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i'm a rebel
I think the inclusion of pockets would give benefit the game more than any harm to the theft system would harm it. I've heard about very few good thieves, but I've heard a lot more about jerk ones. Any system that works the best when targeting new players, returning players, or disconnected players isn't a very well-designed system. I'd be fine if we had to get rid of theft for pockets, let alone worrying about pockets making theft "too difficult". Losing irreplaceable items or vast amounts of gold sucks.
I occasionally find a person who I can steal from, but it's usually someone under 30. Even completely AFK people have good enough reflexes that it's next to impossible to get anything off of them. Theft is pretty much dead in Achaea, which is sad. It was such a neat mechanic that few MMO's have.Anyway, I apologize for turning this thread into a 'buff/remove theft' thread. I didn't mean to, honest.Purely on the subject of pockets from a non-thief viewpoint, I like the idea. Maybe limit the amount of things you can keep is one per pocket, and multiple pockets can be sown in to a certain limit for a type of clothing. Of course, this still leads to the distressing incident of someone sticking the corpse of a dragon in the pocket of their skinny jeans, but then, Achaea has always had some suspension of disbelief.