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You can fight top tier without arties in Achaea, but you have to choose your class accordingly. Not every class can do it.To me, the biggest draw of arties was group combat. I always felt competitive in 1v1 without arties, but could never rock Twins or be a group combat god. Sure, in 1v1 you have to do more to win, but it's been done (as long as you're an appropriate class).
I don't often look at the forums, so I apologize if this is a finished thread.I think that most people would agree that some forms of automation (cure systems,
auto walkers, etc.) are not only beneficial to the game, but necessary
to their personal enjoyment of it. From hereon out, I will only be referring to automation related to mounting an offence.I don't personally think that automation is an evil by necessity. It's a helpful tool that can makes certain forms of combat more accessible, which is a good thing in moderation. What makes automation start to become a problem is when it competes at a level that humans cannot. This manifests obviously in afflictions; it's hard for a human to track every cure and do the logic behind them, so a human has to rely on some really basic heuristics to keep pace with cure speeds, whereas it's trivial for a script to see and consider every cure.The important question is, what can be done to mitigate the advantage that scripts have over humans? Some people have suggested that we should limit or obfuscate information. This is a terrible solution; it's an example of something that is trivial for a script to work around, but could serve to undermine a human, who benefit much more from having easily-parsed information. Instead of focusing on making automation harder - a tactic doomed to failure - it would help to focus on helping humans to do the things that scripts already excel it. For example:-Avoiding combat mechanics that are innately complex. Instead, have mechanics that are innately simple, and complexity that comes from counter-play. Limb damage is a good example; the limb damage/health formulas are terribly arcane; the lack of break messages means that failure can easily go unnoticed by a human; and the various factors that can invalidate a hit (rebounding, parry, miss, clumsiness) may go unnoticed by a human and ruin their count. These factors make it a practical necessity for some classes to have a limb tracking script, but limb damage can easily be done by a human for those classes that have a set number of hits to break.-Scripts can troll WHO B to find out the location of everyone on thirdeye instantly. Adding a small balance here would make sense, and allowing people to filter the WHO results by doing WHO ENEMIES, WHO ALLIES or WHO <person> would even the playing field between coders and everyone else.-Auto-follow scripts were mentioned earlier. Unless you overhaul how movement works, scripts will always be way better at that than humans are, even without balanceless WHO <dir> and SQUINT to rely on. Instead, why not allow anyone to WALK TO someone that they've had in-room hostilities with in the last 10 seconds? Like the previous example, this reduces the advantage of scripting by giving that functionality to everyone.These are just a few examples to highlight the type of philosophy that I hope to encourage, even if you disagree with them individually.