him down is sort of a trap.  You want to avoid the trap.  So if your friends can't actually beat him, they are pretty good at tanking/running/stalling/calling for help that can arrive quickly and so forth.


    Just saying more than, and actually WANTING to take people up on no arties fights. Since everyone seems to think they make a world of difference... Don't get me wrong, they do help but mostly for QoL.

    @Farrah is 100% right, everyone dies to everyone sooner or later, most fights aren't about who has the best this or that, but more or less who makes the first mistake. I do the basic kill strategies (only think outside the box for select players) and wait for my target to handle a situation wrong and capitalize on the situation then. Most people blame it on arties as a generic excuse, but if they understood the game mechanics and what it is there opponent is actually trying to accomplish. Arties can only help out so much

  • RyzethRyzeth Member Posts: 1,105 @ - Epic Achaean
    Proficy said:
    Just saying more than, and actually WANTING to take people up on no arties fights. Since everyone seems to think they make a world of difference... Don't get me wrong, they do help but mostly for QoL.
    Still remember the contract you had on me when I was still Ashtani.. Alch vs alch was damn close, I even remember us laughing about it afterwards... Fkn huskmaker op :(
  • VenderVender ✭✭✭✭ - Eminent Member Posts: 288 ✭✭✭✭ - Eminent
    not speaking oocly in party chat is something i still need to get used to and something I am starting to appreciate more since coming to achaea
    it's frustration that creates desire
    not the other way around
    unless you let it
    baby, I'll let it
    AtalkezAhmetShirszaeTorinn
  • AhmetAhmet Wherever I wanna beMember Posts: 3,370 @@ - Legendary Achaean
    edited December 2016
    I assumed that phylacteries functioned similarly to quivers and decks. I was mistaken. Apparently when your phylactery decays, you lose all your shadows.
    Huh. Neat.
  • ZahanZahan ✭✭✭ - Distinguished ValhallaMember Posts: 203 ✭✭✭ - Distinguished
    Ahmet said:
    I assumed that phylacteries functioned similarly to quivers and decks. I was mistaken. Apparently when your phylactery decays, you lose all your shadows.
    Hm, for me it was the opposite - I expected the shadows would escape, no longer having a special device containing them.
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  • AhmetAhmet Wherever I wanna beMember Posts: 3,370 @@ - Legendary Achaean
    Zahan said:
    Ahmet said:
    I assumed that phylacteries functioned similarly to quivers and decks. I was mistaken. Apparently when your phylactery decays, you lose all your shadows.
    Hm, for me it was the opposite - I expected the shadows would escape, no longer having a special device containing them.
    Well, obviously, if we're talking what should -technically- happen the shadows would escape. I just assumed, given the precedent of decks/quivers, that they'd stay but only be accessible with a phylactery.

    The artefact phylactery seems infinitely more worthwhile, now.
    Huh. Neat.
  • DunnDunn Member, Secret Squirrel Posts: 6,233 @@ - Legendary Achaean
    Saving for the artie phylactery ATM. 


  • AegothAegoth Member Posts: 2,798 @@ - Legendary Achaean
    artie phylactery very worth
  • FarrahFarrah Member, Secret Squirrel Posts: 2,506 @@ - Legendary Achaean
    But when you buy it, you'll lose all your shadows again. Hf.
  • AntoniusAntonius Member Posts: 4,925 @@ - Legendary Achaean

    Not like regaining those five shadows you had before is a big deal.

  • AhmetAhmet Wherever I wanna beMember Posts: 3,370 @@ - Legendary Achaean
    edited December 2016
    Antonius said:

    Not like regaining those five shadows you had before is a big deal.

    Ten!

    ETA: Unless ur a baddie who doesn't spec augmentation. :)
    Huh. Neat.
  • TydasTydas ✭✭✭ - Distinguished Member Posts: 232 ✭✭✭ - Distinguished
    Just when you thought it was all over, they reel you back in...
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